mirror of
https://github.com/BTMuli/TeyvatGuide.git
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♻️ 合并 TGSql 与 TGSqlite,重构代码作为 Plugin 使用
This commit is contained in:
304
src/plugins/Sqlite/index.ts
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304
src/plugins/Sqlite/index.ts
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@@ -0,0 +1,304 @@
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/**
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* @file plugins Sqlite index.ts
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* @description Sqlite 数据库操作类
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* @author BTMuli<bt-muli@outlook.com>
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* @since Alpha v0.2.0
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*/
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// tauri
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import Database from "tauri-plugin-sql-api";
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// utils
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import initDataSql from "./sql/initData";
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import initTableSql from "./sql/initTable";
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import { importUIAFData } from "./sql/updateData";
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import { getUiafStatus } from "../../utils/UIAF";
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import { insertAppData, insertGameAccountData } from "./sql/insertData";
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class Sqlite {
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/**
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* @description 数据库地址
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* @since Alpha v0.2.0
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* @private
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*/
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private readonly dbPath: string = "sqlite:tauri-genshin.db";
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/**
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* @description 数据库包含的表
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* @since Alpha v0.2.0
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* @private
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*/
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private readonly tables: string[] = [
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"Achievements",
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"AchievementSeries",
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"AppData",
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"GameAccount",
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"NameCard",
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"SprialAbyss",
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];
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/**
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* @description 初始化数据库
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* @since Alpha v0.2.0
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* @returns {Promise<void>}
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*/
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public async initDB (): Promise<void> {
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const db = await Database.load(this.dbPath);
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const sql = [...initTableSql(), ...await initDataSql()];
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for (const item of sql) {
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await db.execute(item);
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}
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await db.close();
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}
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/**
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* @description 获取数据库信息
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* @since Alpha v0.2.0
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* @returns {Promise<TGApp.Sqlite.AppData.Item[]>}
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*/
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public async getAppData (): Promise<TGApp.Sqlite.AppData.Item[]> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT * FROM AppData;";
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const res: TGApp.Sqlite.AppData.Item[] = await db.select(sql);
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await db.close();
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return res;
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}
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/**
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* @description 获取 cookie
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* @since Alpha v0.2.0
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* @returns {Promise<Record<string, string>>}
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*/
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public async getCookie (): Promise<Record<string, string>> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT value FROM AppData WHERE key='cookie';";
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const res: Array<{ value: string }> = await db.select(sql);
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await db.close();
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return JSON.parse(res[0].value);
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}
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/**
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* @description 插入 Account 数据
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* @since Alpha v0.2.0
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* @param {TGApp.User.Account.Game[]} accounts
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* @returns {Promise<void>}
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*/
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public async insertAccount (accounts: TGApp.User.Account.Game[]): Promise<void> {
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const db = await Database.load(this.dbPath);
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for (const a of accounts) {
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const sql = insertGameAccountData(a);
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await db.execute(sql);
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}
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await db.close();
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}
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/**
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* @description 获取当前选择的游戏账号
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* @since Alpha v0.2.0
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* @returns {Promise<TGApp.Sqlite.Account.Game|false>}
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*/
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public async getCurAccount (): Promise<TGApp.Sqlite.Account.Game | false> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT * FROM GameAccount WHERE isChosen=1;";
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const res: TGApp.Sqlite.Account.Game[] = await db.select(sql);
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await db.close();
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return res.length === 0 ? false : res[0];
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}
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/**
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* @description 保存 appData
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* @since Alpha v0.2.0
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* @param {string} key
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* @param {string} value
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* @returns {Promise<void>}
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*/
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public async saveAppData (key: string, value: string): Promise<void> {
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const db = await Database.load(this.dbPath);
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const sql = insertAppData(key, value);
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await db.execute(sql);
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await db.close();
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}
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/**
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* @description 已有数据表跟触发器不变的情况下,更新数据库数据
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* @since Alpha v0.2.0
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* @returns {Promise<void>}
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*/
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public async update (): Promise<void> {
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const db = await Database.load(this.dbPath);
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const sqlD = await initDataSql();
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for (const item of sqlD) {
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await db.execute(item);
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}
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await db.close();
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}
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/**
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* @description 检测数据库完整性
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* @since Alpha v0.2.0
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* @returns {Promise<boolean>}
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*/
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public async check (): Promise<boolean> {
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const db = await Database.load(this.dbPath);
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let isVerified = false;
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// 检测数据表是否都存在
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const sqlT = "SELECT name FROM sqlite_master WHERE type='table' ORDER BY name;";
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const res: Array<{ name: string }> = await db.select(sqlT);
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await db.close();
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if (res.length === this.tables.length) {
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if (this.tables.every((item) => res.map((i) => i.name).includes(item))) {
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isVerified = true;
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}
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}
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return isVerified;
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}
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/**
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* @description 重置数据库
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* @since Alpha v0.2.0
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* @returns {Promise<void>}
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*/
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public async reset (): Promise<void> {
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const db = await Database.load(this.dbPath);
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this.tables.map(async (item) => {
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const sql = `DROP TABLE IF EXISTS ${item};`;
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await db.execute(sql);
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});
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await db.close();
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await this.initDB();
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}
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/**
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* @description 获取成就系列列表
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* @since Alpha v0.2.0
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* @returns {Promise<TGApp.Sqlite.Achievement.SeriesTable[]>}
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*/
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public async getAchievementSeries (): Promise<TGApp.Sqlite.Achievement.SeriesTable[]> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT * FROM AchievementSeries ORDER BY `order`;";
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const res: TGApp.Sqlite.Achievement.SeriesTable[] = await db.select(sql);
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await db.close();
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return res;
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}
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/**
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* @description 获取成就系列对应的名片
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* @since Alpha v0.2.0
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* @param {number} seriesId 系列 ID
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* @returns {Promise<TGApp.Sqlite.NameCard.Item>}
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*/
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public async getNameCard (seriesId: number): Promise<TGApp.Sqlite.NameCard.Item> {
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const db = await Database.load(this.dbPath);
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const sql = `SELECT * FROM NameCard WHERE name = (SELECT nameCard FROM AchievementSeries WHERE id = ${seriesId});`;
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const res: TGApp.Sqlite.NameCard.Item[] = await db.select(sql);
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await db.close();
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return res[0];
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}
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/**
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* @description 获取成就列表
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* @since Alpha v0.2.0
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* @param {number} [seriesId] 系列 ID
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* @returns {Promise<TGApp.Sqlite.Achievement.SingleTable[]>}
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*/
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public async getAchievements (seriesId?: number): Promise<TGApp.Sqlite.Achievement.SingleTable[]> {
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const db = await Database.load(this.dbPath);
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let sql;
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if (seriesId) {
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sql = `SELECT * FROM Achievements WHERE series=${seriesId} ORDER BY isCompleted, \`order\`;`;
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} else {
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sql = "SELECT * FROM Achievements ORDER BY isCompleted, `order`;";
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}
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const res: TGApp.Sqlite.Achievement.SingleTable[] = await db.select(sql);
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await db.close();
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return res;
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}
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/**
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* @description 获取成就概况
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* @since Alpha v0.2.0
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* @returns {Promise<{total:number,fin:number}>}
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*/
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public async getAchievementsOverview (): Promise<{ total: number, fin: number }> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT SUM(totalCount) AS total, SUM(finCount) AS fin FROM AchievementSeries;";
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const res: Array<{ total: number, fin: number }> = await db.select(sql);
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await db.close();
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return res[0];
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}
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/**
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* @description 获取最新成就版本
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* @since Alpha v0.2.0
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* @returns {Promise<string>}
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*/
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public async getLatestAchievementVersion (): Promise<string> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT version FROM AchievementSeries ORDER BY version DESC LIMIT 1;";
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const res: Array<{ version: string }> = await db.select(sql);
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await db.close();
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return res[0].version;
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}
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/**
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* @description 查询成就
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* @since Alpha v0.2.0
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* @param {string} keyword 关键词
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* @returns {Promise<TGApp.Sqlite.Achievement.SingleTable[]>}
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*/
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public async searchAchievements (keyword: string): Promise<TGApp.Sqlite.Achievement.SingleTable[]> {
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const db = await Database.load(this.dbPath);
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let sql;
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if (keyword.startsWith("v")) {
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const version = keyword.replace("v", "");
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sql = `SELECT * FROM Achievements WHERE version LIKE '%${version}%' ORDER BY isCompleted, \`order\`;`;
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} else {
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sql = `SELECT * FROM Achievements WHERE name LIKE '%${keyword}%' OR description LIKE '%${keyword}%'
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ORDER BY isCompleted, \`order\`;`;
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}
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const res: TGApp.Sqlite.Achievement.SingleTable[] = await db.select(sql);
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await db.close();
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return res;
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}
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/**
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* @description 合并 UIAF 数据
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* @since Alpha v0.2.0
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* @param {TGApp.Plugins.UIAF.Achievement[]} achievements UIAF 数据
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* @returns {Promise<void>}
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*/
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public async mergeUIAF (achievements: TGApp.Plugins.UIAF.Achievement[]): Promise<void> {
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const db = await Database.load(this.dbPath);
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const sql = importUIAFData(achievements);
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for (const item of sql) {
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await db.execute(item);
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}
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await db.close();
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}
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/**
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* @description 获取 UIAF 数据
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* @since Alpha v0.2.0
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* @returns {Promise<TGApp.Plugins.UIAF.Achievement[]>}
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*/
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public async getUIAF (): Promise<TGApp.Plugins.UIAF.Achievement[]> {
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const db = await Database.load(this.dbPath);
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const sql = "SELECT * FROM Achievements WHERE isCompleted = 1 OR progress > 0";
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const res: TGApp.Sqlite.Achievement.SingleTable[] = await db.select(sql);
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await db.close();
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const achievements: TGApp.Plugins.UIAF.Achievement[] = [];
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for (const item of res) {
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const completed = item.isCompleted === 1;
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const status = getUiafStatus(completed, item.progress);
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achievements.push({
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id: item.id,
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status,
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timestamp: completed && item.completedTime ? new Date(item.completedTime).getTime() / 1000 : 0,
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current: item.progress,
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});
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}
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return achievements;
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}
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}
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const TGSqlite = new Sqlite();
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export default TGSqlite;
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88
src/plugins/Sqlite/sql/createTable.sql
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88
src/plugins/Sqlite/sql/createTable.sql
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-- @file plugins Sqlite sql createTable.sql
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-- @brief sqlite数据库创建表语句
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-- @author BTMuli <bt-muli@outlook.com>
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-- @since Alpha v0.2.0
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-- @brief 创建成就数据表
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create table if not exists Achievements
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(
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id integer primary key,
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series integer,
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`order` integer,
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name text,
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description text,
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reward integer,
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isCompleted boolean default false,
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completedTime text,
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progress integer default 0,
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version text,
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updated text
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);
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-- @brief 创建成就系列数据表
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create table if not exists AchievementSeries
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(
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id integer primary key,
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`order` integer,
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name text,
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version text,
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totalCount integer default 0,
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finCount integer default 0,
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nameCard text,
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updated text
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);
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-- @brief 创建应用数据表
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create table if not exists AppData
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(
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key text primary key,
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value text,
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updated text
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);
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-- @brief 创建游戏账号数据表
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create table if not exists GameAccount
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(
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gameBiz text,
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gameUid text,
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isChosen boolean,
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isOfficial boolean,
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level integer,
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nickname text,
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region text,
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regionName text,
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updated text,
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primary key (gameBiz, gameUid)
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);
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-- @brief 名片数据表
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create table if not exists NameCard
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(
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name text,
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desc text,
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type text,
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source text,
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updated text,
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primary key (name, type)
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);
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-- @brief 创建深渊数据表
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create table if not exists SpiralAbyss
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(
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id integer primary key,
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startTime text,
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endTime text,
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totalBattleTimes integer,
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totalWinTimes integer,
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maxFloor text,
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totalStar integer,
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isUnlock boolean,
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revealRank text,
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defeatRank text,
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damageRank text,
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takeDamageRank text,
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normalSkillRank text,
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energySkillRank text,
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floors text,
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updated text
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);
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40
src/plugins/Sqlite/sql/createTrigger.sql
Normal file
40
src/plugins/Sqlite/sql/createTrigger.sql
Normal file
@@ -0,0 +1,40 @@
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-- @file plugins Sqlite sql createTrigger.sql
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-- @brief 创建触发器
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-- @author BTMuli <bt-muli@outlook.com>
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-- @since Alpha v0.2.0
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-- @brief 成就表相关
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create trigger if not exists insertAchievement
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after insert
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on Achievements
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for each row
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begin
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update AchievementSeries
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set totalCount = totalCount + 1,
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updated = datetime('now', 'localtime')
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where id = new.series;
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update AchievementSeries
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set version = new.version,
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updated = datetime('now', 'localtime')
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where id = new.series
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and new.version > version;
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end;
|
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create trigger if not exists updateAchievement
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after update
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on Achievements
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for each row
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begin
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update AchievementSeries
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set updated = datetime('now', 'localtime'),
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finCount = finCount + 1
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where id = new.series
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||||
and old.isCompleted = 0
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and new.isCompleted = 1;
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update AchievementSeries
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set updated = datetime('now', 'localtime'),
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finCount = finCount - 1
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where id = new.series
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and old.isCompleted = 1
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and new.isCompleted = 0;
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end;
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90
src/plugins/Sqlite/sql/initData.ts
Normal file
90
src/plugins/Sqlite/sql/initData.ts
Normal file
@@ -0,0 +1,90 @@
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/**
|
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* @file plugins Sqlite sql initData.ts
|
||||
* @description Sqlite 初始化数据 sql 语句
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
// tauri
|
||||
import { app } from "@tauri-apps/api";
|
||||
// utils
|
||||
import { getBuildTime } from "../../../utils/TGBuild";
|
||||
import { insertAchievementData, insertAchievementSeriesData, insertNameCardData } from "./insertData";
|
||||
import {
|
||||
AppAchievementsData,
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||||
AppAchievementSeriesData,
|
||||
AppNameCardsData,
|
||||
} from "../../../data";
|
||||
|
||||
/**
|
||||
* @description 初始化应用表数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {Promise<string[]>} sql
|
||||
*/
|
||||
async function initAppData (): Promise<string[]> {
|
||||
const sqlRes: string[] = [];
|
||||
const appVersion = await app.getVersion();
|
||||
const buildTime = getBuildTime();
|
||||
// 初始化应用版本
|
||||
sqlRes.push(`
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('appVersion', '${appVersion}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO UPDATE SET value = '${appVersion}', updated = datetime('now', 'localtime');`,
|
||||
);
|
||||
// 初始化应用数据更新时间
|
||||
sqlRes.push(`
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('dataUpdated', '${buildTime}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO UPDATE SET value = '${buildTime}', updated = datetime('now', 'localtime');`,
|
||||
);
|
||||
// 初始化 cookie
|
||||
sqlRes.push(`
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('cookie', '{}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO NOTHING;`,
|
||||
);
|
||||
return sqlRes;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化成就系列数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initAchievementSeriesData (): string[] {
|
||||
return AppAchievementSeriesData.map((item) => insertAchievementSeriesData(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化成就数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initAchievementData (): string[] {
|
||||
return AppAchievementsData.map((item) => insertAchievementData(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化应用名片数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initNameCardData (): string[] {
|
||||
return AppNameCardsData.map((item) => insertNameCardData(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {Promise<string[]>} sql
|
||||
*/
|
||||
async function initDataSql (): Promise<string[]> {
|
||||
const sqlRes: string[] = [];
|
||||
sqlRes.push(...await initAppData());
|
||||
sqlRes.push(...initAchievementSeriesData());
|
||||
sqlRes.push(...initAchievementData());
|
||||
sqlRes.push(...initNameCardData());
|
||||
return sqlRes;
|
||||
}
|
||||
|
||||
export default initDataSql;
|
||||
24
src/plugins/Sqlite/sql/initTable.ts
Normal file
24
src/plugins/Sqlite/sql/initTable.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql initTable.ts
|
||||
* @description Sqlite 初始化数据 sql 语句
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
// data
|
||||
import createTable from "./createTable.sql?raw";
|
||||
import createTrigger from "./createTrigger.sql?raw";
|
||||
|
||||
/**
|
||||
* @description 初始化数据库表
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initTableSql (): string[] {
|
||||
return [
|
||||
createTable,
|
||||
createTrigger,
|
||||
];
|
||||
}
|
||||
|
||||
export default initTableSql;
|
||||
104
src/plugins/Sqlite/sql/insertData.ts
Normal file
104
src/plugins/Sqlite/sql/insertData.ts
Normal file
@@ -0,0 +1,104 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql insertData.ts
|
||||
* @description Sqlite 插入数据 sql 语句
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
/**
|
||||
* @description 插入成就数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.App.Achievement.Item} data 成就数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertAchievementData (data: TGApp.App.Achievement.Item): string {
|
||||
return `
|
||||
INSERT INTO Achievements (id, series, "order", name, description, reward, completedTime, version, updated)
|
||||
VALUES (${data.id}, ${data.series}, ${data.order}, '${data.name}', '${data.description}', ${data.reward}, '',
|
||||
'${data.version}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(id) DO UPDATE
|
||||
SET series = ${data.series},
|
||||
"order" = ${data.order},
|
||||
name = '${data.name}',
|
||||
description = '${data.description}',
|
||||
reward = '${data.reward}',
|
||||
version = '${data.version}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入成就系列数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.App.Achievement.Series} data 成就系列数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertAchievementSeriesData (data: TGApp.App.Achievement.Series): string {
|
||||
return `
|
||||
INSERT INTO AchievementSeries (id, "order", name, version, nameCard, updated)
|
||||
VALUES (${data.id}, ${data.order}, '${data.name}', '${data.version}','${data.card}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(id) DO UPDATE
|
||||
SET name = '${data.name}',
|
||||
"order" = ${data.order},
|
||||
version = '${data.version}',
|
||||
nameCard = '${data.card}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入应用数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {string} key 键
|
||||
* @param {string} value 值
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertAppData (key: string, value: string): string {
|
||||
return `
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('${key}', '${value}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO UPDATE SET value = '${value}', updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入游戏账号数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.User.Account.Game} data 游戏账号数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertGameAccountData (data: TGApp.User.Account.Game): string {
|
||||
const isChosen = data.is_chosen ? 1 : 0;
|
||||
const isOfficial = data.is_official ? 1 : 0;
|
||||
return `
|
||||
INSERT INTO GameAccount (gameBiz, gameUid, isChosen, isOfficial, level, nickname, region, regionName, updated)
|
||||
VALUES ('${data.game_biz}', '${data.game_uid}', ${isChosen}, ${isOfficial}, ${data.level}, '${data.nickname}',
|
||||
'${data.region}', '${data.region_name}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(gameBiz, gameUid) DO UPDATE
|
||||
SET isChosen = ${isChosen},
|
||||
isOfficial = ${isOfficial},
|
||||
level = ${data.level},
|
||||
nickname = '${data.nickname}',
|
||||
region = '${data.region}',
|
||||
regionName = '${data.region_name}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入名片数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.App.NameCard.Item} data 名片数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertNameCardData (data: TGApp.App.NameCard.Item): string {
|
||||
return `
|
||||
INSERT INTO NameCard (name, "desc", type, source, updated)
|
||||
VALUES ('${data.name}', '${data.desc}', '${data.type}', '${data.source}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(name) DO UPDATE
|
||||
SET "desc" = '${data.desc}',
|
||||
type = '${data.type}',
|
||||
source = '${data.source}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
37
src/plugins/Sqlite/sql/updateData.ts
Normal file
37
src/plugins/Sqlite/sql/updateData.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql updateData.ts
|
||||
* @description 更新数据
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
/**
|
||||
* @description 导入UIAF数据
|
||||
* @since Alpha v0.1.5
|
||||
* @param {TGApp.Plugins.UIAF.Achievement[]} data
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
export function importUIAFData (data: TGApp.Plugins.UIAF.Achievement[]): string[] {
|
||||
const sqlRes: string[] = [];
|
||||
data.map((achievement) => {
|
||||
let sql;
|
||||
// 获取完成状态
|
||||
const isCompleted = achievement.status === 2 || achievement.status === 3;
|
||||
if (isCompleted) {
|
||||
const completedTime = new Date(achievement.timestamp * 1000).toISOString().replace("T", " ").slice(0, 19);
|
||||
sql = `
|
||||
UPDATE Achievements
|
||||
SET isCompleted = 1, completedTime = '${completedTime}', progress = ${achievement.current}, updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id} AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
|
||||
`;
|
||||
} else {
|
||||
sql = `
|
||||
UPDATE Achievements
|
||||
SET progress = ${achievement.current}, updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id} AND progress != ${achievement.current};
|
||||
`;
|
||||
}
|
||||
return sqlRes.push(sql);
|
||||
});
|
||||
return sqlRes;
|
||||
}
|
||||
Reference in New Issue
Block a user