♻️ 调整目录结构

This commit is contained in:
目棃
2024-11-19 14:45:29 +08:00
parent e1f85d1d92
commit 3fef8467f4
121 changed files with 532 additions and 554 deletions

View File

@@ -1,17 +1,17 @@
/**
* @file plugins/Hutao/utils/abyssUtil.ts
* @description 将本地数据转为上传用的数据
* @since Beta v0.6.2
* @since Beta v0.6.3
*/
/**
* @description 将本地数据转为上传用的数据
* @since Beta v0.6.3
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @param {TGApp.Sqlite.Abyss.TableRaw} data 本地数据
* @returns {TGApp.Plugins.Hutao.Abyss.RecordUpload} 上传用的数据
*/
export function transAbyssLocal(
data: TGApp.Sqlite.Abyss.SingleTable,
data: TGApp.Sqlite.Abyss.TableData,
): TGApp.Plugins.Hutao.Abyss.RecordUpload {
return {
Uid: data.uid,
@@ -24,43 +24,36 @@ export function transAbyssLocal(
/**
* @description 转换深渊数据
* @since Alpha v0.2.2
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @since Beta v0.6.3
* @param {TGApp.Sqlite.Abyss.TableRaw} data 本地数据
* @returns {TGApp.Plugins.Hutao.Abyss.RecordData} 上传用的数据
*/
function transAbyssData(
data: TGApp.Sqlite.Abyss.SingleTable,
): TGApp.Plugins.Hutao.Abyss.RecordData {
const defeat: TGApp.Sqlite.Abyss.Character = JSON.parse(data.defeatRank)[0];
const energySkill: TGApp.Sqlite.Abyss.Character = JSON.parse(data.energySkillRank)[0];
const normalSkill: TGApp.Sqlite.Abyss.Character = JSON.parse(data.normalSkillRank)[0];
const damage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.damageRank)[0];
const takeDamage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.takeDamageRank)[0];
function transAbyssData(data: TGApp.Sqlite.Abyss.TableData): TGApp.Plugins.Hutao.Abyss.RecordData {
return {
ScheduleId: data.id,
TotalBattleTimes: data.totalBattleTimes,
TotalWinTimes: data.totalWinTimes,
Defeat: {
AvatarId: defeat.id,
Value: defeat.value,
AvatarId: data.defeatRank[0].id,
Value: data.defeatRank[0].value,
},
EnergySkill: {
AvatarId: energySkill.id,
Value: energySkill.value,
AvatarId: data.energySkillRank[0].id,
Value: data.energySkillRank[0].value,
},
NormalSkill: {
AvatarId: normalSkill.id,
Value: normalSkill.value,
AvatarId: data.normalSkillRank[0].id,
Value: data.normalSkillRank[0].value,
},
Damage: {
AvatarId: damage.id,
Value: damage.value,
AvatarId: data.damageRank[0].id,
Value: data.damageRank[0].value,
},
TakeDamage: {
AvatarId: takeDamage.id,
Value: takeDamage.value,
AvatarId: data.takeDamageRank[0].id,
Value: data.takeDamageRank[0].value,
},
Floors: JSON.parse(data.floors).map((floor: TGApp.Sqlite.Abyss.Floor) => transFloor(floor)),
Floors: data.floors.map((floor: TGApp.Sqlite.Abyss.Floor) => transFloor(floor)),
};
}

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@@ -15,10 +15,10 @@ import { transCharacterData, transFloorData } from "../utils/transAbyssData.js";
/**
* @description 直接插入数据
* @since Beta v0.6.0
* @param {TGApp.Sqlite.Abyss.SingleTable} data - 数据
* @param {TGApp.Sqlite.Abyss.TableRaw} data - 数据
* @returns {string}
*/
function getRestoreSql(data: TGApp.Sqlite.Abyss.SingleTable): string {
function getRestoreSql(data: TGApp.Sqlite.Abyss.TableRaw): string {
const timeNow = timestampToDate(new Date().getTime());
return `
INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
@@ -96,6 +96,35 @@ function getInsertSql(uid: string, data: TGApp.Game.Abyss.FullData): string {
`;
}
/**
* @description 原始数据转table数据
* @since Beta v0.6.1
* @param {TGApp.Sqlite.Abyss.TableRaw} data - 原始数据
* @returns {TGApp.Sqlite.Abyss.TableData}
*/
function raw2Data(data: TGApp.Sqlite.Abyss.TableRaw): TGApp.Sqlite.Abyss.TableData {
return {
uid: data.uid,
id: data.id,
startTime: data.startTime,
endTime: data.endTime,
totalBattleTimes: data.totalBattleTimes,
totalWinTimes: data.totalWinTimes,
maxFloor: data.maxFloor,
totalStar: data.totalStar,
isUnlock: data.isUnlock,
revealRank: JSON.parse(data.revealRank),
defeatRank: JSON.parse(data.defeatRank),
damageRank: JSON.parse(data.damageRank),
takeDamageRank: JSON.parse(data.takeDamageRank),
normalSkillRank: JSON.parse(data.normalSkillRank),
energySkillRank: JSON.parse(data.energySkillRank),
floors: JSON.parse(data.floors),
skippedFloor: data.skippedFloor,
updated: data.updated,
};
}
/**
* @description 获取所有有数据的UID
* @since Beta v0.6.0
@@ -110,21 +139,24 @@ async function getAllUid(): Promise<Array<string>> {
/**
* @description 获取深渊数据
* @since Beta v0.6.0
* @since Beta v0.6.3
* @param {string} uid - 游戏UID
* @returns {Promise<TGApp.Sqlite.Abyss.SingleTable[]>}
* @returns {Promise<TGApp.Sqlite.Abyss.TableRaw[]>}
*/
async function getAbyss(uid?: string): Promise<TGApp.Sqlite.Abyss.SingleTable[]> {
async function getAbyss(uid?: string): Promise<TGApp.Sqlite.Abyss.TableData[]> {
const db = await TGSqlite.getDB();
let res: TGApp.Sqlite.Abyss.TableRaw[];
if (uid === undefined) {
return await db.select<TGApp.Sqlite.Abyss.SingleTable[]>(
res = await db.select<TGApp.Sqlite.Abyss.TableRaw[]>(
"SELECT * FROM SpiralAbyss order by id DESC;",
);
} else {
res = await db.select<TGApp.Sqlite.Abyss.TableRaw[]>(
"SELECT * FROM SpiralAbyss WHERE uid = ? order by id DESC;",
[uid],
);
}
return await db.select<TGApp.Sqlite.Abyss.SingleTable[]>(
"SELECT * FROM SpiralAbyss WHERE uid = ? order by id DESC;",
[uid],
);
return res.map((i) => raw2Data(i));
}
/**
@@ -175,7 +207,7 @@ async function restoreAbyss(dir: string): Promise<boolean> {
const filePath = `${dir}${path.sep()}abyss.json`;
if (!(await exists(filePath))) return false;
try {
const data: TGApp.Sqlite.Abyss.SingleTable[] = JSON.parse(await readTextFile(filePath));
const data: TGApp.Sqlite.Abyss.TableRaw[] = JSON.parse(await readTextFile(filePath));
const db = await TGSqlite.getDB();
for (const abyss of data) {
await db.execute(getRestoreSql(abyss));

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@@ -71,7 +71,7 @@ async function getAllUid(): Promise<Array<string>> {
* @description 获取剧诗数据
* @since Beta v0.6.3
* @param {string} uid - 游戏UID
* @returns {Promise<TGApp.Sqlite.Abyss.SingleTable[]>}
* @returns {Promise<TGApp.Sqlite.Abyss.TableRaw[]>}
*/
async function getCombat(uid?: string): Promise<TGApp.Sqlite.Combat.SingleTable[]> {
const db = await TGSqlite.getDB();