mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-12 09:18:14 +08:00
💄 修正类型,调整UI
This commit is contained in:
@@ -62,7 +62,7 @@ html {
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/*
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* @description 侧边滚动条样式
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* @since Beta v0.3.0
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* @since Beta v0.5.3
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*/
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::-webkit-scrollbar {
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width: 8px;
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@@ -76,9 +76,9 @@ html {
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::-webkit-scrollbar-thumb {
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border-radius: 5px;
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background: var(--common-shadow-2);
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background: var(--tgc-od-white);
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}
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::-webkit-scrollbar-thumb:hover {
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background: var(--common-shadow-4);
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background: var(--tgc-od-orange);
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}
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@@ -1,23 +1,19 @@
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<template>
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<div class="tua-ab-box">
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<!-- 左侧角色、武器、天赋、好感、衣装、名片 -->
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<div class="tua-ab-top">
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<TItembox v-model="avatarBox" />
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<div class="tua-abt-right">
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<TItembox v-model="weaponBox" />
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<div v-for="(relic, index) in relicsBox" :key="index" class="tua-relic-box">
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<div class="tua-relic-bg">
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<img :src="`/icon/bg/${relic.rarity}-Star.webp`" alt="bg" v-if="relic !== false" />
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<div class="tua-abt-rt">
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<TItembox v-model="weaponBox" :title="getWeaponTitle()" />
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<div class="tua-abt-rtr">
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<TuaRelicBox :model-value="relicsBox[0]" :position="1" />
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<TuaRelicBox :model-value="relicsBox[1]" :position="2" />
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</div>
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<div class="tua-relic-icon">
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<img
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:src="`/icon/relic/${index + 1}.webp`"
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:alt="`relic${index + 1}`"
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v-if="relic === false"
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class="empty"
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/>
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<img :src="relic.icon" :alt="relic.name" v-else />
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</div>
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<div class="tua-abt-rb">
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<TuaRelicBox :model-value="relicsBox[2]" :position="3" />
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<TuaRelicBox :model-value="relicsBox[3]" :position="4" />
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<TuaRelicBox :model-value="relicsBox[4]" :position="5" />
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</div>
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</div>
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</div>
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@@ -52,14 +48,18 @@
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import { computed, onMounted, ref } from "vue";
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import TGSqlite from "../../plugins/Sqlite/index.js";
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import { useUserStore } from "../../store/modules/user.js";
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import { getZhElement } from "../../utils/toolFunc.js";
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import TItembox, { TItemBoxData } from "../main/t-itembox.vue";
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import TuaRelicBox from "./tua-relic-box.vue";
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interface TuaAvatarBoxProps {
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modelValue: TGApp.Sqlite.Character.UserRole;
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}
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const props = defineProps<TuaAvatarBoxProps>();
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const userStore = useUserStore();
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type FixedLenArr<T, N extends number> = [T, ...T[]] & { length: N };
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type AvatarRelics = FixedLenArr<TGApp.Game.Avatar.Relic | false, 5>;
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@@ -67,8 +67,8 @@ type AvatarRelics = FixedLenArr<TGApp.Game.Avatar.Relic | false, 5>;
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const avatarBox = computed<TItemBoxData>(() => {
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const avatar = props.modelValue.avatar;
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return {
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size: "130px",
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height: "130px",
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size: "100px",
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height: "100px",
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bg: `/icon/bg/${avatar.rarity}-Star.webp`,
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icon: `/WIKI/character/${avatar.id}.webp`,
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lt: `/icon/element/${getZhElement(avatar.element)}元素.webp`,
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@@ -78,22 +78,24 @@ const avatarBox = computed<TItemBoxData>(() => {
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innerText: avatar.name,
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innerHeight: 30,
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display: "inner",
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clickable: true,
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clickable: false,
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};
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});
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const weaponBox = computed<TItemBoxData>(() => {
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const weapon = props.modelValue.weapon;
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return {
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size: "40px",
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height: "40px",
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size: "65px",
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height: "65px",
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bg: `/icon/bg/${weapon.rarity}-Star.webp`,
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icon: `/WIKI/weapon/${weapon.id}.webp`,
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lt: `/icon/weapon/${weapon.type_name}.webp`,
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ltSize: "15px",
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innerText: "",
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innerHeight: 0,
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ltSize: "20px",
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rt: weapon.affix_level.toString(),
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rtSize: "20px",
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innerText: weapon.name,
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innerHeight: 20,
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display: "inner",
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clickable: true,
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clickable: false,
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};
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});
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const relicsBox = computed<AvatarRelics>(() => {
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@@ -127,6 +129,18 @@ onMounted(async () => {
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nameCard.value = "/source/nameCard/profile/原神·印象.webp";
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}
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});
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function getWeaponTitle(): string {
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const weapon = props.modelValue.weapon;
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const title: string[] = [];
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title.push(`${weapon.type_name} - ${weapon.name}`);
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title.push(`${weapon.rarity}星 精炼${weapon.affix_level} Lv.${weapon.level}`);
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const propMain = userStore.getProp(weapon.main_property.property_type);
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title.push(`${propMain !== false ? propMain.name : "未知属性"} - ${weapon.main_property.final}`);
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const propSub = userStore.getProp(weapon.sub_property.property_type);
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title.push(`${propSub !== false ? propSub.name : "未知属性"} - ${weapon.sub_property.final}`);
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return title.join("\n");
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}
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</script>
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<style lang="css" scoped>
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.tua-ab-box {
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@@ -144,59 +158,38 @@ onMounted(async () => {
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display: flex;
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width: 100%;
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align-items: center;
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justify-content: space-between;
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justify-content: center;
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column-gap: 10px;
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}
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.tua-abt-right {
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display: grid;
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padding: 5px;
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gap: 5px;
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grid-template-columns: repeat(2, 40px);
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}
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.tua-relic-box {
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position: relative;
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width: 40px;
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height: 40px;
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border-radius: 5px;
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}
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.tua-relic-icon {
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position: relative;
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width: 40px;
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height: 40px;
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border-radius: 5px;
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img {
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width: 100%;
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height: 100%;
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border-radius: 5px;
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object-fit: cover;
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}
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.empty {
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padding: 5px;
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}
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}
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.tua-relic-bg {
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position: absolute;
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top: 0;
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left: 0;
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display: flex;
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width: 100%;
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height: 100%;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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border-radius: 5px;
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background: var(--box-bg-3);
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img {
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width: 100%;
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height: 100%;
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border-radius: 5px;
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object-fit: cover;
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justify-content: space-between;
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row-gap: 5px;
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}
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.tua-abt-rt {
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display: flex;
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align-items: center;
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justify-content: space-between;
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column-gap: 5px;
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}
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.tua-abt-rtr {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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row-gap: 5px;
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}
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.tua-abt-rb {
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display: flex;
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align-items: center;
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justify-content: space-between;
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column-gap: 5px;
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}
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.tua-abl-bottom {
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110
src/components/userAvatar/tua-relic-box.vue
Normal file
110
src/components/userAvatar/tua-relic-box.vue
Normal file
@@ -0,0 +1,110 @@
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<template>
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<div class="tua-relic-box" :title="getRelicTitle()">
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<div class="tua-relic-bg">
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<img
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:src="`/icon/bg/${props.modelValue.rarity}-Star.webp`"
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v-if="props.modelValue !== false"
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:alt="`relic${props.position}`"
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/>
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</div>
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<div class="tua-relic-icon">
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<img
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:src="`/icon/relic/${props.position}.webp`"
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:alt="`relic${props.position}`"
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v-if="props.modelValue === false"
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class="empty"
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/>
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<img :src="props.modelValue.icon" :alt="props.modelValue.name" v-else />
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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import { useUserStore } from "../../store/modules/user.js";
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interface TuaRelicBoxProps {
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modelValue: TGApp.Game.Avatar.Relic | false;
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position: number;
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}
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const props = defineProps<TuaRelicBoxProps>();
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const userStore = useUserStore();
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function getRelicPosName(): string {
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switch (props.position) {
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case 1:
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return "生之花";
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case 2:
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return "死之羽";
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case 3:
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return "时之沙";
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case 4:
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return "空之杯";
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case 5:
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return "理之冠";
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default:
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return "未知";
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}
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}
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function getRelicTitle(): string {
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const posName = getRelicPosName();
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if (props.modelValue === false) return `${posName}:未装备`;
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const relicProps: string[] = [];
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const mainProp = userStore.getProp(props.modelValue.main_property.property_type);
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relicProps.push(
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`主词条:${mainProp === false ? "未知属性" : mainProp.name} ${props.modelValue.main_property.value}`,
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);
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relicProps.push("副词条:");
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for (const relicProp of props.modelValue.sub_property_list) {
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const subProp = userStore.getProp(relicProp.property_type);
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relicProps.push(
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` ${subProp === false ? "未知属性" : subProp.name} ${relicProp.value}(+${relicProp.times})`,
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);
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}
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return `${posName}:\n${props.modelValue.name} Lv.${props.modelValue.level}\n${relicProps.join("\n")}`;
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}
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</script>
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<style lang="css" scoped>
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.tua-relic-box {
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position: relative;
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width: 30px;
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height: 30px;
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border-radius: 5px;
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}
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.tua-relic-icon {
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position: relative;
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width: 100%;
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height: 100%;
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img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.empty {
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padding: 5px;
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}
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}
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.tua-relic-bg {
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position: absolute;
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top: 0;
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left: 0;
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display: flex;
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width: 100%;
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height: 100%;
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align-items: center;
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justify-content: center;
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border-radius: 5px;
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background: var(--box-bg-3);
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img {
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width: 100%;
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height: 100%;
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border-radius: 5px;
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object-fit: cover;
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}
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}
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</style>
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@@ -1,5 +1,27 @@
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<template>
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<ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" />
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<v-app-bar>
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<template #title>
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<span v-if="user"> {{ user.nickname }}({{ user.gameUid }})</span>
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<span v-else> 暂无数据 </span>
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</template>
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<template #append>
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<div class="uc-top-btns">
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<v-btn @click="refresh()" rounded variant="outlined" v-model:loading="loadData">
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<template #prepend>
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<v-icon>mdi-refresh</v-icon>
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</template>
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刷新
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</v-btn>
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<v-btn @click="share()" rounded variant="outlined" v-model:loading="loadShare">
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<template #prepend>
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<v-icon>mdi-share</v-icon>
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</template>
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分享
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</v-btn>
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</div>
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</template>
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</v-app-bar>
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<div class="uc-box">
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<div class="uc-top">
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<div class="uc-top-title" @click="switchOld">
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@@ -8,24 +30,7 @@
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</span>
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<span v-else> 暂无数据 </span>
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</div>
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<div class="uc-top-btns" data-html2canvas-ignore>
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<v-btn class="uc-top-btn" @click="refresh()">
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<template #prepend>
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<v-icon>mdi-refresh</v-icon>
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</template>
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刷新
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</v-btn>
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<v-btn class="uc-top-btn" @click="share()">
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<template #prepend>
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<v-icon>mdi-share</v-icon>
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</template>
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分享
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</v-btn>
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</div>
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</div>
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<div class="uc-content">
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<div class="uc-left">
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<div class="ucl-top"></div>
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<div class="uc-grid">
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<TuaAvatarBox
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v-for="(role, index) in roleList"
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@@ -35,8 +40,6 @@
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/>
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</div>
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</div>
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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import { storeToRefs } from "pinia";
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@@ -57,6 +60,8 @@ const user = ref<TGApp.Sqlite.Account.Game>();
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// loading
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const loading = ref<boolean>(false);
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const loadData = ref<boolean>(false);
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const loadShare = ref<boolean>(false);
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const loadingTitle = ref<string>();
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const loadingSub = ref<string>();
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@@ -80,8 +85,10 @@ onMounted(async () => {
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await TGLogger.Info("[Character][onMounted] 进入角色页面");
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loadingTitle.value = "正在获取角色数据";
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loading.value = true;
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loadData.value = true;
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await load();
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loading.value = false;
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loadData.value = false;
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});
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function switchOld(): void {
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@@ -114,12 +121,14 @@ async function refresh(): Promise<void> {
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await TGLogger.Info(`[Character][refreshRoles][${user.value.gameUid}] 正在更新角色数据`);
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loadingTitle.value = "正在获取角色列表";
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loading.value = true;
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loadData.value = true;
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if (!userStore.cookie.value) {
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showSnackbar({
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text: "请先登录",
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color: "error",
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});
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loading.value = false;
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loadData.value = false;
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return;
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}
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const cookie = {
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@@ -137,6 +146,7 @@ async function refresh(): Promise<void> {
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`[Character][refreshRoles][${user.value.gameUid}] ${listRes.retcode} ${listRes.message}`,
|
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);
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loading.value = false;
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loadData.value = false;
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return;
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}
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const idList = listRes.map((i) => i.id.toString());
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@@ -153,6 +163,7 @@ async function refresh(): Promise<void> {
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`[Character][refreshRoles][${user.value.gameUid}] ${res.retcode} ${res.message}`,
|
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);
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loading.value = false;
|
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loadData.value = false;
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return;
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}
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userStore.propMap.value = res.property_map;
|
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@@ -164,6 +175,7 @@ async function refresh(): Promise<void> {
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);
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await load();
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loading.value = false;
|
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loadData.value = false;
|
||||
}
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||||
|
||||
async function share(): Promise<void> {
|
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@@ -174,9 +186,11 @@ async function share(): Promise<void> {
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loadingTitle.value = "正在生成图片";
|
||||
loadingSub.value = `${fileName}.png`;
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loading.value = true;
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loadShare.value = true;
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await generateShareImg(fileName, rolesBox);
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loadingSub.value = "";
|
||||
loading.value = false;
|
||||
loadShare.value = false;
|
||||
await TGLogger.Info(`[Character][shareRoles][${user.value.gameUid}] 生成分享图片成功`);
|
||||
}
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||||
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||||
@@ -226,20 +240,13 @@ function selectRole(role: TGApp.Sqlite.Character.UserRole): void {
|
||||
|
||||
.uc-top-btns {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 15px;
|
||||
}
|
||||
|
||||
.uc-top-btn {
|
||||
border-radius: 5px;
|
||||
background: var(--tgc-btn-1);
|
||||
color: var(--btn-text);
|
||||
font-family: var(--font-text);
|
||||
align-content: center;
|
||||
column-gap: 10px;
|
||||
}
|
||||
|
||||
.uc-grid {
|
||||
display: grid;
|
||||
grid-gap: 10px;
|
||||
grid-gap: 15px;
|
||||
grid-template-columns: repeat(auto-fit, minmax(210px, 1fr));
|
||||
}
|
||||
</style>
|
||||
|
||||
4
src/types/Game/Avatar.d.ts
vendored
4
src/types/Game/Avatar.d.ts
vendored
@@ -208,7 +208,7 @@ declare namespace TGApp.Game.Avatar {
|
||||
* @property {RelicSet} set - 圣遗物套装
|
||||
* @property {string} pos_name - 圣遗物位置名称
|
||||
* @property {RelicProp} main_property - 圣遗物主属性
|
||||
* @property {RelicProp[]} sub_properties - 圣遗物副属性
|
||||
* @property {RelicProp[]} sub_property_list - 圣遗物副属性
|
||||
* @return Relic
|
||||
*/
|
||||
interface Relic {
|
||||
@@ -221,7 +221,7 @@ declare namespace TGApp.Game.Avatar {
|
||||
set: RelicSet;
|
||||
pos_name: string;
|
||||
main_property: RelicProp;
|
||||
sub_properties: RelicProp[];
|
||||
sub_property_list: RelicProp[];
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user