mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-14 09:38:13 +08:00
✨ feat(db): 数据源更改
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@@ -39,7 +39,7 @@
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<v-list-item-title>
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{{ series.name }}
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</v-list-item-title>
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<v-list-item-subtitle> {{ series.completed_count }} / {{ series.total_count }} </v-list-item-subtitle>
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<v-list-item-subtitle> {{ series.finCount }} / {{ series.totalCount }} </v-list-item-subtitle>
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</v-list-item>
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</v-list>
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</div>
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@@ -72,9 +72,9 @@
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</div>
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<v-list-item>
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<template #prepend>
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<v-icon :color="achievement.completed ? '#fec90b' : '#485466'">
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<v-icon :color="achievement.isCompleted ? '#fec90b' : '#485466'">
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<!-- todo 图标替换 -->
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{{ achievement.completed ? "mdi-check-circle" : "mdi-circle" }}
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{{ achievement.isCompleted ? "mdi-check-circle" : "mdi-circle" }}
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</v-icon>
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</template>
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<v-list-item-title>
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@@ -83,7 +83,7 @@
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</v-list-item-title>
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<v-list-item-subtitle>{{ achievement.description }}</v-list-item-subtitle>
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<template #append>
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<span v-show="achievement.completed" class="right-time">{{ achievement.completed_time }}</span>
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<span v-show="achievement.isCompleted" class="right-time">{{ achievement.completedTime }}</span>
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<v-card class="reward-card" @click="showMaterial('/source/material/原石.webp')">
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<v-img src="/source/material/原石.webp" sizes="32" />
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<div class="reward-num">
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@@ -112,8 +112,8 @@ import { useAchievementsStore } from "../store/modules/achievements";
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// Utils
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import { TGAppData } from "../data";
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import { createTGWindow } from "../utils/TGWindow";
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import { ReadAllTGData, ReadTGDataByIndex, ReadTGDataByKey, UpdateTGDataByKey } from "../utils/TGIndex";
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import { getUiafHeader, getUiafStatus, readUiafData, verifyUiafData, backupUiafData, timestampToDate } from "../utils/UIAF";
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import { getUiafHeader, readUiafData, verifyUiafData, backupUiafData } from "../utils/UIAF";
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import TGSqlite from "../core/database/TGSqlite";
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// Store
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const achievementsStore = useAchievementsStore();
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@@ -127,10 +127,10 @@ const title = ref(achievementsStore.title as string);
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const CardsInfo = ref([] as BTMuli.Genshin.NameCard[]);
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const getCardInfo = ref({} as BTMuli.Genshin.NameCard);
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// series
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const seriesList = ref([] as BTMuli.Genshin.AchievementSeries[]);
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const seriesList = ref([] as BTMuli.SQLite.AchievementSeries[]);
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const selectedIndex = ref(-1 as number);
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const selectedSeries = ref(-1 as number);
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const selectedAchievement = ref([] as BTMuli.Genshin.Achievement[]);
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const selectedAchievement = ref([] as BTMuli.SQLite.Achievements[]);
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// render
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const search = ref("" as string);
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@@ -144,17 +144,18 @@ onMounted(async () => {
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// 加载数据,数据源:合并后的本地数据
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async function loadData () {
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const { total, fin } = await TGSqlite.search.overview();
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achievementsStore.flushData(total, fin);
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loadingTitle.value = "正在获取成就系列数据";
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const seriesDB: BTMuli.Genshin.AchievementSeries[] = await ReadAllTGData("AchievementSeries");
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CardsInfo.value = TGAppData.nameCards[1];
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seriesList.value = seriesDB.sort((a, b) => a.order - b.order);
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seriesList.value = await TGSqlite.search.achievementSeries();
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loadingTitle.value = "正在获取成就数据";
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const getAchievements = await ReadAllTGData("Achievements");
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const getAchievements = await TGSqlite.search.achievement.bySeries();
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getAchievements.sort((a, b) => {
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if (a.completed === b.completed) {
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if (a.isCompleted === b.isCompleted) {
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return a.id - b.id;
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} else {
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return a.completed ? 1 : -1;
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return a.isCompleted ? 1 : -1;
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}
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});
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selectedAchievement.value = getAchievements;
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@@ -171,21 +172,21 @@ async function selectSeries (index: number) {
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}
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loading.value = true;
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loadingTitle.value = "正在获取对应的成就数据";
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const getAchievements = await ReadTGDataByIndex("Achievements", "series", seriesList.value[index].id);
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selectedIndex.value = index;
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selectedSeries.value = seriesList.value[index].id;
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const getAchievements = await TGSqlite.search.achievement.bySeries(selectedSeries.value);
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loadingTitle.value = "正在查找对应的成就名片";
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let getCard: BTMuli.Genshin.NameCard;
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if (selectedSeries.value !== 0 && selectedSeries.value !== 17) {
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getCard = CardsInfo.value.find((card) => card.name === seriesList.value[index].card)!;
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getCard = CardsInfo.value.find((card) => card.name === seriesList.value[index].nameCard)!;
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} else {
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getCard = {} as BTMuli.Genshin.NameCard;
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}
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getAchievements.sort((a, b) => {
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if (a.completed === b.completed) {
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if (a.isCompleted === b.isCompleted) {
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return a.id - b.id;
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} else {
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return a.completed ? 1 : -1;
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return a.isCompleted ? 1 : -1;
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}
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});
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selectedAchievement.value = getAchievements;
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@@ -208,14 +209,7 @@ async function searchCard () {
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}
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loadingTitle.value = "正在搜索";
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loading.value = true;
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const res: BTMuli.Genshin.Achievement[] = [];
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const allAchievements = await ReadAllTGData("Achievements");
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allAchievements.map((achievement) => {
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if (achievement.name.includes(search.value) || achievement.description.includes(search.value)) {
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return res.push(achievement);
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}
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return null;
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});
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const res = await TGSqlite.search.achievement.bySearch(search.value);
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selectedIndex.value = -1;
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setTimeout(() => {
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loading.value = false;
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@@ -224,13 +218,13 @@ async function searchCard () {
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snackbarColor.value = "#F5810A";
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snackbarText.value = "没有找到对应的成就";
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snackbar.value = true;
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selectedAchievement.value = allAchievements;
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selectedAchievement.value = await TGSqlite.search.achievement.bySeries();
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} else {
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res.sort((a, b) => {
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if (a.completed === b.completed) {
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if (a.isCompleted === b.isCompleted) {
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return a.id - b.id;
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} else {
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return a.completed ? 1 : -1;
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return a.isCompleted ? 1 : -1;
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}
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});
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selectedAchievement.value = res;
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@@ -258,59 +252,12 @@ async function importJson () {
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loading.value = true;
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const remoteData: TGPlugin.UIAF.BaseData = JSON.parse(remoteRaw);
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loadingTitle.value = "正在合并成就数据";
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await Promise.allSettled(
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remoteData.list.map(async (data) => {
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const id = data.id;
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const localData: BTMuli.Genshin.Achievement = (await ReadTGDataByKey("Achievements", [id]))[0];
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// 获取 timeStamp 2023-03-15 00:00:00
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const localTime = localData.completed_time;
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// 如果本地数据不存在,或者本地数据的 timeStamp 小于远程数据的 timeStamp,更新数据
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if (data.timestamp !== 0) {
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const finishTime = timestampToDate(data.timestamp);
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if (finishTime !== localTime || localData.progress !== data.current) {
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// eslint-disable-next-line camelcase
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localData.completed_time = finishTime;
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localData.progress = data.current;
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localData.completed = true;
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// 更新数据
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await UpdateTGDataByKey("Achievements", localData);
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}
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} else {
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if (localData.progress !== data.current) {
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// eslint-disable-next-line camelcase
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localData.completed_time = "";
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localData.progress = data.current;
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localData.completed = false;
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// 更新数据
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await UpdateTGDataByKey("Achievements", localData);
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}
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}
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}),
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);
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loadingTitle.value = "正在更新成就系列数据";
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let seriesDB = await ReadAllTGData("AchievementSeries");
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await Promise.allSettled(
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seriesDB.map(async (data) => {
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const seriesId = data.id;
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const achievementsDB = await ReadTGDataByIndex("Achievements", "series", seriesId);
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// eslint-disable-next-line camelcase
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data.completed_count = achievementsDB.filter((data) => {
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return data.completed === true;
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}).length;
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await UpdateTGDataByKey("AchievementSeries", data);
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}),
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);
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await TGSqlite.UIAF.import(remoteData.list);
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loadingTitle.value = "正在备份数据";
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await backupAchievementData();
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loadingTitle.value = "正在刷新数据";
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seriesDB = await ReadAllTGData("AchievementSeries");
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const finishAchievments = seriesDB.reduce((a, b) => {
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return a + b.completed_count;
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}, 0);
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const totalAchievements = seriesDB.reduce((a, b) => {
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return a + b.total_count;
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}, 0);
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achievementsStore.flushData(totalAchievements, finishAchievments);
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const overview = await TGSqlite.search.overview();
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achievementsStore.flushData(overview.total, overview.fin);
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// 刷新数据
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await loadData();
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selectedIndex.value = -1;
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@@ -319,7 +266,7 @@ async function importJson () {
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// 备份成就数据
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async function backupAchievementData () {
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const achievements = await ReadAllTGData("Achievements");
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const achievements = await TGSqlite.UIAF.export();
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await backupUiafData(achievements);
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}
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@@ -333,22 +280,10 @@ async function exportJson () {
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return;
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}
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// 获取本地数据
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const achievements = (await ReadAllTGData("Achievements")).filter((data) => {
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return data.progress !== 0 || data.completed === true;
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});
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const UiafData = {
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info: await getUiafHeader(),
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list: [] as TGPlugin.UIAF.Achievement[],
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list: await TGSqlite.UIAF.export(),
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};
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// 转换数据
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UiafData.list = achievements.map((data) => {
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return {
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id: data.id,
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timestamp: data.completed && data.completed_time ? Math.round(new Date(data.completed_time).getTime() / 1000) : 0,
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current: data.progress,
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status: getUiafStatus(data.completed, data.progress),
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};
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});
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const isSave = await dialog.save({
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// TODO: 设置保存文件名
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filters: [
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@@ -117,6 +117,7 @@
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</v-list-item>
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<v-list-item title="删除 IndexedDB" prepend-icon="mdi-delete" @click="tryConfirm('delDB')" />
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<v-list-item title="检测 SQLite 数据库完整性" prepend-icon="mdi-database-check" @click="tryConfirm('checkDB')" />
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<v-list-item title="重置 SQLite 数据库" prepend-icon="mdi-database-remove" @click="tryConfirm('resetDB')" />
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<v-list-subheader inset class="config-header">
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路径
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</v-list-subheader>
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@@ -261,6 +262,11 @@ function tryConfirm (oper: string) {
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confirmOper.value = "checkDB";
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confirmShow.value = true;
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break;
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case "resetDB":
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confirmText.value = "确认重置 SQlite 数据库吗?";
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confirmOper.value = "resetDB";
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confirmShow.value = true;
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break;
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}
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}
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@@ -295,6 +301,9 @@ async function doConfirm (oper: string) {
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case "checkDB":
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await checkDB();
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break;
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case "resetDB":
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await resetDB();
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break;
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default:
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break;
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}
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@@ -418,12 +427,10 @@ async function checkDB () {
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loadingTitle.value = "正在检查数据库表单完整性...";
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const res = await TGSqlite.checkDB();
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if (!res) {
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loadingTitle.value = "检测到表单不完整,正在重置数据库...";
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await TGSqlite.resetDB();
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confirmOper.value = "resetDB";
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confirmText.value = "数据库表单不完整,是否重置数据库?";
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loading.value = false;
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snackbarText.value = "数据库已重置!请载入备份数据。";
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snackbarColor.value = "success";
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snackbar.value = true;
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confirmShow.value = true;
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} else {
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loadingTitle.value = "正在检查数据库数据完整性...";
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await TGSqlite.update.achievement();
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@@ -434,6 +441,14 @@ async function checkDB () {
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snackbar.value = true;
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}
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}
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// 重置 SQLite 数据库
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async function resetDB () {
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await TGSqlite.resetDB();
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snackbarText.value = "数据库已重置!请载入备份数据。";
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snackbarColor.value = "success";
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snackbar.value = true;
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}
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</script>
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<style lang="css" scoped>
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