完成天赋数据获取 & 数据合并

This commit is contained in:
BTMuli
2023-06-29 09:18:57 +08:00
parent 2bf0b2db95
commit 1f1c25c0bd
6 changed files with 104 additions and 20 deletions

View File

@@ -5,11 +5,17 @@
<div class="uc-top-title">
{{ user.nickname }} UID{{ user.gameUid }} 更新于 {{ getUpdateTime() }}
</div>
<v-btn variant="outlined" class="uc-top-btn" @click="refresh()">
<v-btn variant="outlined" class="uc-top-btn" @click="refreshRoles()">
<template #prepend>
<v-icon>mdi-refresh</v-icon>
</template>
更新数据
更新角色数据
</v-btn>
<v-btn variant="outlined" class="uc-top-btn" @click="refreshTalent()">
<template #prepend>
<v-icon>mdi-refresh</v-icon>
</template>
更新天赋数据
</v-btn>
<v-btn variant="outlined" class="uc-top-btn" @click="shareRoles()">
<template #prepend>
@@ -66,12 +72,12 @@ onMounted(async () => {
loadingTitle.value = "正在获取角色数据";
loading.value = true;
await loadRole();
resizeObserve.observe(document.querySelector(".uc-grid"));
resizeObserve.observe(<Element>document.querySelector(".uc-grid"));
loading.value = false;
});
function getGridGap() {
const width = document.querySelector(".uc-grid")?.clientWidth - 20;
const width = <number>document.querySelector(".uc-grid")?.clientWidth - 20;
const count = Math.floor(width / 180);
gridGap.value = `${(width - count * 180) / (count - 1)}px`;
}
@@ -84,7 +90,7 @@ async function loadRole() {
}
}
async function refresh() {
async function refreshRoles() {
loadingTitle.value = "正在获取角色数据";
loading.value = true;
const res = await TGRequest.User.byLToken.getRoleList(roleCookie.value, user.value);
@@ -97,6 +103,38 @@ async function refresh() {
loading.value = false;
}
async function refreshTalent() {
loadingTitle.value = "正在获取天赋数据";
loading.value = true;
await Promise.allSettled(
roleList.value.map(async (role) => {
const res = await TGRequest.User.calculate.getSyncAvatarDetail(
roleCookie.value,
user.value.gameUid,
role.cid,
);
if (!Object.hasOwnProperty("retcode")) {
const talent: TGApp.Sqlite.Character.RoleTalent[] = [];
const avatar = <TGApp.Game.Calculate.AvatarDetail>res;
avatar.skill_list.map((skill, index) => {
return talent.push({
id: skill.id,
pos: index,
level: skill.level_current,
max: skill.max_level,
name: skill.name,
icon: skill.icon,
});
});
return await TGSqlite.saveUserCharacterTalent(user.value.gameUid, role.cid, talent);
}
}),
);
loadingTitle.value = "正在更新天赋数据";
await loadRole();
loading.value = false;
}
async function shareRoles() {
const rolesBox = document.querySelector(".uc-box") as HTMLElement;
const fileName = `【角色列表】-${user.value.gameUid}`;
@@ -116,6 +154,7 @@ function getUpdateTime() {
function selectRole(role: TGApp.Sqlite.Character.UserRole) {
dataVal.value = role;
console.log(dataVal.value);
visible.value = true;
}
</script>

View File

@@ -2,7 +2,7 @@
* @file plugins Sqlite index.ts
* @description Sqlite 数据库操作类
* @author BTMuli<bt-muli@outlook.com>
* @since Alpha v0.2.0
* @since Alpha v0.2.1
*/
// tauri
@@ -433,6 +433,27 @@ class Sqlite {
await db.close();
}
/**
* @description 保存用户角色天赋数据
* @since Alpha v0.2.1
* @param {string} uid 用户 uid
* @param {number} cid 角色 ID
* @param {TGApp.Sqlite.Character.RoleTalent[]} data 角色天赋数据
* @returns {Promise<void>}
*/
public async saveUserCharacterTalent(
uid: string,
cid: number,
data: TGApp.Sqlite.Character.RoleTalent[],
): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = `UPDATE UserCharacters
SET talent = '${JSON.stringify(data)}', updated = datetime('now', 'localtime')
WHERE uid = '${uid}' AND cid = ${cid}`;
await db.execute(sql);
await db.close();
}
/**
* @description 获取用户角色数据
* @since Alpha v0.2.0

View File

@@ -2,7 +2,7 @@
* @file plugins Sqlite sql insertData.ts
* @description Sqlite 插入数据 sql 语句
* @author BTMuli <bt-muli@outlook.com>
* @since Alpha v0.2.0
* @since Alpha v0.2.1
*/
// utils
@@ -237,7 +237,7 @@ export function insertRecordData(data: TGApp.Game.Record.FullData, uid: string):
/**
* @description 插入用户角色数据
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @param {string} uid 用户 UID
* @param {TGApp.User.Character.Item[]} data 角色数据
* @returns {string} sql
@@ -247,10 +247,10 @@ export function insertRoleData(uid: string, data: TGApp.Game.Character.ListItem[
const role = transUserRoles(item);
return `
INSERT INTO UserCharacters (uid, cid, name, img, name, fetter, level, element, star, weapon, reliquary,
constellation, activeConstellation, costume, talent, updated)
constellation, activeConstellation, costume, updated)
VALUES (${uid}, ${role.cid}, '${role.name}', '${role.img}', '${role.name}', ${role.fetter}, ${role.level},
'${role.element}', ${role.star}, '${role.weapon}', '${role.reliquary}', '${role.constellation}',
${role.activeConstellation}, '${role.costume}', '${role.talent}', datetime('now', 'localtime'))
${role.activeConstellation}, '${role.costume}', datetime('now', 'localtime'))
ON CONFLICT(uid, cid) DO UPDATE
SET name = '${role.name}',
img = '${role.img}',
@@ -264,7 +264,6 @@ export function insertRoleData(uid: string, data: TGApp.Game.Character.ListItem[
constellation = '${role.constellation}',
activeConstellation = ${role.activeConstellation},
costume = '${role.costume}',
talent = '${role.talent}',
updated = datetime('now', 'localtime');
`;
});

View File

@@ -35,7 +35,7 @@ declare namespace TGApp.Sqlite.Character {
/**
* @description 用户角色列表的角色类型
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface UserRole
* @property {number} uid- 用户 ID
* @property {number} cid - 角色 ID
@@ -50,7 +50,7 @@ declare namespace TGApp.Sqlite.Character {
* @property {RoleConstellation[]} constellation - 角色命座 // 数据库中以字符串形式存储
* @property {number} activeConstellation - 角色激活命座
* @property {RoleCostume} costume - 角色时装 // 数据库中以字符串形式存储
* @property {string} talent - 角色天赋 // TODO: 天赋数据缺失来源
* @property {RoleTalent[]} talent - 角色天赋 // 数据库中以字符串形式存储
* @property {string} updated - 数据更新时间
* @return UserRole
*/
@@ -167,4 +167,25 @@ declare namespace TGApp.Sqlite.Character {
name: string;
icon: string;
}
/**
* @description 角色列表的天赋数据类型
* @since Alpha v0.2.1
* @interface RoleTalent
* @property {number} id - 天赋 ID
* @property {number} pos - 天赋位置
* @property {string} name - 天赋名称
* @property {string} icon - 天赋图标
* @property {number} max - 天赋最大等级
* @property {number} level - 天赋等级
* @return RoleTalent
*/
export interface RoleTalent {
id: number;
pos: number;
name: string;
icon: string;
max: number;
level: number;
}
}

View File

@@ -14,7 +14,7 @@ import TGUtils from "../utils/TGUtils";
/**
* @description 通过 Cookie 获取用户角色列表
* @since Alpha v0.2.0
* @param {Record<string, string>} cookie Cookie
* @param {TGApp.BBS.Constant.CookieGroup4} cookie Cookie
* @param {TGApp.Sqlite.Account.Game} account 游戏账号
* @returns {Promise<TGApp.Game.Character.ListItem[]|TGApp.BBS.Response.Base>} 用户角色列表
*/

View File

@@ -15,26 +15,30 @@ import TGUtils from "../utils/TGUtils";
/**
* @description 获取同步角色详情
* @since Alpha v0.2.1
* @param {Record<string, string>} cookie cookie
* @param {TGApp.BBS.Constant.CookieGroup2} cookie cookie
* @param {string} uid 用户 uid
* @param {string} avatarId 角色 id
* @param {number} avatarId 角色 id
* @returns {Promise<TGApp.Game.Calculate.AvatarDetail|TGApp.BBS.Response.Base>}
*/
async function getSyncAvatarDetail(
cookie: Record<string, string>,
cookie: TGApp.BBS.Constant.CookieGroup2,
uid: string,
avatarId: string,
avatarId: number,
): Promise<TGApp.Game.Calculate.AvatarDetail | TGApp.BBS.Response.Base> {
const url = TGApi.GameData.calculate.getSyncAvatarDetail;
const params = {
uid,
region: TGUtils.Tools.getServerByUid(uid),
avatar_id: avatarId,
avatar_id: avatarId.toString(),
};
const ck: Record<string, string> = {
account_id: cookie.account_id,
cookie_token: cookie.cookie_token,
};
const header = {
"User-Agent": "Tauri.Genshin/0.2.1",
Referer: "https://webstatic.mihoyo.com/",
Cookie: TGUtils.Tools.transCookie(cookie),
Cookie: TGUtils.Tools.transCookie(ck),
};
return await http
.fetch<TGApp.Game.Calculate.SyncAvatarDetailResponse | TGApp.BBS.Response.Base>(url, {