mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2026-03-30 06:19:45 +08:00
♻️ 支持空存档
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@@ -60,7 +60,7 @@
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</template>
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</v-app-bar>
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<div class="pbm-container">
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<template v-for="material in materialShow" :key="material.info.id">
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<template v-for="material in materialShow" :key="`${curUid}-${material.info.id}`">
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<PbMaterialItem :info="material.info" :tb="material.tb" @select="handleSelect" />
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</template>
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</div>
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@@ -113,7 +113,7 @@ export type MaterialInfo = {
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const { gameDir } = storeToRefs(useAppStore());
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const curUid = ref<number>();
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const curUid = ref<number>(0);
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const selectType = ref<string | null>(null);
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const search = ref<string>();
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const showOverlay = ref<boolean>(false);
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@@ -135,9 +135,9 @@ onMounted(async () => {
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watch(
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() => curUid.value,
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async (value) => {
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async () => {
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if (showOverlay.value) showOverlay.value = false;
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if (value) await loadMaterialList(value);
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await loadMaterialList(curUid.value);
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},
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);
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watch(
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@@ -156,12 +156,16 @@ watch(
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/**
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* 加载存档数据
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* @param {number} uid 存档UID
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* @todo 重构加载逻辑,支持空存档
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* @returns {Promise<void>}
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*/
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async function loadMaterialList(uid: number): Promise<void> {
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if (showOverlay.value) showOverlay.value = false;
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await showLoading.start(`正在加载 ${uid} 的材料数据`);
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// 初始化
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materialTypes.value = [];
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materialShow.value = [];
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materialList.value = [];
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selectType.value = null;
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const dList = await TSUserBagMaterial.getMaterial(uid);
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const mList = [];
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const tList: Array<MaterialType> = [];
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@@ -180,7 +184,6 @@ async function loadMaterialList(uid: number): Promise<void> {
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materialShow.value = mList;
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materialTypes.value = tList;
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curIdx.value = 0;
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selectType.value = null;
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await showLoading.end();
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}
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@@ -299,6 +302,9 @@ async function deleteUid(): Promise<void> {
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uidList.value = uidList.value.filter((e) => e !== curUid.value);
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if (uidList.value.length === 0) uidList.value = [0];
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curUid.value = uidList.value[0];
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showSnackbar.success(`已删除对应存档,即将刷新`);
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await new Promise<void>((resolve) => setTimeout(resolve, 1000));
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window.location.reload();
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}
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/**
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