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4 Commits

Author SHA1 Message Date
DismissedLight
76800de6ee separate primary and secondary properties 2022-10-16 21:53:40 +08:00
DismissedLight
72b660119f support homa api 2022-10-16 13:10:06 +08:00
DismissedLight
67a1d5dc74 update to hutao api v2 2022-10-13 21:14:57 +08:00
DismissedLight
6e6d125814 update to hoyolab 2.38.1 2022-10-10 18:55:51 +08:00
96 changed files with 1076 additions and 1115 deletions

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@@ -24,7 +24,7 @@ internal class I18NExtension : MarkupExtension
static I18NExtension() static I18NExtension()
{ {
string currentName = CultureInfo.CurrentUICulture.Name; string currentName = CultureInfo.CurrentUICulture.Name;
Type? languageType = ((IDictionary<string, Type>)TranslationMap).GetValueOrDefault2(currentName, typeof(LanguagezhCN)); Type? languageType = TranslationMap.GetValueOrDefault2(currentName, typeof(LanguagezhCN));
Translation = (ITranslation)Activator.CreateInstance(languageType!)!; Translation = (ITranslation)Activator.CreateInstance(languageType!)!;
} }

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@@ -1,7 +1,6 @@
// Copyright (c) DGP Studio. All rights reserved. // Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license. // Licensed under the MIT license.
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Markup; using Microsoft.UI.Xaml.Markup;
namespace Snap.Hutao.Control.Markup; namespace Snap.Hutao.Control.Markup;

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@@ -4,7 +4,6 @@
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;
using Snap.Hutao.Core; using Snap.Hutao.Core;
using Snap.Hutao.Web.Hutao.Model;
namespace Snap.Hutao.Control.Panel; namespace Snap.Hutao.Control.Panel;
@@ -28,8 +27,8 @@ public sealed partial class PanelSelector : UserControl
/// </summary> /// </summary>
public string Current public string Current
{ {
get { return (string)GetValue(CurrentProperty); } get => (string)GetValue(CurrentProperty);
set { SetValue(CurrentProperty, value); } set => SetValue(CurrentProperty, value);
} }
private void SplitButtonLoaded(object sender, RoutedEventArgs e) private void SplitButtonLoaded(object sender, RoutedEventArgs e)

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@@ -3,7 +3,7 @@
// See the LICENSE file in the project root for more information. // See the LICENSE file in the project root for more information.
using Snap.Hutao.Core.Logging; using Snap.Hutao.Core.Logging;
using Snap.Hutao.Extension; using Snap.Hutao.Core.Threading;
using System.IO; using System.IO;
using System.Net.Http; using System.Net.Http;
using System.Security.Cryptography; using System.Security.Cryptography;

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@@ -17,7 +17,7 @@ internal static class CoreEnvironment
/// <summary> /// <summary>
/// 动态密钥1的盐 /// 动态密钥1的盐
/// </summary> /// </summary>
public const string DynamicSecret1Salt = "Qqx8cyv7kuyD8fTw11SmvXSFHp7iZD29"; public const string DynamicSecret1Salt = "yUZ3s0Sna1IrSNfk29Vo6vRapdOyqyhB";
/// <summary> /// <summary>
/// 动态密钥2的盐 /// 动态密钥2的盐
@@ -32,7 +32,7 @@ internal static class CoreEnvironment
/// <summary> /// <summary>
/// 米游社 Rpc 版本 /// 米游社 Rpc 版本
/// </summary> /// </summary>
public const string HoyolabXrpcVersion = "2.37.1"; public const string HoyolabXrpcVersion = "2.38.1";
/// <summary> /// <summary>
/// 标准UA /// 标准UA

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@@ -36,6 +36,7 @@ internal static partial class IocHttpClientConfiguration
{ {
client.Timeout = Timeout.InfiniteTimeSpan; client.Timeout = Timeout.InfiniteTimeSpan;
client.DefaultRequestHeaders.UserAgent.ParseAdd(CoreEnvironment.HoyolabUA); client.DefaultRequestHeaders.UserAgent.ParseAdd(CoreEnvironment.HoyolabUA);
client.DefaultRequestHeaders.Accept.ParseAdd("application/json");
client.DefaultRequestHeaders.Add("x-rpc-app_version", CoreEnvironment.HoyolabXrpcVersion); client.DefaultRequestHeaders.Add("x-rpc-app_version", CoreEnvironment.HoyolabXrpcVersion);
client.DefaultRequestHeaders.Add("x-rpc-client_type", "5"); client.DefaultRequestHeaders.Add("x-rpc-client_type", "5");
client.DefaultRequestHeaders.Add("x-rpc-device_id", CoreEnvironment.HoyolabDeviceId); client.DefaultRequestHeaders.Add("x-rpc-device_id", CoreEnvironment.HoyolabDeviceId);

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@@ -2,10 +2,7 @@
// Licensed under the MIT license. // Licensed under the MIT license.
using Microsoft.UI.Xaml; using Microsoft.UI.Xaml;
using Snap.Hutao.Core.Diagnostics;
using Snap.Hutao.Core.Logging; using Snap.Hutao.Core.Logging;
using System.Diagnostics;
using System.IO;
namespace Snap.Hutao.Core.Exception; namespace Snap.Hutao.Core.Exception;

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@@ -0,0 +1,30 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Core.IO.Ini;
/// <summary>
/// Ini 注释
/// </summary>
internal class IniComment : IniElement
{
/// <summary>
/// 构造一个新的 Ini 注释
/// </summary>
/// <param name="comment">注释</param>
public IniComment(string comment)
{
Comment = comment;
}
/// <summary>
/// 注释
/// </summary>
public string Comment { get; set; }
/// <inheritdoc/>
public override string ToString()
{
return $";{Comment}";
}
}

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@@ -0,0 +1,16 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Core.IO.Ini;
/// <summary>
/// Ini 元素
/// </summary>
internal abstract class IniElement
{
/// <summary>
/// 将当前元素转换到等价的字符串表示
/// </summary>
/// <returns>字符串</returns>
public new abstract string ToString();
}

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@@ -0,0 +1,37 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Core.IO.Ini;
/// <summary>
/// Ini 参数
/// </summary>
internal class IniParameter : IniElement
{
/// <summary>
/// Ini 参数
/// </summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
public IniParameter(string key, string value)
{
Key = key;
Value = value;
}
/// <summary>
/// 键
/// </summary>
public string Key { get; set; }
/// <summary>
/// 值
/// </summary>
public string Value { get; set; }
/// <inheritdoc/>
public override string ToString()
{
return $"{Key}={Value}";
}
}

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@@ -0,0 +1,31 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Core.IO.Ini;
/// <summary>
/// Ini 节
/// </summary>
internal class IniSection : IniElement
{
/// <summary>
/// 构造一个新的Ini 节
/// </summary>
/// <param name="name">名称</param>
/// <param name="elements">元素</param>
public IniSection(string name)
{
Name = name;
}
/// <summary>
/// 名称
/// </summary>
public string Name { get; set; }
/// <inheritdoc/>
public override string ToString()
{
return $"[{Name}]";
}
}

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@@ -0,0 +1,47 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using System.IO;
namespace Snap.Hutao.Core.IO.Ini;
/// <summary>
/// Ini 序列化器
/// </summary>
internal static class IniSerializer
{
/// <summary>
/// 异步反序列化
/// </summary>
/// <param name="fileStream">文件流</param>
/// <returns>Ini 元素集合</returns>
public static IEnumerable<IniElement> Deserialize(FileStream fileStream)
{
using (TextReader reader = new StreamReader(fileStream))
{
while (reader.ReadLine() is string line)
{
if (line.Length > 0)
{
if (line[0] == '[')
{
yield return new IniSection(line[1..^1]);
}
if (line[0] == ';')
{
yield return new IniComment(line[1..]);
}
if (line.IndexOf('=') > 0)
{
string[] parameters = line.Split('=', 2);
yield return new IniParameter(parameters[0], parameters[1]);
}
}
continue;
}
}
}
}

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@@ -3,7 +3,6 @@
using Microsoft.Windows.AppLifecycle; using Microsoft.Windows.AppLifecycle;
using Snap.Hutao.Core.Threading; using Snap.Hutao.Core.Threading;
using Snap.Hutao.Extension;
using Snap.Hutao.Service.Abstraction; using Snap.Hutao.Service.Abstraction;
using Snap.Hutao.Service.Navigation; using Snap.Hutao.Service.Navigation;

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@@ -70,9 +70,8 @@ public sealed class LogEntryQueue : IDisposable
logDbContext.Database.Migrate(); logDbContext.Database.Migrate();
} }
logDbContext.Logs.RemoveRange(logDbContext.Logs); // only raw sql can pass
logDbContext.SaveChanges(); logDbContext.Database.ExecuteSqlRaw("DELETE FROM logs WHERE Exception IS NULL");
return logDbContext; return logDbContext;
} }

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@@ -1,7 +1,7 @@
// Copyright (c) DGP Studio. All rights reserved. // Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license. // Licensed under the MIT license.
namespace Snap.Hutao.Extension; namespace Snap.Hutao.Core.Threading;
/// <summary> /// <summary>
/// 信号量扩展 /// 信号量扩展
@@ -15,7 +15,7 @@ public static class SemaphoreSlimExtensions
/// <returns>可释放的对象,用于释放信号量</returns> /// <returns>可释放的对象,用于释放信号量</returns>
public static async Task<IDisposable> EnterAsync(this SemaphoreSlim semaphoreSlim) public static async Task<IDisposable> EnterAsync(this SemaphoreSlim semaphoreSlim)
{ {
await semaphoreSlim.WaitAsync(); await semaphoreSlim.WaitAsync().ConfigureAwait(false);
return new SemaphoreSlimReleaser(semaphoreSlim); return new SemaphoreSlimReleaser(semaphoreSlim);
} }

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@@ -8,7 +8,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// <see cref="BinaryReader"/> 扩展 /// <see cref="BinaryReader"/> 扩展
/// </summary> /// </summary>
public static class BinaryReaderExtensions public static class BinaryReaderExtension
{ {
/// <summary> /// <summary>
/// 判断是否处于流的结尾 /// 判断是否处于流的结尾

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@@ -6,7 +6,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// <see cref="DateTimeOffset"/> 扩展 /// <see cref="DateTimeOffset"/> 扩展
/// </summary> /// </summary>
public static class DateTimeOffsetExtensions public static class DateTimeOffsetExtension
{ {
/// <summary> /// <summary>
/// Converts the current <see cref="DateTimeOffset"/> to a <see cref="DateTimeOffset"/> that represents the local time. /// Converts the current <see cref="DateTimeOffset"/> to a <see cref="DateTimeOffset"/> that represents the local time.

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@@ -8,7 +8,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// 枚举拓展 /// 枚举拓展
/// </summary> /// </summary>
public static class EnumExtensions public static class EnumExtension
{ {
/// <summary> /// <summary>
/// 获取枚举的描述 /// 获取枚举的描述

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@@ -9,7 +9,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// <see cref="IEnumerable{T}"/> 扩展 /// <see cref="IEnumerable{T}"/> 扩展
/// </summary> /// </summary>
public static partial class EnumerableExtensions public static partial class EnumerableExtension
{ {
/// <inheritdoc cref="Enumerable.Average(IEnumerable{int})"/> /// <inheritdoc cref="Enumerable.Average(IEnumerable{int})"/>
public static double AverageNoThrow(this List<int> source) public static double AverageNoThrow(this List<int> source)

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@@ -6,7 +6,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// 数高性能扩展 /// 数高性能扩展
/// </summary> /// </summary>
public static class NumberExtensions public static class NumberExtension
{ {
/// <summary> /// <summary>
/// 获取从右向左某位上的数字 /// 获取从右向左某位上的数字

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@@ -6,7 +6,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// 对象扩展 /// 对象扩展
/// </summary> /// </summary>
public static class ObjectExtensions public static class ObjectExtension
{ {
/// <summary> /// <summary>
/// <see langword="as"/> 的链式调用扩展 /// <see langword="as"/> 的链式调用扩展

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@@ -8,7 +8,7 @@ namespace Snap.Hutao.Extension;
/// <summary> /// <summary>
/// 包版本扩展 /// 包版本扩展
/// </summary> /// </summary>
public static class PackageVersionExtensions public static class PackageVersionExtension
{ {
/// <summary> /// <summary>
/// 将包版本转换为版本 /// 将包版本转换为版本

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@@ -11,8 +11,19 @@ public class Reliquary : EquipBase
/// <summary> /// <summary>
/// 副属性列表 /// 副属性列表
/// </summary> /// </summary>
[Obsolete]
public List<ReliquarySubProperty> SubProperties { get; set; } = default!; public List<ReliquarySubProperty> SubProperties { get; set; } = default!;
/// <summary>
/// 初始词条
/// </summary>
public List<ReliquarySubProperty> PrimarySubProperties { get; set; } = default!;
/// <summary>
/// 强化词条
/// </summary>
public List<ReliquarySubProperty> SecondarySubProperties { get; set; } = default!;
/// <summary> /// <summary>
/// 评分 /// 评分
/// </summary> /// </summary>

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@@ -28,7 +28,7 @@ public class UIAFInfo
public DateTimeOffset ExportDateTime public DateTimeOffset ExportDateTime
{ {
// Hot fix | 1.0.31 | UIAF.Info.ExportTimestamp can be milliseconds // Hot fix | 1.0.31 | UIAF.Info.ExportTimestamp can be milliseconds
get => DateTimeOffsetExtensions.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue); get => DateTimeOffsetExtension.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue);
} }
/// <summary> /// <summary>

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@@ -32,9 +32,10 @@ public class UIGFInfo
/// <summary> /// <summary>
/// 导出时间 /// 导出时间
/// </summary> /// </summary>
[JsonIgnore]
public DateTimeOffset ExportDateTime public DateTimeOffset ExportDateTime
{ {
get => DateTimeOffsetExtensions.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue); get => DateTimeOffsetExtension.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue);
} }
/// <summary> /// <summary>

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@@ -11,10 +11,13 @@ public static class AvatarIds
{ {
public const int Ayaka = 10000002; public const int Ayaka = 10000002;
public const int Qin = 10000003; public const int Qin = 10000003;
public const int Lisa = 10000006; public const int Lisa = 10000006;
public const int Barbara = 10000014; public const int Barbara = 10000014;
public const int Kaeya = 10000015; public const int Kaeya = 10000015;
public const int Diluc = 10000016; public const int Diluc = 10000016;
public const int Razor = 10000020; public const int Razor = 10000020;
public const int Ambor = 10000021; public const int Ambor = 10000021;
public const int Venti = 10000022; public const int Venti = 10000022;
@@ -23,6 +26,7 @@ public static class AvatarIds
public const int Xingqiu = 10000025; public const int Xingqiu = 10000025;
public const int Xiao = 10000026; public const int Xiao = 10000026;
public const int Ningguang = 10000027; public const int Ningguang = 10000027;
public const int Klee = 10000029; public const int Klee = 10000029;
public const int Zhongli = 10000030; public const int Zhongli = 10000030;
public const int Fischl = 10000031; public const int Fischl = 10000031;
@@ -34,6 +38,7 @@ public static class AvatarIds
public const int Ganyu = 10000037; public const int Ganyu = 10000037;
public const int Albedo = 10000038; public const int Albedo = 10000038;
public const int Diona = 10000039; public const int Diona = 10000039;
public const int Mona = 10000041; public const int Mona = 10000041;
public const int Keqing = 10000042; public const int Keqing = 10000042;
public const int Sucrose = 10000043; public const int Sucrose = 10000043;
@@ -54,6 +59,7 @@ public static class AvatarIds
public const int Yae = 10000058; public const int Yae = 10000058;
public const int Heizou = 10000059; public const int Heizou = 10000059;
public const int Yelan = 10000060; public const int Yelan = 10000060;
public const int Aloy = 10000062; public const int Aloy = 10000062;
public const int Shenhe = 10000063; public const int Shenhe = 10000063;
public const int Yunjin = 10000064; public const int Yunjin = 10000064;
@@ -62,6 +68,7 @@ public static class AvatarIds
public const int Collei = 10000067; public const int Collei = 10000067;
public const int Dori = 10000068; public const int Dori = 10000068;
public const int Tighnari = 10000069; public const int Tighnari = 10000069;
public const int Nilou = 10000070;
public const int Cyno = 10000071; public const int Cyno = 10000071;
public const int Candace = 10000072; public const int Candace = 10000072;
} }

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@@ -61,7 +61,10 @@ public class Weapon : IStatisticsItemSource, ISummaryItemSource, INameQuality
/// <inheritdoc/> /// <inheritdoc/>
[JsonIgnore] [JsonIgnore]
public ItemQuality Quality => RankLevel; public ItemQuality Quality
{
get => RankLevel;
}
/// <summary> /// <summary>
/// 转换为基础物品 /// 转换为基础物品

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@@ -9,7 +9,7 @@
<Identity <Identity
Name="7f0db578-026f-4e0b-a75b-d5d06bb0a74d" Name="7f0db578-026f-4e0b-a75b-d5d06bb0a74d"
Publisher="CN=DGP Studio" Publisher="CN=DGP Studio"
Version="1.1.9.0" /> Version="1.1.11.0" />
<Properties> <Properties>
<DisplayName>胡桃</DisplayName> <DisplayName>胡桃</DisplayName>

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@@ -0,0 +1,12 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Service.Abstraction;
/// <summary>
/// 胡桃 API 服务
/// </summary>
internal interface IHutaoService
{
}

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@@ -117,6 +117,11 @@ internal class AvatarInfoService : IAvatarInfoService
foreach (Web.Enka.Model.AvatarInfo webInfo in webInfos) foreach (Web.Enka.Model.AvatarInfo webInfo in webInfos)
{ {
if (webInfo.AvatarId == 10000005 || webInfo.AvatarId == 10000007)
{
continue;
}
Model.Entity.AvatarInfo? entity = dbInfos.SingleOrDefault(i => i.Info.AvatarId == webInfo.AvatarId); Model.Entity.AvatarInfo? entity = dbInfos.SingleOrDefault(i => i.Info.AvatarId == webInfo.AvatarId);
if (entity == null) if (entity == null)
@@ -141,8 +146,9 @@ internal class AvatarInfoService : IAvatarInfoService
return appDbContext.AvatarInfos return appDbContext.AvatarInfos
.Where(i => i.Uid == uid) .Where(i => i.Uid == uid)
.Select(i => i.Info) .Select(i => i.Info)
.AsEnumerable()
.OrderByDescending(i => i.AvatarId) // .AsEnumerable()
// .OrderByDescending(i => i.AvatarId)
.ToList(); .ToList();
} }
} }

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@@ -11,8 +11,14 @@ namespace Snap.Hutao.Service.AvatarInfo.Factory;
/// </summary> /// </summary>
internal static partial class ReliquaryWeightConfiguration internal static partial class ReliquaryWeightConfiguration
{ {
/// <summary>
/// 默认
/// </summary>
public static readonly AffixWeight Default = new(0, 100, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_WATER_ADD_HURT, 100 } };
/// <summary> /// <summary>
/// 词条权重 /// 词条权重
/// https://docs.qq.com/sheet/DUG52SFJlTUN3cmNL?tab=BB08J2
/// </summary> /// </summary>
public static readonly List<AffixWeight> AffixWeights = new() public static readonly List<AffixWeight> AffixWeights = new()
{ {
@@ -73,6 +79,8 @@ internal static partial class ReliquaryWeightConfiguration
new(AvatarIds.Collei, 0, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_GRASS_ADD_HURT, 100 } }, new(AvatarIds.Collei, 0, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_GRASS_ADD_HURT, 100 } },
new(AvatarIds.Dori, 100, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_ELEC_ADD_HURT, 100 } }, new(AvatarIds.Dori, 100, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_ELEC_ADD_HURT, 100 } },
new(AvatarIds.Tighnari, 0, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_GRASS_ADD_HURT, 100 } }, new(AvatarIds.Tighnari, 0, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_GRASS_ADD_HURT, 100 } },
new(AvatarIds.Nilou, 100, 75, 0, 100, 100, 0, 55, 0, "直伤流") { { FightProperty.FIGHT_PROP_WATER_ADD_HURT, 100 } },
new(AvatarIds.Nilou, 100, 75, 0, 100, 100, 0, 55, 0, "反应流") { { FightProperty.FIGHT_PROP_WATER_ADD_HURT, 100 } },
new(AvatarIds.Cyno, 0, 75, 0, 100, 100, 75, 55, 0) { { FightProperty.FIGHT_PROP_ELEC_ADD_HURT, 100 } }, new(AvatarIds.Cyno, 0, 75, 0, 100, 100, 75, 55, 0) { { FightProperty.FIGHT_PROP_ELEC_ADD_HURT, 100 } },
new(AvatarIds.Candace, 100, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_WATER_ADD_HURT, 100 } }, new(AvatarIds.Candace, 100, 75, 0, 100, 100, 0, 55, 0) { { FightProperty.FIGHT_PROP_WATER_ADD_HURT, 100 } },
}; };

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@@ -3,7 +3,6 @@
using Snap.Hutao.Extension; using Snap.Hutao.Extension;
using Snap.Hutao.Model; using Snap.Hutao.Model;
using Snap.Hutao.Model.Binding.AvatarProperty;
using Snap.Hutao.Model.Intrinsic; using Snap.Hutao.Model.Intrinsic;
using Snap.Hutao.Model.Metadata.Converter; using Snap.Hutao.Model.Metadata.Converter;
using Snap.Hutao.Model.Metadata.Reliquary; using Snap.Hutao.Model.Metadata.Reliquary;

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@@ -7,6 +7,7 @@ using Snap.Hutao.Model.Intrinsic;
using Snap.Hutao.Model.Metadata.Converter; using Snap.Hutao.Model.Metadata.Converter;
using Snap.Hutao.Model.Metadata.Reliquary; using Snap.Hutao.Model.Metadata.Reliquary;
using Snap.Hutao.Web.Enka.Model; using Snap.Hutao.Web.Enka.Model;
using System.Runtime.InteropServices;
using MetadataReliquary = Snap.Hutao.Model.Metadata.Reliquary.Reliquary; using MetadataReliquary = Snap.Hutao.Model.Metadata.Reliquary.Reliquary;
using MetadataReliquaryAffix = Snap.Hutao.Model.Metadata.Reliquary.ReliquaryAffix; using MetadataReliquaryAffix = Snap.Hutao.Model.Metadata.Reliquary.ReliquaryAffix;
using ModelAvatarInfo = Snap.Hutao.Web.Enka.Model.AvatarInfo; using ModelAvatarInfo = Snap.Hutao.Web.Enka.Model.AvatarInfo;
@@ -61,6 +62,12 @@ internal class SummaryReliquaryFactory
{ {
MetadataReliquary reliquary = reliquaries.Single(r => r.Ids.Contains(equip.ItemId)); MetadataReliquary reliquary = reliquaries.Single(r => r.Ids.Contains(equip.ItemId));
List<ReliquarySubProperty> subProperty = equip.Reliquary!.AppendPropIdList.Select(id => CreateSubProperty(id)).ToList(); List<ReliquarySubProperty> subProperty = equip.Reliquary!.AppendPropIdList.Select(id => CreateSubProperty(id)).ToList();
int affixCount = GetAffixCount(reliquary);
Span<ReliquarySubProperty> span = CollectionsMarshal.AsSpan(subProperty);
List<ReliquarySubProperty> primary = new(span[..^affixCount].ToArray());
List<ReliquarySubProperty> secondary = new(span[^affixCount..].ToArray());
ReliquaryLevel relicLevel = reliqueryLevels.Single(r => r.Level == equip.Reliquary!.Level && r.Quality == reliquary.RankLevel); ReliquaryLevel relicLevel = reliqueryLevels.Single(r => r.Level == equip.Reliquary!.Level && r.Quality == reliquary.RankLevel);
FightProperty property = idRelicMainPropMap[equip.Reliquary.MainPropId]; FightProperty property = idRelicMainPropMap[equip.Reliquary.MainPropId];
@@ -77,21 +84,55 @@ internal class SummaryReliquaryFactory
MainProperty = new(property.GetDescription(), PropertyInfoDescriptor.FormatValue(property, relicLevel.Properties[property])), MainProperty = new(property.GetDescription(), PropertyInfoDescriptor.FormatValue(property, relicLevel.Properties[property])),
// Reliquary // Reliquary
SubProperties = subProperty, // SubProperties = subProperty,
PrimarySubProperties = primary,
SecondarySubProperties = secondary,
Score = ScoreReliquary(property, reliquary, relicLevel, subProperty), Score = ScoreReliquary(property, reliquary, relicLevel, subProperty),
}; };
} }
private int GetAffixCount(MetadataReliquary reliquary)
{
return (reliquary.RankLevel, equip.Reliquary!.Level) switch
{
(ItemQuality.QUALITY_ORANGE, > 20) => 5,
(ItemQuality.QUALITY_ORANGE, > 16) => 4,
(ItemQuality.QUALITY_ORANGE, > 12) => 3,
(ItemQuality.QUALITY_ORANGE, > 8) => 2,
(ItemQuality.QUALITY_ORANGE, > 4) => 1,
(ItemQuality.QUALITY_ORANGE, _) => 0,
(ItemQuality.QUALITY_PURPLE, > 16) => 4,
(ItemQuality.QUALITY_PURPLE, > 12) => 3,
(ItemQuality.QUALITY_PURPLE, > 8) => 2,
(ItemQuality.QUALITY_PURPLE, > 4) => 1,
(ItemQuality.QUALITY_PURPLE, _) => 0,
(ItemQuality.QUALITY_BLUE, > 12) => 3,
(ItemQuality.QUALITY_BLUE, > 8) => 2,
(ItemQuality.QUALITY_BLUE, > 4) => 1,
(ItemQuality.QUALITY_BLUE, _) => 0,
(ItemQuality.QUALITY_GREEN, > 4) => 1,
(ItemQuality.QUALITY_GREEN, _) => 0,
(ItemQuality.QUALITY_WHITE, > 4) => 1,
(ItemQuality.QUALITY_WHITE, _) => 0,
_ => 0,
};
}
private double ScoreReliquary(FightProperty property, MetadataReliquary reliquary, ReliquaryLevel relicLevel, List<ReliquarySubProperty> subProperties) private double ScoreReliquary(FightProperty property, MetadataReliquary reliquary, ReliquaryLevel relicLevel, List<ReliquarySubProperty> subProperties)
{ {
// 沙 杯 头 // 沙 杯 头
if (equip.Flat.EquipType is EquipType.EQUIP_SHOES or EquipType.EQUIP_RING or EquipType.EQUIP_DRESS) if (equip.Flat.EquipType is EquipType.EQUIP_SHOES or EquipType.EQUIP_RING or EquipType.EQUIP_DRESS)
{ {
AffixWeight weightConfig = GetAffixWeightForAvatarId(avatarInfo.AvatarId); AffixWeight weightConfig = GetAffixWeightForAvatarId();
ReliquaryLevel maxRelicLevel = reliqueryLevels.Where(r => r.Quality == reliquary.RankLevel).MaxBy(r => r.Level)!; ReliquaryLevel maxRelicLevel = reliqueryLevels.Where(r => r.Quality == reliquary.RankLevel).MaxBy(r => r.Level)!;
double percent = relicLevel.Properties[property] / maxRelicLevel.Properties[property]; double percent = relicLevel.Properties[property] / maxRelicLevel.Properties[property];
double baseScore = 8 * percent * weightConfig[property]; double baseScore = 8 * percent * weightConfig.GetValueOrDefault(property, 0);
double score = subProperties.Sum(p => p.Score); double score = subProperties.Sum(p => p.Score);
return ((score + baseScore) / 1700) * 66; return ((score + baseScore) / 1700) * 66;
@@ -103,9 +144,9 @@ internal class SummaryReliquaryFactory
} }
} }
private AffixWeight GetAffixWeightForAvatarId(int avatarId) private AffixWeight GetAffixWeightForAvatarId()
{ {
return ReliquaryWeightConfiguration.AffixWeights.First(w => w.AvatarId == avatarId); return ReliquaryWeightConfiguration.AffixWeights.FirstOrDefault(w => w.AvatarId == avatarInfo.AvatarId, ReliquaryWeightConfiguration.Default);
} }
private ReliquarySubProperty CreateSubProperty(int appendPropId) private ReliquarySubProperty CreateSubProperty(int appendPropId)
@@ -121,7 +162,7 @@ internal class SummaryReliquaryFactory
{ {
MetadataReliquaryAffix affix = idReliquaryAffixMap[appendId]; MetadataReliquaryAffix affix = idReliquaryAffixMap[appendId];
AffixWeight weightConfig = GetAffixWeightForAvatarId(avatarInfo.AvatarId); AffixWeight weightConfig = GetAffixWeightForAvatarId();
double weight = weightConfig.GetValueOrDefault(affix.Type, 0) / 100D; double weight = weightConfig.GetValueOrDefault(affix.Type, 0) / 100D;
// 小字词条,转换到等效百分比计算 // 小字词条,转换到等效百分比计算

View File

@@ -106,7 +106,7 @@ internal class GachaLogService : IGachaLogService, ISupportAsyncInitialization
{ {
Verify.Operation(IsInitialized, "祈愿记录服务未能正常初始化"); Verify.Operation(IsInitialized, "祈愿记录服务未能正常初始化");
var list = appDbContext.GachaItems List<UIGFItem> list = appDbContext.GachaItems
.Where(i => i.ArchiveId == archive.InnerId) .Where(i => i.ArchiveId == archive.InnerId)
.AsEnumerable() .AsEnumerable()
.Select(i => i.ToUIGFItem(GetNameQualityByItemId(i.ItemId))) .Select(i => i.ToUIGFItem(GetNameQualityByItemId(i.ItemId)))

View File

@@ -2,7 +2,10 @@
// Licensed under the MIT license. // Licensed under the MIT license.
using Microsoft.Win32; using Microsoft.Win32;
using Snap.Hutao.Core.IO.Ini;
using Snap.Hutao.Core.Threading; using Snap.Hutao.Core.Threading;
using System.IO;
using System.Text.RegularExpressions;
namespace Snap.Hutao.Service.Game.Locator; namespace Snap.Hutao.Service.Game.Locator;
@@ -18,8 +21,30 @@ internal class RegistryLauncherLocator : IGameLocator
/// <inheritdoc/> /// <inheritdoc/>
public Task<ValueResult<bool, string>> LocateGamePathAsync() public Task<ValueResult<bool, string>> LocateGamePathAsync()
{ {
// TODO: fix folder moved issue ValueResult<bool, string> result = LocateInternal("InstallPath");
return Task.FromResult(LocateInternal("InstallPath", "\\Genshin Impact Game\\YuanShen.exe"));
if (result.IsOk == false)
{
return Task.FromResult(result);
}
else
{
string path = result.Value;
string configPath = Path.Combine(path, "config.ini");
string? escapedPath = null;
using (FileStream stream = File.OpenRead(configPath))
{
IEnumerable<IniElement> elements = IniSerializer.Deserialize(stream);
escapedPath = elements.OfType<IniParameter>().FirstOrDefault(p => p.Key == "game_install_path")?.Value;
}
if (escapedPath != null)
{
return Task.FromResult<ValueResult<bool, string>>(new(true, Unescape(escapedPath)));
}
}
return Task.FromResult<ValueResult<bool, string>>(new(false, null!));
} }
/// <inheritdoc/> /// <inheritdoc/>
@@ -28,18 +53,13 @@ internal class RegistryLauncherLocator : IGameLocator
return Task.FromResult(LocateInternal("DisplayIcon")); return Task.FromResult(LocateInternal("DisplayIcon"));
} }
private static ValueResult<bool, string> LocateInternal(string key, string? append = null) private static ValueResult<bool, string> LocateInternal(string key)
{ {
RegistryKey? uninstallKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\原神"); RegistryKey? uninstallKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\原神");
if (uninstallKey != null) if (uninstallKey != null)
{ {
if (uninstallKey.GetValue(key) is string path) if (uninstallKey.GetValue(key) is string path)
{ {
if (!string.IsNullOrEmpty(append))
{
path += append;
}
return new(true, path); return new(true, path);
} }
else else
@@ -52,4 +72,18 @@ internal class RegistryLauncherLocator : IGameLocator
return new(false, null!); return new(false, null!);
} }
} }
private static string Unescape(string str)
{
string? hex4Result = Regex.Replace(str, @"\\x([0-9a-f]{4})", @"\u$1");
// 不包含中文
if (!hex4Result.Contains(@"\u"))
{
// fix path with \
hex4Result = hex4Result.Replace(@"\", @"\\");
}
return Regex.Unescape(hex4Result);
}
} }

View File

@@ -0,0 +1,27 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Microsoft.Extensions.Caching.Memory;
using Snap.Hutao.Service.Abstraction;
using Snap.Hutao.Web.Hutao;
namespace Snap.Hutao.Service;
/// <summary>
/// 胡桃 API 服务
/// </summary>
[Injection(InjectAs.Transient)]
internal class HutaoService : IHutaoService
{
private readonly HomaClient homaClient;
/// <summary>
/// 构造一个新的胡桃 API 服务
/// </summary>
/// <param name="homaClient">胡桃 API 客户端</param>
/// <param name="memoryCache">内存缓存</param>
public HutaoService(HomaClient homaClient, IMemoryCache memoryCache)
{
this.homaClient = homaClient;
}
}

View File

@@ -1,13 +1,6 @@
// Copyright (c) DGP Studio. All rights reserved. // Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license. // Licensed under the MIT license.
using CommunityToolkit.Mvvm.Messaging;
using Snap.Hutao.Context.Database;
using Snap.Hutao.Core.Threading;
using Snap.Hutao.Web.Hoyolab;
using Snap.Hutao.Web.Hoyolab.Bbs.User;
using Snap.Hutao.Web.Hoyolab.Takumi.Auth;
using Snap.Hutao.Web.Hoyolab.Takumi.Binding;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using BindingUser = Snap.Hutao.Model.Binding.User; using BindingUser = Snap.Hutao.Model.Binding.User;

View File

@@ -154,12 +154,18 @@ internal class UserService : IUserService
{ {
// insert stoken directly // insert stoken directly
userWithSameUid.Cookie.InsertSToken(uid, cookie); userWithSameUid.Cookie.InsertSToken(uid, cookie);
appDbContext.Users.Update(userWithSameUid.Entity);
appDbContext.SaveChanges();
return new(UserOptionResult.Upgraded, uid); return new(UserOptionResult.Upgraded, uid);
} }
if (cookie.ContainsLTokenAndCookieToken()) if (cookie.ContainsLTokenAndCookieToken())
{ {
UpdateUserCookie(cookie, userWithSameUid); userWithSameUid.Cookie = cookie;
appDbContext.Users.Update(userWithSameUid.Entity);
appDbContext.SaveChanges();
return new(UserOptionResult.Updated, uid); return new(UserOptionResult.Updated, uid);
} }
} }
@@ -189,14 +195,6 @@ internal class UserService : IUserService
} }
} }
private void UpdateUserCookie(Cookie cookie, BindingUser user)
{
user.Cookie = cookie;
appDbContext.Users.Update(user.Entity);
appDbContext.SaveChanges();
}
private async Task<ValueResult<UserOptionResult, string>> TryCreateUserAndAddAsync(ObservableCollection<BindingUser> users, Cookie cookie) private async Task<ValueResult<UserOptionResult, string>> TryCreateUserAndAddAsync(ObservableCollection<BindingUser> users, Cookie cookie)
{ {
cookie.Trim(); cookie.Trim();

View File

@@ -5,7 +5,6 @@ using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Controls;
using Snap.Hutao.Core; using Snap.Hutao.Core;
using Snap.Hutao.Model.Metadata; using Snap.Hutao.Model.Metadata;
using System.Diagnostics;
namespace Snap.Hutao.View.Control; namespace Snap.Hutao.View.Control;

View File

@@ -44,7 +44,7 @@ public sealed partial class UserAutoCookieDialog : ContentDialog
CoreWebView2CookieManager manager = WebView.CoreWebView2.CookieManager; CoreWebView2CookieManager manager = WebView.CoreWebView2.CookieManager;
IReadOnlyList<CoreWebView2Cookie> cookies = await manager.GetCookiesAsync("https://user.mihoyo.com"); IReadOnlyList<CoreWebView2Cookie> cookies = await manager.GetCookiesAsync("https://user.mihoyo.com");
foreach (var item in cookies) foreach (CoreWebView2Cookie item in cookies)
{ {
manager.DeleteCookie(item); manager.DeleteCookie(item);
} }

View File

@@ -8,7 +8,6 @@ using Snap.Hutao.Core.Threading;
using Snap.Hutao.Service.Abstraction; using Snap.Hutao.Service.Abstraction;
using Snap.Hutao.Service.Navigation; using Snap.Hutao.Service.Navigation;
using Snap.Hutao.View.Page; using Snap.Hutao.View.Page;
using Windows.UI.ViewManagement;
namespace Snap.Hutao.View; namespace Snap.Hutao.View;

View File

@@ -520,34 +520,65 @@
Width="80" Width="80"
Height="80" Height="80"
Source="{Binding Icon}"/> Source="{Binding Icon}"/>
<ItemsControl <Grid Grid.Row="2">
VerticalAlignment="Stretch" <Grid.ColumnDefinitions>
Grid.Row="2" <ColumnDefinition/>
ItemsSource="{Binding SubProperties}"> <ColumnDefinition Width="16"/>
<ItemsControl.ItemsPanel> <ColumnDefinition/>
<ItemsPanelTemplate> </Grid.ColumnDefinitions>
<cwucont:UniformGrid <ItemsControl
Columns="2" MinWidth="156"
Rows="5" Grid.Column="0"
ColumnSpacing="16" VerticalAlignment="Stretch"
Orientation="Vertical"/> ItemsSource="{Binding PrimarySubProperties}">
</ItemsPanelTemplate> <ItemsControl.ItemsPanel>
</ItemsControl.ItemsPanel> <ItemsPanelTemplate>
<ItemsControl.ItemTemplate> <cwucont:UniformGrid
<DataTemplate> Columns="1"
<Grid Padding="2" MinWidth="152" Opacity="{Binding Opacity}"> Rows="5"
<Grid.RowDefinitions> Orientation="Vertical"/>
<RowDefinition/> </ItemsPanelTemplate>
</Grid.RowDefinitions> </ItemsControl.ItemsPanel>
<TextBlock <ItemsControl.ItemTemplate>
Text="{Binding Name}"/> <DataTemplate>
<TextBlock <Grid Padding="2" Opacity="{Binding Opacity}">
Text="{Binding Value}" <TextBlock
HorizontalAlignment="Right"/> Text="{Binding Name}"/>
</Grid> <TextBlock
</DataTemplate> Text="{Binding Value}"
</ItemsControl.ItemTemplate> HorizontalAlignment="Right"/>
</ItemsControl> </Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<ItemsControl
MinWidth="156"
Grid.Column="2"
VerticalAlignment="Stretch"
ItemsSource="{Binding SecondarySubProperties}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<cwucont:UniformGrid
Columns="1"
Rows="5"
Orientation="Vertical"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Grid Padding="2" Opacity="{Binding Opacity}">
<TextBlock
Text="{Binding Name}"/>
<TextBlock
Text="{Binding Value}"
HorizontalAlignment="Right"/>
</Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
<Rectangle Height="1" Grid.Row="3" Margin="0,6" Opacity="0.8"> <Rectangle Height="1" Grid.Row="3" Margin="0,6" Opacity="0.8">
<Rectangle.Fill> <Rectangle.Fill>

View File

@@ -68,11 +68,13 @@
<AppBarButton.Flyout> <AppBarButton.Flyout>
<MenuFlyout Placement="Bottom"> <MenuFlyout Placement="Bottom">
<MenuFlyoutItem <MenuFlyoutItem
Text="从 UIGF Json 文件导入" Text="从 UIGF Json 文件导入"
Command="{Binding ImportFromUIGFJsonCommand}"/> Command="{Binding ImportFromUIGFJsonCommand}"/>
<MenuFlyoutItem <MenuFlyoutItem
Text="从 UIGF Excel 文件导入" Text="从 UIGF Excel 文件导入"
Command="{Binding ImportFromUIGFExcelCommand}"/> IsEnabled="False"
Visibility="Collapsed"
Command="{Binding ImportFromUIGFExcelCommand}"/>
</MenuFlyout> </MenuFlyout>
</AppBarButton.Flyout> </AppBarButton.Flyout>
</AppBarButton> </AppBarButton>
@@ -80,11 +82,13 @@
<AppBarButton.Flyout> <AppBarButton.Flyout>
<MenuFlyout Placement="Bottom"> <MenuFlyout Placement="Bottom">
<MenuFlyoutItem <MenuFlyoutItem
Text="导出到 UIGF Json 文件" Text="导出到 UIGF Json 文件"
Command="{Binding ExportToUIGFJsonCommand}"/> Command="{Binding ExportToUIGFJsonCommand}"/>
<MenuFlyoutItem <MenuFlyoutItem
Text="导出到 UIGF Excel 文件" Text="导出到 UIGF Excel 文件"
Command="{Binding ExportToUIGFExcelCommand}"/> IsEnabled="False"
Visibility="Collapsed"
Command="{Binding ExportToUIGFExcelCommand}"/>
</MenuFlyout> </MenuFlyout>
</AppBarButton.Flyout> </AppBarButton.Flyout>
</AppBarButton> </AppBarButton>

View File

@@ -95,6 +95,15 @@
<Button Content="打开" Command="{Binding Experimental.OpenCacheFolderCommand}"/> <Button Content="打开" Command="{Binding Experimental.OpenCacheFolderCommand}"/>
</sc:Setting.ActionContent> </sc:Setting.ActionContent>
</sc:Setting> </sc:Setting>
<sc:Setting
Icon="&#xE898;"
Header="上传深渊数据"
Description="将当前账号的深渊数据上传到胡桃数据库">
<sc:Setting.ActionContent>
<Button Content="上传" Command="{Binding Experimental.UploadSpiralAbyssRecordCommand}"/>
</sc:Setting.ActionContent>
</sc:Setting>
</sc:SettingsGroup> </sc:SettingsGroup>
</StackPanel> </StackPanel>

View File

@@ -4,6 +4,10 @@
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using Snap.Hutao.Context.FileSystem.Location; using Snap.Hutao.Context.FileSystem.Location;
using Snap.Hutao.Factory.Abstraction; using Snap.Hutao.Factory.Abstraction;
using Snap.Hutao.Service.Abstraction;
using Snap.Hutao.Service.User;
using Snap.Hutao.Web.Hutao;
using Snap.Hutao.Web.Hutao.Model.Post;
using Windows.Storage; using Windows.Storage;
using Windows.System; using Windows.System;
@@ -22,8 +26,6 @@ internal class ExperimentalFeaturesViewModel : ObservableObject
/// </summary> /// </summary>
/// <param name="asyncRelayCommandFactory">异步命令工厂</param> /// <param name="asyncRelayCommandFactory">异步命令工厂</param>
/// <param name="hutaoLocation">数据文件夹</param> /// <param name="hutaoLocation">数据文件夹</param>
/// <param name="signService">签到客户端</param>
/// <param name="infoBarService">信息条服务</param>
public ExperimentalFeaturesViewModel( public ExperimentalFeaturesViewModel(
IAsyncRelayCommandFactory asyncRelayCommandFactory, IAsyncRelayCommandFactory asyncRelayCommandFactory,
HutaoLocation hutaoLocation) HutaoLocation hutaoLocation)
@@ -32,6 +34,7 @@ internal class ExperimentalFeaturesViewModel : ObservableObject
OpenCacheFolderCommand = asyncRelayCommandFactory.Create(OpenCacheFolderAsync); OpenCacheFolderCommand = asyncRelayCommandFactory.Create(OpenCacheFolderAsync);
OpenDataFolderCommand = asyncRelayCommandFactory.Create(OpenDataFolderAsync); OpenDataFolderCommand = asyncRelayCommandFactory.Create(OpenDataFolderAsync);
UploadSpiralAbyssRecordCommand = asyncRelayCommandFactory.Create(UploadSpiralAbyssRecordAsync);
} }
/// <summary> /// <summary>
@@ -44,6 +47,11 @@ internal class ExperimentalFeaturesViewModel : ObservableObject
/// </summary> /// </summary>
public ICommand OpenDataFolderCommand { get; } public ICommand OpenDataFolderCommand { get; }
/// <summary>
/// 上传深渊记录命令
/// </summary>
public ICommand UploadSpiralAbyssRecordCommand { get; }
private Task OpenCacheFolderAsync() private Task OpenCacheFolderAsync()
{ {
return Launcher.LaunchFolderAsync(ApplicationData.Current.TemporaryFolder).AsTask(); return Launcher.LaunchFolderAsync(ApplicationData.Current.TemporaryFolder).AsTask();
@@ -53,4 +61,22 @@ internal class ExperimentalFeaturesViewModel : ObservableObject
{ {
return Launcher.LaunchFolderPathAsync(hutaoLocation.GetPath()).AsTask(); return Launcher.LaunchFolderPathAsync(hutaoLocation.GetPath()).AsTask();
} }
private async Task UploadSpiralAbyssRecordAsync()
{
HomaClient homaClient = Ioc.Default.GetRequiredService<HomaClient>();
IUserService userService = Ioc.Default.GetRequiredService<IUserService>();
if (userService.Current is Model.Binding.User user)
{
SimpleRecord record = await homaClient.GetPlayerRecordAsync(user).ConfigureAwait(false);
Web.Response.Response<string>? response = await homaClient.UploadRecordAsync(record).ConfigureAwait(false);
if (response != null && response.IsOk())
{
IInfoBarService infoBarService = Ioc.Default.GetRequiredService<IInfoBarService>();
infoBarService.Success(response.Message);
}
}
}
} }

View File

@@ -51,7 +51,7 @@ internal static class ApiEndpoints
/// <returns>游戏记录主页字符串</returns> /// <returns>游戏记录主页字符串</returns>
public static string GameRecordIndex(string uid, string server) public static string GameRecordIndex(string uid, string server)
{ {
return $"{ApiTakumiRecordApi}/index?role_id={uid}&server={server}"; return $"{ApiTakumiRecordApi}/index?server={server}&role_id={uid}";
} }
/// <summary> /// <summary>

View File

@@ -29,7 +29,8 @@ internal abstract class DynamicSecretProvider2 : Md5Convert
string b = postBody is null ? string.Empty : JsonSerializer.Serialize(postBody, options); string b = postBody is null ? string.Empty : JsonSerializer.Serialize(postBody, options);
// query // query
string q = string.Join('&', new UriBuilder(queryUrl).Query.Split('&').OrderBy(x => x)); string[] queries = queryUrl.Split('?', 2);
string q = queries.Length == 2 ? string.Join('&', queries[1].Split('&').OrderBy(x => x)) : string.Empty;
// check // check
string check = ToHexString($"salt={Core.CoreEnvironment.DynamicSecret2Salt}&t={t}&r={r}&b={b}&q={q}").ToLowerInvariant(); string check = ToHexString($"salt={Core.CoreEnvironment.DynamicSecret2Salt}&t={t}&r={r}&b={b}&q={q}").ToLowerInvariant();

View File

@@ -55,6 +55,6 @@ internal class AnnouncementClient
.GetFromJsonAsync<Response<ListWrapper<AnnouncementContent>>>(ApiEndpoints.AnnContent, jsonSerializerOptions, cancellationToken) .GetFromJsonAsync<Response<ListWrapper<AnnouncementContent>>>(ApiEndpoints.AnnContent, jsonSerializerOptions, cancellationToken)
.ConfigureAwait(false); .ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data?.List); return EnumerableExtension.EmptyIfNull(resp?.Data?.List);
} }
} }

View File

@@ -24,7 +24,7 @@ public class GachaLogItem
/// </summary> /// </summary>
[ExcelColumn(Name = "gacha_type")] [ExcelColumn(Name = "gacha_type")]
[JsonPropertyName("gacha_type")] [JsonPropertyName("gacha_type")]
[JsonConverter(typeof(JsonStringEnumConverter))] [JsonConverter(typeof(EnumStringValueConverter<GachaConfigType>))]
public GachaConfigType GachaType { get; set; } = default!; public GachaConfigType GachaType { get; set; } = default!;
/// <summary> /// <summary>

View File

@@ -8,7 +8,7 @@ namespace Snap.Hutao.Web.Hoyolab;
/// </summary> /// </summary>
public struct PlayerUid public struct PlayerUid
{ {
private string? region = null; private string? region = default;
/// <summary> /// <summary>
/// 构造一个新的玩家 Uid 结构 /// 构造一个新的玩家 Uid 结构

View File

@@ -2,7 +2,6 @@
// Licensed under the MIT license. // Licensed under the MIT license.
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient; using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
using Snap.Hutao.Extension;
using Snap.Hutao.Web.Hoyolab.Takumi.Binding; using Snap.Hutao.Web.Hoyolab.Takumi.Binding;
using Snap.Hutao.Web.Response; using Snap.Hutao.Web.Response;
using System.Net.Http; using System.Net.Http;

View File

@@ -45,6 +45,6 @@ internal class BindingClient
.TryCatchGetFromJsonAsync<Response<ListWrapper<UserGameRole>>>(ApiEndpoints.UserGameRoles, options, logger, token) .TryCatchGetFromJsonAsync<Response<ListWrapper<UserGameRole>>>(ApiEndpoints.UserGameRoles, options, logger, token)
.ConfigureAwait(false); .ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data?.List); return EnumerableExtension.EmptyIfNull(resp?.Data?.List);
} }
} }

View File

@@ -127,7 +127,7 @@ internal class GameRecordClient
.TryCatchPostAsJsonAsync<Response<CharacterWrapper>>(logger, token) .TryCatchPostAsJsonAsync<Response<CharacterWrapper>>(logger, token)
.ConfigureAwait(false); .ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data?.Avatars); return EnumerableExtension.EmptyIfNull(resp?.Data?.Avatars);
} }
private class CharacterData private class CharacterData

View File

@@ -18,11 +18,11 @@ public class Offering
/// 等级 /// 等级
/// </summary> /// </summary>
[JsonPropertyName("level")] [JsonPropertyName("level")]
public string Level { get; set; } = default!; public int Level { get; set; } = default!;
/// <summary> /// <summary>
/// 图标 /// 图标
/// </summary> /// </summary>
[JsonPropertyName("icon")] [JsonPropertyName("icon")]
public string Icon { get; set; } = default!; public Uri Icon { get; set; } = default!;
} }

View File

@@ -24,7 +24,7 @@ public class Floor
/// 是否解锁 /// 是否解锁
/// </summary> /// </summary>
[JsonPropertyName("is_unlock")] [JsonPropertyName("is_unlock")]
public string IsUnlock { get; set; } = default!; public bool IsUnlock { get; set; } = default!;
/// <summary> /// <summary>
/// 结束时间 /// 结束时间

View File

@@ -25,7 +25,7 @@ public class WorldExploration
/// 图标 /// 图标
/// </summary> /// </summary>
[JsonPropertyName("icon")] [JsonPropertyName("icon")]
public string Icon { get; set; } = default!; public Uri Icon { get; set; } = default!;
/// <summary> /// <summary>
/// 名称 /// 名称
@@ -39,7 +39,8 @@ public class WorldExploration
/// Reputation /// Reputation
/// </summary> /// </summary>
[JsonPropertyName("type")] [JsonPropertyName("type")]
public string Type { get; set; } = default!; [JsonConverter(typeof(JsonStringEnumConverter))]
public WorldExplorationType Type { get; set; } = default!;
/// <summary> /// <summary>
/// 供奉进度 /// 供奉进度
@@ -63,7 +64,7 @@ public class WorldExploration
/// 地图链接 /// 地图链接
/// </summary> /// </summary>
[JsonPropertyName("map_url")] [JsonPropertyName("map_url")]
public string MapUrl { get; set; } = default!; public Uri MapUrl { get; set; } = default!;
/// <summary> /// <summary>
/// 攻略链接 无攻略时为 <see cref="string.Empty"/> /// 攻略链接 无攻略时为 <see cref="string.Empty"/>
@@ -75,41 +76,25 @@ public class WorldExploration
/// 背景图片 /// 背景图片
/// </summary> /// </summary>
[JsonPropertyName("background_image")] [JsonPropertyName("background_image")]
public string BackgroundImage { get; set; } = default!; public Uri BackgroundImage { get; set; } = default!;
/// <summary> /// <summary>
/// 反色图标 /// 反色图标
/// </summary> /// </summary>
[JsonPropertyName("inner_icon")] [JsonPropertyName("inner_icon")]
public string InnerIcon { get; set; } = default!; public Uri InnerIcon { get; set; } = default!;
/// <summary> /// <summary>
/// 背景图片 /// 背景图片
/// </summary> /// </summary>
[JsonPropertyName("cover")] [JsonPropertyName("cover")]
public string Cover { get; set; } = default!; public Uri Cover { get; set; } = default!;
/// <summary> /// <summary>
/// 百分比*100进度 /// 百分比*100进度
/// </summary> /// </summary>
public double ExplorationPercentageBy10 public double ExplorationPercentageBy10
{ {
get => ExplorationPercentage / 10.0; get => ExplorationPercentage / 1000.0;
}
/// <summary>
/// 类型名称转换器
/// </summary>
public string TypeFormatted
{
get => IsReputation ? "声望等级" : "供奉等级";
}
/// <summary>
/// 指示当前是否为声望
/// </summary>
public bool IsReputation
{
get => Type == "Reputation";
} }
} }

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// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hoyolab.Takumi.GameRecord;
/// <summary>
/// 世界探索类型
/// </summary>
public enum WorldExplorationType
{
/// <summary>
/// 声望
/// </summary>
Reputation,
/// <summary>
/// 供奉
/// </summary>
Offering,
}

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// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
using Snap.Hutao.Extension;
using Snap.Hutao.Web.Hoyolab;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
using Snap.Hutao.Web.Hutao.Model;
using Snap.Hutao.Web.Hutao.Model.Post;
using Snap.Hutao.Web.Response;
using System.Net.Http;
using System.Net.Http.Json;
namespace Snap.Hutao.Web.Hutao;
/// <summary>
/// 胡桃API客户端
/// </summary>
// [Injection(InjectAs.Transient)]
[HttpClient(HttpClientConfigration.Default)]
internal class HomaClient
{
private const string HutaoAPI = "https://homa.snapgenshin.com";
private readonly HttpClient httpClient;
private readonly GameRecordClient gameRecordClient;
private readonly JsonSerializerOptions options;
private readonly ILogger<HomaClient> logger;
/// <summary>
/// 构造一个新的胡桃API客户端
/// </summary>
/// <param name="httpClient">http客户端</param>
/// <param name="gameRecordClient">游戏记录客户端</param>
/// <param name="options">json序列化选项</param>
/// <param name="logger">日志器</param>
public HomaClient(HttpClient httpClient, GameRecordClient gameRecordClient, JsonSerializerOptions options, ILogger<HomaClient> logger)
{
this.httpClient = httpClient;
this.gameRecordClient = gameRecordClient;
this.options = options;
this.logger = logger;
}
/// <summary>
/// 异步检查对应的uid当前是否上传了数据
/// GET /Record/CheckRecord/{Uid}
/// </summary>
/// <param name="uid">uid</param>
/// <param name="token">取消令牌</param>
/// <returns>当前是否上传了数据</returns>
public async Task<bool> CheckRecordUploadedAsync(PlayerUid uid, CancellationToken token = default)
{
Response<bool>? resp = await httpClient
.GetFromJsonAsync<Response<bool>>($"{HutaoAPI}/Record/Check?uid={uid}", token)
.ConfigureAwait(false);
return resp?.Data == true;
}
/// <summary>
/// 异步获取排行信息
/// GET /Record/Rank/{Uid}
/// </summary>
/// <param name="uid">uid</param>
/// <param name="token">取消令牌</param>
/// <returns>排行信息</returns>
public async Task<RankInfo?> GetRankAsync(PlayerUid uid, CancellationToken token = default)
{
Response<RankInfo>? resp = await httpClient
.GetFromJsonAsync<Response<RankInfo>>($"{HutaoAPI}/Record/Rank?uid={uid}", token)
.ConfigureAwait(false);
return resp?.Data;
}
/// <summary>
/// 异步获取总览数据
/// GET /Statistics/Overview
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>总览信息</returns>
public async Task<Overview?> GetOverviewAsync(CancellationToken token = default)
{
Response<Overview>? resp = await httpClient
.GetFromJsonAsync<Response<Overview>>($"{HutaoAPI}/Statistics/Overview", token)
.ConfigureAwait(false);
return resp?.Data;
}
/// <summary>
/// 异步获取角色出场率
/// GET /Statistics/Avatar/AttendanceRate
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色出场率</returns>
public async Task<IEnumerable<AvatarAppearanceRank>> GetAvatarAttendanceRatesAsync(CancellationToken token = default)
{
Response<IEnumerable<AvatarAppearanceRank>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarAppearanceRank>>>($"{HutaoAPI}/Statistics/Avatar/AttendanceRate", token)
.ConfigureAwait(false);
return EnumerableExtension.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色使用率
/// GET /Statistics/Avatar/UtilizationRate
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色出场率</returns>
public async Task<IEnumerable<AvatarUsageRank>> GetAvatarUtilizationRatesAsync(CancellationToken token = default)
{
Response<IEnumerable<AvatarUsageRank>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarUsageRank>>>($"{HutaoAPI}/Statistics/Avatar/UtilizationRate", token)
.ConfigureAwait(false);
return EnumerableExtension.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色/武器/圣遗物搭配
/// GET /Statistics/Avatar/AvatarCollocation
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色/武器/圣遗物搭配</returns>
public async Task<IEnumerable<AvatarCollocation>> GetAvatarCollocationsAsync(CancellationToken token = default)
{
Response<IEnumerable<AvatarCollocation>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarCollocation>>>($"{HutaoAPI}/Statistics/Avatar/AvatarCollocation", token)
.ConfigureAwait(false);
return EnumerableExtension.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色命座信息
/// GET /Statistics/Avatar/HoldingRate
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色图片列表</returns>
public async Task<IEnumerable<AvatarConstellationInfo>> GetAvatarHoldingRatesAsync(CancellationToken token = default)
{
Response<IEnumerable<AvatarConstellationInfo>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarConstellationInfo>>>($"{HutaoAPI}/Statistics/Avatar/HoldingRate", token)
.ConfigureAwait(false);
return EnumerableExtension.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取队伍出场次数
/// GET /Team/Combination
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>队伍出场列表</returns>
public async Task<IEnumerable<TeamAppearance>> GetTeamCombinationsAsync(CancellationToken token = default)
{
Response<IEnumerable<TeamAppearance>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<TeamAppearance>>>($"{HutaoAPI}/Team/Combination", token)
.ConfigureAwait(false);
return EnumerableExtension.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色的深渊记录
/// </summary>
/// <param name="user">用户</param>
/// <param name="token">取消令牌</param>
/// <returns>玩家记录</returns>
public async Task<SimpleRecord> GetPlayerRecordAsync(Snap.Hutao.Model.Binding.User user, CancellationToken token = default)
{
PlayerInfo? playerInfo = await gameRecordClient
.GetPlayerInfoAsync(user, token)
.ConfigureAwait(false);
Must.NotNull(playerInfo!);
List<Character> characters = await gameRecordClient
.GetCharactersAsync(user, playerInfo, token)
.ConfigureAwait(false);
SpiralAbyss? spiralAbyssInfo = await gameRecordClient
.GetSpiralAbyssAsync(user, SpiralAbyssSchedule.Current, token)
.ConfigureAwait(false);
Must.NotNull(spiralAbyssInfo!);
return new(Must.NotNull(user.SelectedUserGameRole!).GameUid, characters, spiralAbyssInfo);
}
/// <summary>
/// 异步上传记录
/// POST /Record/Upload
/// </summary>
/// <param name="playerRecord">玩家记录</param>
/// <param name="token">取消令牌</param>
/// <returns>响应</returns>
public Task<Response<string>?> UploadRecordAsync(SimpleRecord playerRecord, CancellationToken token = default)
{
return httpClient.TryCatchPostAsJsonAsync<SimpleRecord, Response<string>>($"{HutaoAPI}/Record/Upload", playerRecord, options, logger, token);
}
}

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@@ -1,354 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Core.Abstraction;
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
using Snap.Hutao.Extension;
using Snap.Hutao.Web.Hoyolab;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
using Snap.Hutao.Web.Hutao.Model;
using Snap.Hutao.Web.Hutao.Model.Post;
using Snap.Hutao.Web.Response;
using System.Net.Http;
using System.Net.Http.Json;
namespace Snap.Hutao.Web.Hutao;
/// <summary>
/// 胡桃API客户端
/// </summary>
// [Injection(InjectAs.Transient)]
[HttpClient(HttpClientConfigration.Default)]
internal class HutaoClient : ISupportAsyncInitialization
{
private const string AuthHost = "https://auth.snapgenshin.com";
private const string HutaoAPI = "https://hutao-api.snapgenshin.com";
private readonly HttpClient httpClient;
private readonly GameRecordClient gameRecordClient;
private readonly JsonSerializerOptions jsonSerializerOptions;
private bool isInitialized = false;
/// <summary>
/// 构造一个新的胡桃API客户端
/// </summary>
/// <param name="httpClient">http客户端</param>
/// <param name="gameRecordClient">游戏记录客户端</param>
/// <param name="jsonSerializerOptions">json序列化选项</param>
public HutaoClient(
HttpClient httpClient,
GameRecordClient gameRecordClient,
JsonSerializerOptions jsonSerializerOptions)
{
this.httpClient = httpClient;
this.gameRecordClient = gameRecordClient;
this.jsonSerializerOptions = jsonSerializerOptions;
}
/// <inheritdoc/>
public bool IsInitialized { get => isInitialized; private set => isInitialized = value; }
/// <inheritdoc/>
public async ValueTask<bool> InitializeAsync(CancellationToken token = default)
{
if (!IsInitialized)
{
Auth auth = new(
"08da6c59-da3b-48dd-8cf3-e3935a7f1d4f",
"ox5dwglSXYgenK2YBc8KrAVPoQbIJ4eHfUciE+05WfI=");
HttpResponseMessage response = await httpClient
.PostAsJsonAsync($"{AuthHost}/Auth/Login", auth, jsonSerializerOptions, token)
.ConfigureAwait(false);
Response<Token>? resp = await response.Content
.ReadFromJsonAsync<Response<Token>>(jsonSerializerOptions, token)
.ConfigureAwait(false);
httpClient.DefaultRequestHeaders.Authorization = new("Bearer", Must.NotNull(resp?.Data?.AccessToken!));
IsInitialized = true;
}
return true;
}
/// <summary>
/// 异步检查对应的uid当前是否上传了数据
/// GET /Record/CheckRecord/{Uid}
/// </summary>
/// <param name="uid">uid</param>
/// <param name="token">取消令牌</param>
/// <returns>当前是否上传了数据</returns>
public async Task<bool> CheckPeriodRecordUploadedAsync(PlayerUid uid, CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<UploadStatus>? resp = await httpClient
.GetFromJsonAsync<Response<UploadStatus>>($"{HutaoAPI}/Record/CheckRecord/{uid}", token)
.ConfigureAwait(false);
return resp is { Data: not null, Data.PeriodUploaded: true };
}
/// <summary>
/// 异步获取排行信息
/// GET /Record/Rank/{Uid}
/// </summary>
/// <param name="uid">uid</param>
/// <param name="token">取消令牌</param>
/// <returns>排行信息</returns>
public async Task<RankInfoWrapper?> GetRankInfoAsync(PlayerUid uid, CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<RankInfoWrapper>? resp = await httpClient
.GetFromJsonAsync<Response<RankInfoWrapper>>($"{HutaoAPI}/Record/Rank/{uid}", token)
.ConfigureAwait(false);
return resp?.Data;
}
/// <summary>
/// 异步获取总览数据
/// GET /Statistics/Overview
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>总览信息</returns>
public async Task<Overview?> GetOverviewAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<Overview>? resp = await httpClient
.GetFromJsonAsync<Response<Overview>>($"{HutaoAPI}/Statistics/Overview", token)
.ConfigureAwait(false);
return resp?.Data;
}
/// <summary>
/// 异步获取角色出场率
/// GET /Statistics/AvatarParticipation
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色出场率</returns>
public async Task<IEnumerable<AvatarParticipation>> GetAvatarParticipationsAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<AvatarParticipation>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarParticipation>>>($"{HutaoAPI}/Statistics/AvatarParticipation", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色使用率
/// GET /Statistics2/AvatarParticipation
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色出场率</returns>
public async Task<IEnumerable<AvatarParticipation>> GetAvatarParticipations2Async(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<AvatarParticipation>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarParticipation>>>($"{HutaoAPI}/Statistics2/AvatarParticipation", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色圣遗物搭配
/// GET /Statistics/AvatarReliquaryUsage
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色圣遗物搭配</returns>
public async Task<IEnumerable<AvatarReliquaryUsage>> GetAvatarReliquaryUsagesAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<AvatarReliquaryUsage>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarReliquaryUsage>>>($"{HutaoAPI}/Statistics/AvatarReliquaryUsage", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色搭配数据
/// GET /Statistics/TeamCollocation
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色搭配数据</returns>
public async Task<IEnumerable<TeamCollocation>> GetTeamCollocationsAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<TeamCollocation>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<TeamCollocation>>>($"{HutaoAPI}/Statistics/TeamCollocation", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色武器搭配数据
/// GET /Statistics/AvatarWEaponUsage
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色武器搭配数据</returns>
public async Task<IEnumerable<AvatarWeaponUsage>> GetAvatarWeaponUsagesAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<AvatarWeaponUsage>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarWeaponUsage>>>($"{HutaoAPI}/Statistics/AvatarWeaponUsage", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色命座信息
/// GET /Statistics/Constellation
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>角色图片列表</returns>
public async Task<IEnumerable<AvatarConstellation>> GetAvatarConstellationsAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<AvatarConstellation>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<AvatarConstellation>>>($"{HutaoAPI}/Statistics/Constellation", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取队伍出场次数 层间
/// GET /Statistics/TeamCombination
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>队伍出场列表</returns>
public async Task<IEnumerable<TeamCombination>> GetTeamCombinationsAsync(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<TeamCombination>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<TeamCombination>>>($"{HutaoAPI}/Statistics/TeamCombination", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取队伍出场次数 层
/// GET /Statistics2/TeamCombination
/// </summary>
/// <param name="token">取消令牌</param>
/// <returns>队伍出场列表</returns>
public async Task<IEnumerable<TeamCombination2>> GetTeamCombinations2Async(CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
Response<IEnumerable<TeamCombination2>>? resp = await httpClient
.GetFromJsonAsync<Response<IEnumerable<TeamCombination2>>>($"{HutaoAPI}/Statistics2/TeamCombination", token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步按角色列表异步获取推荐队伍
/// POST /Statistics2/TeamRecommanded
/// </summary>
/// <param name="floor">楼层</param>
/// <param name="avatarIds">期望的角色,按期望出现顺序排序</param>
/// <param name="token">取消令牌</param>
/// <returns>队伍出场列表</returns>
public async Task<IEnumerable<TeamCombination2>> GetRecommandedTeamCombination2sAsync(int floor, IEnumerable<string> avatarIds, CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
DesiredInfo desiredInfo = new(floor, avatarIds);
HttpResponseMessage response = await httpClient
.PostAsJsonAsync($"{HutaoAPI}/Statistics2/TeamRecommanded", desiredInfo, jsonSerializerOptions, token)
.ConfigureAwait(false);
Response<IEnumerable<TeamCombination2>>? resp = await response.Content
.ReadFromJsonAsync<Response<IEnumerable<TeamCombination2>>>(jsonSerializerOptions, token)
.ConfigureAwait(false);
return EnumerableExtensions.EmptyIfNull(resp?.Data);
}
/// <summary>
/// 异步获取角色的深渊记录
/// </summary>
/// <param name="user">用户</param>
/// <param name="token">取消令牌</param>
/// <returns>玩家记录</returns>
public async Task<PlayerRecord> GetPlayerRecordAsync(Snap.Hutao.Model.Binding.User user, CancellationToken token = default)
{
PlayerInfo? playerInfo = await gameRecordClient
.GetPlayerInfoAsync(user, token)
.ConfigureAwait(false);
Must.NotNull(playerInfo!);
List<Character> characters = await gameRecordClient
.GetCharactersAsync(user, playerInfo, token)
.ConfigureAwait(false);
SpiralAbyss? spiralAbyssInfo = await gameRecordClient
.GetSpiralAbyssAsync(user, SpiralAbyssSchedule.Current, token)
.ConfigureAwait(false);
Must.NotNull(spiralAbyssInfo!);
return PlayerRecord.Create(Must.NotNull(user.SelectedUserGameRole!).GameUid, characters, spiralAbyssInfo);
}
/// <summary>
/// 异步上传记录
/// POST /Record/Upload
/// </summary>
/// <param name="playerRecord">玩家记录</param>
/// <param name="token">取消令牌</param>
/// <returns>响应</returns>
[EditorBrowsable(EditorBrowsableState.Never)]
internal async Task<Response<string>?> UploadRecordAsync(PlayerRecord playerRecord, CancellationToken token = default)
{
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
HttpResponseMessage response = await httpClient
.PostAsJsonAsync($"{HutaoAPI}/Record/Upload", playerRecord, jsonSerializerOptions, token)
.ConfigureAwait(false);
return await response.Content
.ReadFromJsonAsync<Response<string>>(jsonSerializerOptions, token)
.ConfigureAwait(false);
}
private class Auth
{
public Auth(string appid, string secret)
{
Appid = appid;
Secret = secret;
}
public string Appid { get; }
public string Secret { get; }
}
private class Token
{
public string AccessToken { get; } = default!;
}
}

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@@ -4,17 +4,17 @@
namespace Snap.Hutao.Web.Hutao.Model; namespace Snap.Hutao.Web.Hutao.Model;
/// <summary> /// <summary>
/// 出场数据 /// 出场
/// </summary> /// </summary>
public class AvatarParticipation public class AvatarAppearanceRank
{ {
/// <summary> /// <summary>
/// 层 ///
/// </summary> /// </summary>
public int Floor { get; set; } public int Floor { get; set; }
/// <summary> /// <summary>
/// 角色比率 /// 排行
/// </summary> /// </summary>
public IEnumerable<Rate<int>> AvatarUsage { get; set; } = default!; public List<ItemRate<int, double>> Ranks { get; set; } = default!;
} }

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@@ -0,0 +1,15 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 角色相关解构
/// </summary>
public abstract class AvatarBuild
{
/// <summary>
/// 角色Id
/// </summary>
public int AvatarId { get; set; }
}

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@@ -0,0 +1,25 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 角色搭配
/// </summary>
public class AvatarCollocation : AvatarBuild
{
/// <summary>
/// 其他角色
/// </summary>
public List<ItemRate<int, double>> Avatars { get; set; } = default!;
/// <summary>
/// 武器
/// </summary>
public List<ItemRate<int, double>> Weapons { get; set; } = default!;
/// <summary>
/// 圣遗物
/// </summary>
public List<ItemRate<ReliquarySets, double>> Reliquaries { get; set; } = default!;
}

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@@ -1,25 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 命座比例
/// </summary>
public class AvatarConstellation
{
/// <summary>
/// 角色ID
/// </summary>
public int Avatar { get; set; }
/// <summary>
/// 持有率
/// </summary>
public decimal HoldingRate { get; set; }
/// <summary>
/// 各命座比率
/// </summary>
public IEnumerable<Rate<int>> Rate { get; set; } = default!;
}

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@@ -4,18 +4,17 @@
namespace Snap.Hutao.Web.Hutao.Model; namespace Snap.Hutao.Web.Hutao.Model;
/// <summary> /// <summary>
/// 比率 /// 角色命座信息
/// </summary> /// </summary>
/// <typeparam name="T"><see cref="Id"/> 的类型</typeparam> public class AvatarConstellationInfo : AvatarBuild
public class Rate<T>
{ {
/// <summary> /// <summary>
/// 表示唯一标识符的实例 /// 持有率
/// </summary> /// </summary>
public T Id { get; set; } = default!; public double HoldingRate { get; set; }
/// <summary> /// <summary>
/// 比率 /// 命之座
/// </summary> /// </summary>
public decimal Value { get; set; } public List<ItemRate<int, double>> Constellations { get; set; } = default!;
} }

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@@ -1,20 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 圣遗物配置数据
/// </summary>
public class AvatarReliquaryUsage
{
/// <summary>
/// 角色Id
/// </summary>
public int Avatar { get; set; }
/// <summary>
/// 圣遗物比率
/// </summary>
public IEnumerable<Rate<ReliquarySets>> ReliquaryUsage { get; set; } = default!;
}

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@@ -4,17 +4,17 @@
namespace Snap.Hutao.Web.Hutao.Model; namespace Snap.Hutao.Web.Hutao.Model;
/// <summary> /// <summary>
/// 带有层的间编号 /// 使用率
/// </summary> /// </summary>
public class LevelInfo public class AvatarUsageRank
{ {
/// <summary> /// <summary>
/// 层 ///
/// </summary> /// </summary>
public int Floor { get; set; } public int Floor { get; set; }
/// <summary> /// <summary>
/// 上下半 0,1 /// 排行
/// </summary> /// </summary>
public int Index { get; set; } public List<ItemRate<int, double>> Ranks { get; set; } = default!;
} }

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@@ -8,12 +8,14 @@ namespace Snap.Hutao.Web.Hutao.Model.Converter;
/// </summary> /// </summary>
internal class ReliquarySetsConverter : JsonConverter<ReliquarySets> internal class ReliquarySetsConverter : JsonConverter<ReliquarySets>
{ {
private const char Separator = ',';
/// <inheritdoc/> /// <inheritdoc/>
public override ReliquarySets? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) public override ReliquarySets? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{ {
if (reader.GetString() is string source) if (reader.GetString() is string source)
{ {
string[] sets = source.Split(';'); string[] sets = source.Split(Separator);
return new(sets.Select(set => new ReliquarySet(set))); return new(sets.Select(set => new ReliquarySet(set)));
} }
else else
@@ -25,6 +27,6 @@ internal class ReliquarySetsConverter : JsonConverter<ReliquarySets>
/// <inheritdoc/> /// <inheritdoc/>
public override void Write(Utf8JsonWriter writer, ReliquarySets value, JsonSerializerOptions options) public override void Write(Utf8JsonWriter writer, ReliquarySets value, JsonSerializerOptions options)
{ {
writer.WriteStringValue(string.Join(';', value)); writer.WriteStringValue(string.Join(Separator, value));
} }
} }

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@@ -1,39 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 胡桃数据库物品
/// </summary>
public class Item
{
/// <summary>
/// 构造一个新的胡桃数据库物品
/// </summary>
/// <param name="id">物品Id</param>
/// <param name="name">名称</param>
/// <param name="url">链接</param>
[JsonConstructor]
public Item(int id, string name, string url)
{
Id = id;
Name = name;
Url = url;
}
/// <summary>
/// 物品Id
/// </summary>
public int Id { get; }
/// <summary>
/// 名称
/// </summary>
public string Name { get; }
/// <summary>
/// 链接
/// </summary>
public string Url { get; }
}

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@@ -0,0 +1,33 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 物品与率
/// </summary>
/// <typeparam name="TItem">物品类型</typeparam>
/// <typeparam name="TRate">率类型</typeparam>
public class ItemRate<TItem, TRate>
{
/// <summary>
/// 构造一个新的物品与率
/// </summary>
/// <param name="item">物品</param>
/// <param name="rate">率</param>
public ItemRate(TItem item, TRate rate)
{
Item = item;
Rate = rate;
}
/// <summary>
/// 物品
/// </summary>
public TItem Item { get; set; }
/// <summary>
/// 率
/// </summary>
public TRate Rate { get; set; }
}

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@@ -9,17 +9,22 @@ namespace Snap.Hutao.Web.Hutao.Model;
public class Overview public class Overview
{ {
/// <summary> /// <summary>
/// 所有用户数量 /// 规划Id
/// </summary> /// </summary>
public int TotalPlayerCount { get; set; } public int ScheduleId { get; set; }
/// <summary> /// <summary>
/// 当期提交深渊数据用户数量 /// 总记录数
/// </summary> /// </summary>
public int CollectedPlayerCount { get; set; } public int RecordTotal { get; set; }
/// <summary> /// <summary>
/// 当期满星用户数量 /// 总深渊计数
/// </summary> /// </summary>
public int FullStarPlayerCount { get; set; } public int SpiralAbyssTotal { get; set; }
/// <summary>
/// 满星数
/// </summary>
public int SpiralAbyssFullStar { get; set; }
} }

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@@ -1,40 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 角色圣遗物套装
/// </summary>
public class AvatarReliquarySet
{
/// <summary>
/// 构造一个新的角色圣遗物套装
/// </summary>
/// <param name="id">套装Id</param>
/// <param name="count">个数</param>
public AvatarReliquarySet(int id, int count)
{
Id = id;
Count = count;
}
/// <summary>
/// 构造一个新的角色圣遗物套装
/// </summary>
/// <param name="kvp">键值对</param>
public AvatarReliquarySet(KeyValuePair<int, int> kvp)
: this(kvp.Key, kvp.Value)
{
}
/// <summary>
/// 套装Id
/// </summary>
public int Id { get; }
/// <summary>
/// 个数
/// </summary>
public int Count { get; }
}

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@@ -1,38 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 角色武器
/// </summary>
public class AvatarWeapon
{
/// <summary>
/// 构造一个新的角色武器
/// </summary>
/// <param name="id">武器Id</param>
/// <param name="level">武器等级</param>
/// <param name="affixLevel">精炼等级</param>
public AvatarWeapon(int id, int level, int affixLevel)
{
Id = id;
Level = level;
AffixLevel = affixLevel;
}
/// <summary>
/// 武器等级
/// </summary>
public int Id { get; }
/// <summary>
/// 武器等级
/// </summary>
public int Level { get; }
/// <summary>
/// 精炼
/// </summary>
public int AffixLevel { get; }
}

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@@ -1,31 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 封装期望楼层与角色列表
/// </summary>
public class DesiredInfo
{
/// <summary>
/// 构造一个新的封装类
/// </summary>
/// <param name="floor">楼层</param>
/// <param name="desiredAvatars">期望角色,按期望顺序排序</param>
public DesiredInfo(int floor, IEnumerable<string> desiredAvatars)
{
Floor = floor;
DesiredAvatars = desiredAvatars;
}
/// <summary>
/// 层
/// </summary>
public int Floor { get; set; }
/// <summary>
/// 期望角色
/// </summary>
public IEnumerable<string> DesiredAvatars { get; set; }
}

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@@ -1,38 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 原神物品包装器
/// </summary>
public class GenshinItemWrapper
{
/// <summary>
/// 构造一个新的原神物品包装器
/// </summary>
/// <param name="avatars">角色</param>
/// <param name="weapons">武器</param>
/// <param name="reliquaries">圣遗物</param>
public GenshinItemWrapper(IEnumerable<Item> avatars, IEnumerable<Item> weapons, IEnumerable<Item> reliquaries)
{
Avatars = avatars;
Weapons = weapons;
Reliquaries = reliquaries;
}
/// <summary>
/// 角色列表
/// </summary>
public IEnumerable<Item> Avatars { get; }
/// <summary>
/// 武器列表
/// </summary>
public IEnumerable<Item> Weapons { get; }
/// <summary>
/// 圣遗物列表
/// </summary>
public IEnumerable<Item> Reliquaries { get; }
}

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@@ -1,33 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 带有层信息的间
/// </summary>
internal class IndexedLevel
{
/// <summary>
/// 构造一个新的带有层信息的间
/// </summary>
/// <param name="floorIndex">层号</param>
/// <param name="level">间信息</param>
public IndexedLevel(int floorIndex, Level level)
{
FloorIndex = floorIndex;
Level = level;
}
/// <summary>
/// 层号
/// </summary>
public int FloorIndex { get; }
/// <summary>
/// 层信息
/// </summary>
public Level Level { get; }
}

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@@ -1,54 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Extension;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 玩家角色
/// </summary>
public class PlayerAvatar
{
/// <summary>
/// 构造一个新的玩家角色
/// </summary>
/// <param name="avatar">角色</param>
internal PlayerAvatar(Character avatar)
{
Id = avatar.Id;
Level = avatar.Level;
ActivedConstellationNum = avatar.ActivedConstellationNum;
Weapon = new(avatar.Weapon.Id, avatar.Weapon.Level, avatar.Weapon.AffixLevel);
ReliquarySets = avatar.Reliquaries
.CountBy(relic => relic.ReliquarySet.Id)
.Select(kvp => new AvatarReliquarySet(kvp))
.ToList();
}
/// <summary>
/// 角色Id
/// </summary>
public int Id { get; }
/// <summary>
/// 角色等级
/// </summary>
public int Level { get; }
/// <summary>
/// 命座
/// </summary>
public int ActivedConstellationNum { get; }
/// <summary>
/// 武器
/// </summary>
public AvatarWeapon Weapon { get; }
/// <summary>
/// 圣遗物套装
/// </summary>
public List<AvatarReliquarySet> ReliquarySets { get; }
}

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@@ -1,95 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
using Snap.Hutao.Web.Response;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 玩家记录
/// 使用 <see cref="CreateAsync(string, List{Character}, SpiralAbyss)"/> 来构建一个实例
/// </summary>
public class PlayerRecord
{
/// <summary>
/// 防止从外部构造一个新的玩家记录
/// </summary>
private PlayerRecord()
{
}
/// <summary>
/// uid
/// </summary>
public string Uid { get; private set; } = default!;
/// <summary>
/// 玩家角色
/// </summary>
public IEnumerable<PlayerAvatar> PlayerAvatars { get; private set; } = default!;
/// <summary>
/// 玩家深渊信息
/// </summary>
public IEnumerable<PlayerSpiralAbyssLevel> PlayerSpiralAbyssesLevels { get; private set; } = default!;
/// <summary>
/// 造成最多伤害
/// </summary>
public Damage? DamageMost { get; private set; }
/// <summary>
/// 承受最多伤害
/// </summary>
public Damage? TakeDamageMost { get; private set; }
/// <summary>
/// 建造玩家记录
/// </summary>
/// <param name="uid">玩家的uid</param>
/// <param name="detailAvatars">角色详情信息</param>
/// <param name="spiralAbyss">深渊信息</param>
/// <returns>玩家记录</returns>
internal static PlayerRecord Create(string uid, List<Character> detailAvatars, SpiralAbyss spiralAbyss)
{
IEnumerable<PlayerAvatar> playerAvatars = detailAvatars
.Select(avatar => new PlayerAvatar(avatar));
IEnumerable<PlayerSpiralAbyssLevel> playerSpiralAbyssLevels = spiralAbyss.Floors
.SelectMany(f => f.Levels, (f, level) => new IndexedLevel(f.Index, level))
.Select(indexedLevel => new PlayerSpiralAbyssLevel(indexedLevel));
return new()
{
Uid = uid,
PlayerAvatars = playerAvatars,
PlayerSpiralAbyssesLevels = playerSpiralAbyssLevels,
DamageMost = GetDamage(spiralAbyss.DamageRank),
TakeDamageMost = GetDamage(spiralAbyss.TakeDamageRank),
};
}
/// <summary>
/// 上传记录
/// </summary>
/// <param name="hutaoClient">使用的客户端</param>
/// <param name="token">取消令牌</param>
/// <returns>上传结果</returns>
internal Task<Response<string>?> UploadAsync(HutaoClient hutaoClient, CancellationToken token = default)
{
return hutaoClient.UploadRecordAsync(this, token);
}
private static Damage? GetDamage(List<Rank> ranks)
{
if (ranks.Count > 0)
{
Rank rank = ranks[0];
return new Damage(rank.AvatarId, rank.Value);
}
return null;
}
}

View File

@@ -1,43 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 玩家深渊战斗间信息
/// </summary>
public class PlayerSpiralAbyssLevel
{
/// <summary>
/// 构造一个新的玩家深渊战斗间信息
/// </summary>
/// <param name="indexedLevel">楼层</param>
internal PlayerSpiralAbyssLevel(IndexedLevel indexedLevel)
{
FloorIndex = indexedLevel.FloorIndex;
LevelIndex = indexedLevel.Level.Index;
Star = indexedLevel.Level.Star;
Battles = indexedLevel.Level.Battles
.Select(battle => new PlayerSpiralAbyssBattle(battle));
}
/// <summary>
/// 层号
/// </summary>
public int FloorIndex { get; }
/// <summary>
/// 间号
/// </summary>
public int LevelIndex { get; }
/// <summary>
/// 星数
/// </summary>
public int Star { get; }
/// <summary>
/// 战斗列表 分上下半间
/// </summary>
public IEnumerable<PlayerSpiralAbyssBattle> Battles { get; }
}

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@@ -0,0 +1,44 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 角色详情 角色
/// </summary>
public class SimpleAvatar
{
/// <summary>
/// 构造一个新的角色详情 角色
/// </summary>
/// <param name="character">角色</param>
public SimpleAvatar(Character character)
{
AvatarId = character.Id;
WeaponId = character.Weapon.Id;
ReliquarySetIds = character.Reliquaries.Select(r => r.ReliquarySet.Id);
ActivedConstellationNumber = character.ActivedConstellationNum;
}
/// <summary>
/// 角色 Id
/// </summary>
public int AvatarId { get; set; }
/// <summary>
/// 武器 Id
/// </summary>
public int WeaponId { get; set; }
/// <summary>
/// 圣遗物套装Id
/// </summary>
public IEnumerable<int> ReliquarySetIds { get; set; } = default!;
/// <summary>
/// 命座
/// </summary>
public int ActivedConstellationNumber { get; set; }
}

View File

@@ -6,27 +6,27 @@ using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post; namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary> /// <summary>
/// 玩家深渊某间的战斗信息 /// 上下半信息
/// </summary> /// </summary>
public class PlayerSpiralAbyssBattle public class SimpleBattle
{ {
/// <summary> /// <summary>
/// 构造一个新的战斗信息 /// 构造一个新的战斗
/// </summary> /// </summary>
/// <param name="battle">战斗</param> /// <param name="battle">战斗</param>
internal PlayerSpiralAbyssBattle(Battle battle) public SimpleBattle(Battle battle)
{ {
BattleIndex = battle.Index; Index = battle.Index;
AvatarIds = battle.Avatars.Select(a => a.Id); Avatars = battle.Avatars.Select(a => a.Id);
} }
/// <summary> /// <summary>
/// 战斗上下半间 0,1 /// 上下半遍号 1-2
/// </summary> /// </summary>
public int BattleIndex { get; } public int Index { get; set; }
/// <summary> /// <summary>
/// 角色Id列表 /// 角色列表
/// </summary> /// </summary>
public IEnumerable<int> AvatarIds { get; } public IEnumerable<int> Avatars { get; set; } = default!;
} }

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@@ -0,0 +1,38 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 层信息
/// </summary>
public class SimpleFloor
{
/// <summary>
/// 构造一个新的层信息
/// </summary>
/// <param name="floor">层信息</param>
public SimpleFloor(Floor floor)
{
Index = floor.Index;
Star = floor.Star;
Levels = floor.Levels.Select(l => new SimpleLevel(l));
}
/// <summary>
/// 层遍号 1-12|9-12
/// </summary>
public int Index { get; set; }
/// <summary>
/// 星数
/// </summary>
public int Star { get; set; }
/// <summary>
/// 间
/// </summary>
public IEnumerable<SimpleLevel> Levels { get; set; } = default!;
}

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@@ -0,0 +1,38 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 间信息
/// </summary>
public class SimpleLevel
{
/// <summary>
/// 构造一个新的间信息
/// </summary>
/// <param name="level">间信息</param>
public SimpleLevel(Level level)
{
Index = level.Index;
Star = level.Star;
Battles = level.Battles.Select(b => new SimpleBattle(b));
}
/// <summary>
/// 间遍号 1-3
/// </summary>
public int Index { get; set; }
/// <summary>
/// 星数
/// </summary>
public int Star { get; set; }
/// <summary>
/// 上下半信息
/// </summary>
public IEnumerable<SimpleBattle> Battles { get; set; } = default!;
}

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@@ -1,22 +1,23 @@
// Copyright (c) DGP Studio. All rights reserved. // Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license. // Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post; namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary> /// <summary>
/// 伤害信息 /// 数值
/// </summary> /// </summary>
public class Damage public class SimpleRank
{ {
/// <summary> /// <summary>
/// 构造一个新的伤害信息 /// 构造一个新的数值
/// </summary> /// </summary>
/// <param name="avatarId">角色Id</param> /// <param name="rank">排行</param>
/// <param name="value">值</param> public SimpleRank(Rank rank)
public Damage(int avatarId, int value)
{ {
AvatarId = avatarId; AvatarId = rank.AvatarId;
Value = value; Value = rank.Value;
} }
/// <summary> /// <summary>

View File

@@ -0,0 +1,47 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 记录
/// </summary>
public class SimpleRecord
{
/// <summary>
/// 构造一个新的记录
/// </summary>
/// <param name="uid">uid</param>
/// <param name="characters">详细的角色信息</param>
/// <param name="spiralAbyss">深渊信息</param>
public SimpleRecord(string uid, List<Character> characters, SpiralAbyss spiralAbyss)
{
Uid = uid;
Identity = "Snap Hutao";
SpiralAbyss = new(spiralAbyss);
Avatars = characters.Select(a => new SimpleAvatar(a));
}
/// <summary>
/// Uid
/// </summary>
public string Uid { get; set; } = default!;
/// <summary>
/// 上传者身份
/// </summary>
public string Identity { get; set; } = default!;
/// <summary>
/// 深境螺旋
/// </summary>
public SimpleSpiralAbyss SpiralAbyss { get; set; } = default!;
/// <summary>
/// 角色
/// </summary>
public IEnumerable<SimpleAvatar> Avatars { get; set; } = default!;
}

View File

@@ -0,0 +1,44 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
namespace Snap.Hutao.Web.Hutao.Model.Post;
/// <summary>
/// 深渊数据
/// </summary>
public class SimpleSpiralAbyss
{
/// <summary>
/// 构造一个新的深渊信息
/// </summary>
/// <param name="spiralAbyss">深渊信息</param>
public SimpleSpiralAbyss(SpiralAbyss spiralAbyss)
{
ScheduleId = spiralAbyss.ScheduleId;
Damage = new(spiralAbyss.DamageRank.Single());
TakeDamage = new(spiralAbyss.TakeDamageRank.Single());
Floors = spiralAbyss.Floors.Select(f => new SimpleFloor(f));
}
/// <summary>
/// 计划Id
/// </summary>
public int ScheduleId { get; set; }
/// <summary>
/// 造成伤害
/// </summary>
public SimpleRank Damage { get; set; } = default!;
/// <summary>
/// 受到伤害
/// </summary>
public SimpleRank TakeDamage { get; set; } = default!;
/// <summary>
/// 层
/// </summary>
public IEnumerable<SimpleFloor> Floors { get; set; } = default!;
}

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@@ -4,27 +4,17 @@
namespace Snap.Hutao.Web.Hutao.Model; namespace Snap.Hutao.Web.Hutao.Model;
/// <summary> /// <summary>
/// 排行信息 /// 排行包装
/// </summary> /// </summary>
public class RankInfo public class RankInfo
{ {
/// <summary> /// <summary>
/// 角色Id /// 造成伤害
/// </summary> /// </summary>
public int AvatarId { get; set; } public ItemRate<int, double> Damage { get; set; } = default!;
/// <summary> /// <summary>
/// /// 受到伤害
/// </summary> /// </summary>
public int Value { get; set; } public ItemRate<int, double> TakeDamage { get; set; } = default!;
/// <summary>
/// 百分比
/// </summary>
public double Percent { get; set; }
/// <summary>
/// 总体百分比
/// </summary>
public double PercentTotal { get; set; }
} }

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@@ -1,20 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 排行包装
/// </summary>
public class RankInfoWrapper
{
/// <summary>
/// 伤害
/// </summary>
public RankInfo? Damage { get; set; }
/// <summary>
/// 承受伤害
/// </summary>
public RankInfo? TakeDamage { get; set; }
}

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@@ -2,19 +2,18 @@
// Licensed under the MIT license. // Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model; namespace Snap.Hutao.Web.Hutao.Model;
/// <summary> /// <summary>
/// 武器使用数据 /// 队伍出场次数
/// </summary> /// </summary>
public class AvatarWeaponUsage public class TeamAppearance
{ {
/// <summary> /// <summary>
/// 角色Id /// 上半
/// </summary> /// </summary>
public int Avatar { get; set; } public List<ItemRate<string, int>> Up { get; set; } = default!;
/// <summary> /// <summary>
/// 武器比率 /// 下半
/// </summary> /// </summary>
public IEnumerable<Rate<int>> Weapons { get; set; } = default!; public List<ItemRate<string, int>> Down { get; set; } = default!;
} }

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@@ -1,20 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 组队数据
/// </summary>
public class TeamCollocation
{
/// <summary>
/// 角色Id
/// </summary>
public int Avatar { get; set; }
/// <summary>
/// 角色搭配比率
/// </summary>
public IEnumerable<Rate<int>> Collocations { get; set; } = default!;
}

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@@ -1,21 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 队伍上场率
/// 层间上场率
/// </summary>
public record TeamCombination
{
/// <summary>
/// 带有层的间
/// </summary>
public LevelInfo Level { get; set; } = null!;
/// <summary>
/// 队伍
/// </summary>
public IEnumerable<Rate<Team>> Teams { get; set; } = null!;
}

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@@ -1,21 +0,0 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
namespace Snap.Hutao.Web.Hutao.Model;
/// <summary>
/// 队伍上场率2
/// 层上场率
/// </summary>
public record TeamCombination2
{
/// <summary>
/// 带有层的间
/// </summary>
public int Floor { get; set; }
/// <summary>
/// 队伍
/// </summary>
public IEnumerable<Rate<Team>> Teams { get; set; } = null!;
}

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@@ -40,16 +40,6 @@ public class Response : ISupportValidation
[JsonPropertyName("message")] [JsonPropertyName("message")]
public string Message { get; set; } = default!; public string Message { get; set; } = default!;
/// <summary>
/// 响应是否正常
/// </summary>
/// <param name="response">响应</param>
/// <returns>是否Ok</returns>
public static bool IsOk(Response? response)
{
return response is not null && response.ReturnCode == 0;
}
/// <inheritdoc/> /// <inheritdoc/>
public bool Validate() public bool Validate()
{ {
@@ -89,6 +79,17 @@ public class Response<TData> : Response
[JsonPropertyName("data")] [JsonPropertyName("data")]
public TData? Data { get; set; } public TData? Data { get; set; }
/// <summary>
/// 响应是否正常
/// </summary>
/// <param name="response">响应</param>
/// <returns>是否Ok</returns>
[MemberNotNullWhen(true, nameof(Data))]
public bool IsOk()
{
return ReturnCode == 0;
}
/// <inheritdoc/> /// <inheritdoc/>
public override int GetHashCode() public override int GetHashCode()
{ {

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@@ -7,7 +7,7 @@ using Windows.Win32.System.Diagnostics.ToolHelp;
namespace Snap.Hutao.Win32; namespace Snap.Hutao.Win32;
/// <summary> /// <summary>
/// 内存拓展 for <see cref="Memory{T}"/> <see cref="Span{T}"/> /// 内存拓展 for <see cref="Memory{T}"/> and <see cref="Span{T}"/>
/// </summary> /// </summary>
internal static class MemoryExtensions internal static class MemoryExtensions
{ {

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@@ -2,7 +2,6 @@
// Licensed under the MIT license. // Licensed under the MIT license.
using Windows.Graphics; using Windows.Graphics;
using Windows.Win32.System.Diagnostics.ToolHelp;
namespace Snap.Hutao.Win32; namespace Snap.Hutao.Win32;