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https://jihulab.com/DGP-Studio/Snap.Hutao.git
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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67a1d5dc74 | ||
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6e6d125814 |
@@ -3,7 +3,7 @@
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// See the LICENSE file in the project root for more information.
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// See the LICENSE file in the project root for more information.
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||||||
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||||||
using Snap.Hutao.Core.Logging;
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using Snap.Hutao.Core.Logging;
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using Snap.Hutao.Extension;
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using Snap.Hutao.Core.Threading;
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using System.IO;
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using System.IO;
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using System.Net.Http;
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using System.Net.Http;
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using System.Security.Cryptography;
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using System.Security.Cryptography;
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@@ -17,7 +17,7 @@ internal static class CoreEnvironment
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/// <summary>
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/// <summary>
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/// 动态密钥1的盐
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/// 动态密钥1的盐
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/// </summary>
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/// </summary>
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||||||
public const string DynamicSecret1Salt = "Qqx8cyv7kuyD8fTw11SmvXSFHp7iZD29";
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public const string DynamicSecret1Salt = "yUZ3s0Sna1IrSNfk29Vo6vRapdOyqyhB";
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|
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/// <summary>
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/// <summary>
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/// 动态密钥2的盐
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/// 动态密钥2的盐
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@@ -32,7 +32,7 @@ internal static class CoreEnvironment
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/// <summary>
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/// <summary>
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/// 米游社 Rpc 版本
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/// 米游社 Rpc 版本
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||||||
/// </summary>
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/// </summary>
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||||||
public const string HoyolabXrpcVersion = "2.37.1";
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public const string HoyolabXrpcVersion = "2.38.1";
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|
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/// <summary>
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/// <summary>
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/// 标准UA
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/// 标准UA
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@@ -3,7 +3,6 @@
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|
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using Microsoft.Windows.AppLifecycle;
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using Microsoft.Windows.AppLifecycle;
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using Snap.Hutao.Core.Threading;
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using Snap.Hutao.Core.Threading;
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using Snap.Hutao.Extension;
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using Snap.Hutao.Service.Abstraction;
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using Snap.Hutao.Service.Abstraction;
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using Snap.Hutao.Service.Navigation;
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using Snap.Hutao.Service.Navigation;
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@@ -70,9 +70,8 @@ public sealed class LogEntryQueue : IDisposable
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logDbContext.Database.Migrate();
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logDbContext.Database.Migrate();
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}
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}
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logDbContext.Logs.RemoveRange(logDbContext.Logs);
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// only raw sql can pass
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logDbContext.SaveChanges();
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logDbContext.Database.ExecuteSqlRaw("DELETE FROM logs WHERE Exception IS NULL");
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return logDbContext;
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return logDbContext;
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}
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}
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@@ -1,7 +1,7 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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// Licensed under the MIT license.
|
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|
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namespace Snap.Hutao.Extension;
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namespace Snap.Hutao.Core.Threading;
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/// <summary>
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/// <summary>
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/// 信号量扩展
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/// 信号量扩展
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@@ -15,7 +15,7 @@ public static class SemaphoreSlimExtensions
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/// <returns>可释放的对象,用于释放信号量</returns>
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/// <returns>可释放的对象,用于释放信号量</returns>
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public static async Task<IDisposable> EnterAsync(this SemaphoreSlim semaphoreSlim)
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public static async Task<IDisposable> EnterAsync(this SemaphoreSlim semaphoreSlim)
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{
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{
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await semaphoreSlim.WaitAsync();
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await semaphoreSlim.WaitAsync().ConfigureAwait(false);
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return new SemaphoreSlimReleaser(semaphoreSlim);
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return new SemaphoreSlimReleaser(semaphoreSlim);
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}
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}
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@@ -8,7 +8,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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/// <see cref="BinaryReader"/> 扩展
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/// <see cref="BinaryReader"/> 扩展
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||||||
/// </summary>
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/// </summary>
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public static class BinaryReaderExtensions
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public static class BinaryReaderExtension
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{
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{
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/// <summary>
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/// <summary>
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/// 判断是否处于流的结尾
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/// 判断是否处于流的结尾
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@@ -6,7 +6,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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/// <see cref="DateTimeOffset"/> 扩展
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/// <see cref="DateTimeOffset"/> 扩展
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/// </summary>
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/// </summary>
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public static class DateTimeOffsetExtensions
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public static class DateTimeOffsetExtension
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{
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{
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/// <summary>
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/// <summary>
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/// Converts the current <see cref="DateTimeOffset"/> to a <see cref="DateTimeOffset"/> that represents the local time.
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/// Converts the current <see cref="DateTimeOffset"/> to a <see cref="DateTimeOffset"/> that represents the local time.
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@@ -8,7 +8,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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||||||
/// 枚举拓展
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/// 枚举拓展
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/// </summary>
|
/// </summary>
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public static class EnumExtensions
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public static class EnumExtension
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||||||
{
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{
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||||||
/// <summary>
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/// <summary>
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||||||
/// 获取枚举的描述
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/// 获取枚举的描述
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@@ -9,7 +9,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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/// <see cref="IEnumerable{T}"/> 扩展
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/// <see cref="IEnumerable{T}"/> 扩展
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/// </summary>
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/// </summary>
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public static partial class EnumerableExtensions
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public static partial class EnumerableExtension
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{
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{
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/// <inheritdoc cref="Enumerable.Average(IEnumerable{int})"/>
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/// <inheritdoc cref="Enumerable.Average(IEnumerable{int})"/>
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public static double AverageNoThrow(this List<int> source)
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public static double AverageNoThrow(this List<int> source)
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@@ -6,7 +6,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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||||||
/// 数高性能扩展
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/// 数高性能扩展
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||||||
/// </summary>
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/// </summary>
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||||||
public static class NumberExtensions
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public static class NumberExtension
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||||||
{
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{
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/// <summary>
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/// <summary>
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||||||
/// 获取从右向左某位上的数字
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/// 获取从右向左某位上的数字
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@@ -6,7 +6,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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||||||
/// 对象扩展
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/// 对象扩展
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||||||
/// </summary>
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/// </summary>
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||||||
public static class ObjectExtensions
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public static class ObjectExtension
|
||||||
{
|
{
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||||||
/// <summary>
|
/// <summary>
|
||||||
/// <see langword="as"/> 的链式调用扩展
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/// <see langword="as"/> 的链式调用扩展
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@@ -8,7 +8,7 @@ namespace Snap.Hutao.Extension;
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/// <summary>
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/// <summary>
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||||||
/// 包版本扩展
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/// 包版本扩展
|
||||||
/// </summary>
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/// </summary>
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||||||
public static class PackageVersionExtensions
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public static class PackageVersionExtension
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||||||
{
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{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 将包版本转换为版本
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/// 将包版本转换为版本
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||||||
@@ -28,7 +28,7 @@ public class UIAFInfo
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public DateTimeOffset ExportDateTime
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public DateTimeOffset ExportDateTime
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||||||
{
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{
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// Hot fix | 1.0.31 | UIAF.Info.ExportTimestamp can be milliseconds
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// Hot fix | 1.0.31 | UIAF.Info.ExportTimestamp can be milliseconds
|
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get => DateTimeOffsetExtensions.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue);
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get => DateTimeOffsetExtension.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue);
|
||||||
}
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}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ public class UIGFInfo
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|||||||
/// </summary>
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/// </summary>
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public DateTimeOffset ExportDateTime
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public DateTimeOffset ExportDateTime
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{
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{
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get => DateTimeOffsetExtensions.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue);
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get => DateTimeOffsetExtension.FromUnixTime(ExportTimestamp, DateTimeOffset.MinValue);
|
||||||
}
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}
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||||||
|
|
||||||
/// <summary>
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/// <summary>
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||||||
|
|||||||
@@ -117,6 +117,11 @@ internal class AvatarInfoService : IAvatarInfoService
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|
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foreach (Web.Enka.Model.AvatarInfo webInfo in webInfos)
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foreach (Web.Enka.Model.AvatarInfo webInfo in webInfos)
|
||||||
{
|
{
|
||||||
|
if (webInfo.AvatarId == 10000005 || webInfo.AvatarId == 10000007)
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||||||
|
{
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||||||
|
continue;
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||||||
|
}
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||||||
|
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||||||
Model.Entity.AvatarInfo? entity = dbInfos.SingleOrDefault(i => i.Info.AvatarId == webInfo.AvatarId);
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Model.Entity.AvatarInfo? entity = dbInfos.SingleOrDefault(i => i.Info.AvatarId == webInfo.AvatarId);
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||||||
|
|
||||||
if (entity == null)
|
if (entity == null)
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||||||
@@ -141,8 +146,9 @@ internal class AvatarInfoService : IAvatarInfoService
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return appDbContext.AvatarInfos
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return appDbContext.AvatarInfos
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.Where(i => i.Uid == uid)
|
.Where(i => i.Uid == uid)
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||||||
.Select(i => i.Info)
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.Select(i => i.Info)
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.AsEnumerable()
|
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.OrderByDescending(i => i.AvatarId)
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// .AsEnumerable()
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||||||
|
// .OrderByDescending(i => i.AvatarId)
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.ToList();
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.ToList();
|
||||||
}
|
}
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||||||
}
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}
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@@ -55,6 +55,6 @@ internal class AnnouncementClient
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.GetFromJsonAsync<Response<ListWrapper<AnnouncementContent>>>(ApiEndpoints.AnnContent, jsonSerializerOptions, cancellationToken)
|
.GetFromJsonAsync<Response<ListWrapper<AnnouncementContent>>>(ApiEndpoints.AnnContent, jsonSerializerOptions, cancellationToken)
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data?.List);
|
return EnumerableExtension.EmptyIfNull(resp?.Data?.List);
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Snap.Hutao.Web.Hoyolab;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public struct PlayerUid
|
public struct PlayerUid
|
||||||
{
|
{
|
||||||
private string? region = null;
|
private string? region = default;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构造一个新的玩家 Uid 结构
|
/// 构造一个新的玩家 Uid 结构
|
||||||
|
|||||||
@@ -45,6 +45,6 @@ internal class BindingClient
|
|||||||
.TryCatchGetFromJsonAsync<Response<ListWrapper<UserGameRole>>>(ApiEndpoints.UserGameRoles, options, logger, token)
|
.TryCatchGetFromJsonAsync<Response<ListWrapper<UserGameRole>>>(ApiEndpoints.UserGameRoles, options, logger, token)
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data?.List);
|
return EnumerableExtension.EmptyIfNull(resp?.Data?.List);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -127,7 +127,7 @@ internal class GameRecordClient
|
|||||||
.TryCatchPostAsJsonAsync<Response<CharacterWrapper>>(logger, token)
|
.TryCatchPostAsJsonAsync<Response<CharacterWrapper>>(logger, token)
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data?.Avatars);
|
return EnumerableExtension.EmptyIfNull(resp?.Data?.Avatars);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class CharacterData
|
private class CharacterData
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
// Licensed under the MIT license.
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
using Snap.Hutao.Core.Abstraction;
|
|
||||||
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
|
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
|
||||||
using Snap.Hutao.Extension;
|
using Snap.Hutao.Extension;
|
||||||
using Snap.Hutao.Web.Hoyolab;
|
using Snap.Hutao.Web.Hoyolab;
|
||||||
@@ -21,57 +20,25 @@ namespace Snap.Hutao.Web.Hutao;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
// [Injection(InjectAs.Transient)]
|
// [Injection(InjectAs.Transient)]
|
||||||
[HttpClient(HttpClientConfigration.Default)]
|
[HttpClient(HttpClientConfigration.Default)]
|
||||||
internal class HutaoClient : ISupportAsyncInitialization
|
internal class HutaoClient
|
||||||
{
|
{
|
||||||
private const string AuthHost = "https://auth.snapgenshin.com";
|
|
||||||
private const string HutaoAPI = "https://hutao-api.snapgenshin.com";
|
private const string HutaoAPI = "https://hutao-api.snapgenshin.com";
|
||||||
|
|
||||||
private readonly HttpClient httpClient;
|
private readonly HttpClient httpClient;
|
||||||
private readonly GameRecordClient gameRecordClient;
|
private readonly GameRecordClient gameRecordClient;
|
||||||
private readonly JsonSerializerOptions jsonSerializerOptions;
|
private readonly JsonSerializerOptions options;
|
||||||
|
|
||||||
private bool isInitialized = false;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构造一个新的胡桃API客户端
|
/// 构造一个新的胡桃API客户端
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="httpClient">http客户端</param>
|
/// <param name="httpClient">http客户端</param>
|
||||||
/// <param name="gameRecordClient">游戏记录客户端</param>
|
/// <param name="gameRecordClient">游戏记录客户端</param>
|
||||||
/// <param name="jsonSerializerOptions">json序列化选项</param>
|
/// <param name="options">json序列化选项</param>
|
||||||
public HutaoClient(
|
public HutaoClient(HttpClient httpClient, GameRecordClient gameRecordClient, JsonSerializerOptions options)
|
||||||
HttpClient httpClient,
|
|
||||||
GameRecordClient gameRecordClient,
|
|
||||||
JsonSerializerOptions jsonSerializerOptions)
|
|
||||||
{
|
{
|
||||||
this.httpClient = httpClient;
|
this.httpClient = httpClient;
|
||||||
this.gameRecordClient = gameRecordClient;
|
this.gameRecordClient = gameRecordClient;
|
||||||
this.jsonSerializerOptions = jsonSerializerOptions;
|
this.options = options;
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public bool IsInitialized { get => isInitialized; private set => isInitialized = value; }
|
|
||||||
|
|
||||||
/// <inheritdoc/>
|
|
||||||
public async ValueTask<bool> InitializeAsync(CancellationToken token = default)
|
|
||||||
{
|
|
||||||
if (!IsInitialized)
|
|
||||||
{
|
|
||||||
Auth auth = new(
|
|
||||||
"08da6c59-da3b-48dd-8cf3-e3935a7f1d4f",
|
|
||||||
"ox5dwglSXYgenK2YBc8KrAVPoQbIJ4eHfUciE+05WfI=");
|
|
||||||
|
|
||||||
HttpResponseMessage response = await httpClient
|
|
||||||
.PostAsJsonAsync($"{AuthHost}/Auth/Login", auth, jsonSerializerOptions, token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
Response<Token>? resp = await response.Content
|
|
||||||
.ReadFromJsonAsync<Response<Token>>(jsonSerializerOptions, token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
|
|
||||||
httpClient.DefaultRequestHeaders.Authorization = new("Bearer", Must.NotNull(resp?.Data?.AccessToken!));
|
|
||||||
IsInitialized = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -81,15 +48,13 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// <param name="uid">uid</param>
|
/// <param name="uid">uid</param>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>当前是否上传了数据</returns>
|
/// <returns>当前是否上传了数据</returns>
|
||||||
public async Task<bool> CheckPeriodRecordUploadedAsync(PlayerUid uid, CancellationToken token = default)
|
public async Task<bool> CheckRecordUploadedAsync(PlayerUid uid, CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<bool>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<bool>>($"{HutaoAPI}/Record/Check?uid={uid}", token)
|
||||||
Response<UploadStatus>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<UploadStatus>>($"{HutaoAPI}/Record/CheckRecord/{uid}", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return resp is { Data: not null, Data.PeriodUploaded: true };
|
return resp?.Data == true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -99,12 +64,10 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// <param name="uid">uid</param>
|
/// <param name="uid">uid</param>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>排行信息</returns>
|
/// <returns>排行信息</returns>
|
||||||
public async Task<RankInfoWrapper?> GetRankInfoAsync(PlayerUid uid, CancellationToken token = default)
|
public async Task<RankInfo?> GetRankAsync(PlayerUid uid, CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<RankInfo>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<RankInfo>>($"{HutaoAPI}/Record/Rank?uid={uid}", token)
|
||||||
Response<RankInfoWrapper>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<RankInfoWrapper>>($"{HutaoAPI}/Record/Rank/{uid}", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return resp?.Data;
|
return resp?.Data;
|
||||||
@@ -118,8 +81,6 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// <returns>总览信息</returns>
|
/// <returns>总览信息</returns>
|
||||||
public async Task<Overview?> GetOverviewAsync(CancellationToken token = default)
|
public async Task<Overview?> GetOverviewAsync(CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
|
||||||
|
|
||||||
Response<Overview>? resp = await httpClient
|
Response<Overview>? resp = await httpClient
|
||||||
.GetFromJsonAsync<Response<Overview>>($"{HutaoAPI}/Statistics/Overview", token)
|
.GetFromJsonAsync<Response<Overview>>($"{HutaoAPI}/Statistics/Overview", token)
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
@@ -129,19 +90,17 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步获取角色出场率
|
/// 异步获取角色出场率
|
||||||
/// GET /Statistics/AvatarParticipation
|
/// GET /Statistics/Avatar/AttendanceRate
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>角色出场率</returns>
|
/// <returns>角色出场率</returns>
|
||||||
public async Task<IEnumerable<AvatarParticipation>> GetAvatarParticipationsAsync(CancellationToken token = default)
|
public async Task<IEnumerable<AvatarAppearanceRank>> GetAvatarAttendanceRatesAsync(CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<IEnumerable<AvatarAppearanceRank>>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<IEnumerable<AvatarAppearanceRank>>>($"{HutaoAPI}/Statistics/Avatar/AttendanceRate", token)
|
||||||
Response<IEnumerable<AvatarParticipation>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<AvatarParticipation>>>($"{HutaoAPI}/Statistics/AvatarParticipation", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
return EnumerableExtension.EmptyIfNull(resp?.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -150,66 +109,28 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>角色出场率</returns>
|
/// <returns>角色出场率</returns>
|
||||||
public async Task<IEnumerable<AvatarParticipation>> GetAvatarParticipations2Async(CancellationToken token = default)
|
public async Task<IEnumerable<AvatarUsageRank>> GetAvatarParticipations2Async(CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<IEnumerable<AvatarUsageRank>>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<IEnumerable<AvatarUsageRank>>>($"{HutaoAPI}/Statistics/Avatar/HoldingRate", token)
|
||||||
Response<IEnumerable<AvatarParticipation>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<AvatarParticipation>>>($"{HutaoAPI}/Statistics2/AvatarParticipation", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
return EnumerableExtension.EmptyIfNull(resp?.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步获取角色圣遗物搭配
|
/// 异步获取角色/武器/圣遗物搭配
|
||||||
/// GET /Statistics/AvatarReliquaryUsage
|
/// GET /Statistics/AvatarReliquaryUsage
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>角色圣遗物搭配</returns>
|
/// <returns>角色/武器/圣遗物搭配</returns>
|
||||||
public async Task<IEnumerable<AvatarReliquaryUsage>> GetAvatarReliquaryUsagesAsync(CancellationToken token = default)
|
public async Task<IEnumerable<AvatarCollocation>> GetAvatarCollocationsAsync(CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<IEnumerable<AvatarCollocation>>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<IEnumerable<AvatarCollocation>>>($"{HutaoAPI}/Statistics/Avatar/AvatarCollocation", token)
|
||||||
Response<IEnumerable<AvatarReliquaryUsage>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<AvatarReliquaryUsage>>>($"{HutaoAPI}/Statistics/AvatarReliquaryUsage", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
return EnumerableExtension.EmptyIfNull(resp?.Data);
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 异步获取角色搭配数据
|
|
||||||
/// GET /Statistics/TeamCollocation
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="token">取消令牌</param>
|
|
||||||
/// <returns>角色搭配数据</returns>
|
|
||||||
public async Task<IEnumerable<TeamCollocation>> GetTeamCollocationsAsync(CancellationToken token = default)
|
|
||||||
{
|
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
|
||||||
|
|
||||||
Response<IEnumerable<TeamCollocation>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<TeamCollocation>>>($"{HutaoAPI}/Statistics/TeamCollocation", token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 异步获取角色武器搭配数据
|
|
||||||
/// GET /Statistics/AvatarWEaponUsage
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="token">取消令牌</param>
|
|
||||||
/// <returns>角色武器搭配数据</returns>
|
|
||||||
public async Task<IEnumerable<AvatarWeaponUsage>> GetAvatarWeaponUsagesAsync(CancellationToken token = default)
|
|
||||||
{
|
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
|
||||||
|
|
||||||
Response<IEnumerable<AvatarWeaponUsage>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<AvatarWeaponUsage>>>($"{HutaoAPI}/Statistics/AvatarWeaponUsage", token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -218,74 +139,28 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>角色图片列表</returns>
|
/// <returns>角色图片列表</returns>
|
||||||
public async Task<IEnumerable<AvatarConstellation>> GetAvatarConstellationsAsync(CancellationToken token = default)
|
public async Task<IEnumerable<AvatarConstellationInfo>> GetAvatarConstellationInfosAsync(CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<IEnumerable<AvatarConstellationInfo>>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<IEnumerable<AvatarConstellationInfo>>>($"{HutaoAPI}/Statistics/Constellation", token)
|
||||||
Response<IEnumerable<AvatarConstellation>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<AvatarConstellation>>>($"{HutaoAPI}/Statistics/Constellation", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
return EnumerableExtension.EmptyIfNull(resp?.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 异步获取队伍出场次数 层间
|
/// 异步获取队伍出场次数
|
||||||
/// GET /Statistics/TeamCombination
|
/// GET /Statistics/TeamCombination
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>队伍出场列表</returns>
|
/// <returns>队伍出场列表</returns>
|
||||||
public async Task<IEnumerable<TeamCombination>> GetTeamCombinationsAsync(CancellationToken token = default)
|
public async Task<IEnumerable<TeamAppearance>> GetTeamCombinationsAsync(CancellationToken token = default)
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
Response<IEnumerable<TeamAppearance>>? resp = await httpClient
|
||||||
|
.GetFromJsonAsync<Response<IEnumerable<TeamAppearance>>>($"{HutaoAPI}/Team/Combination", token)
|
||||||
Response<IEnumerable<TeamCombination>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<TeamCombination>>>($"{HutaoAPI}/Statistics/TeamCombination", token)
|
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
return EnumerableExtension.EmptyIfNull(resp?.Data);
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 异步获取队伍出场次数 层
|
|
||||||
/// GET /Statistics2/TeamCombination
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="token">取消令牌</param>
|
|
||||||
/// <returns>队伍出场列表</returns>
|
|
||||||
public async Task<IEnumerable<TeamCombination2>> GetTeamCombinations2Async(CancellationToken token = default)
|
|
||||||
{
|
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
|
||||||
|
|
||||||
Response<IEnumerable<TeamCombination2>>? resp = await httpClient
|
|
||||||
.GetFromJsonAsync<Response<IEnumerable<TeamCombination2>>>($"{HutaoAPI}/Statistics2/TeamCombination", token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 异步按角色列表异步获取推荐队伍
|
|
||||||
/// POST /Statistics2/TeamRecommanded
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="floor">楼层</param>
|
|
||||||
/// <param name="avatarIds">期望的角色,按期望出现顺序排序</param>
|
|
||||||
/// <param name="token">取消令牌</param>
|
|
||||||
/// <returns>队伍出场列表</returns>
|
|
||||||
public async Task<IEnumerable<TeamCombination2>> GetRecommandedTeamCombination2sAsync(int floor, IEnumerable<string> avatarIds, CancellationToken token = default)
|
|
||||||
{
|
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
|
||||||
|
|
||||||
DesiredInfo desiredInfo = new(floor, avatarIds);
|
|
||||||
|
|
||||||
HttpResponseMessage response = await httpClient
|
|
||||||
.PostAsJsonAsync($"{HutaoAPI}/Statistics2/TeamRecommanded", desiredInfo, jsonSerializerOptions, token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
|
|
||||||
Response<IEnumerable<TeamCombination2>>? resp = await response.Content
|
|
||||||
.ReadFromJsonAsync<Response<IEnumerable<TeamCombination2>>>(jsonSerializerOptions, token)
|
|
||||||
.ConfigureAwait(false);
|
|
||||||
|
|
||||||
return EnumerableExtensions.EmptyIfNull(resp?.Data);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -294,7 +169,7 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// <param name="user">用户</param>
|
/// <param name="user">用户</param>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>玩家记录</returns>
|
/// <returns>玩家记录</returns>
|
||||||
public async Task<PlayerRecord> GetPlayerRecordAsync(Snap.Hutao.Model.Binding.User user, CancellationToken token = default)
|
public async Task<SimpleRecord> GetPlayerRecordAsync(Snap.Hutao.Model.Binding.User user, CancellationToken token = default)
|
||||||
{
|
{
|
||||||
PlayerInfo? playerInfo = await gameRecordClient
|
PlayerInfo? playerInfo = await gameRecordClient
|
||||||
.GetPlayerInfoAsync(user, token)
|
.GetPlayerInfoAsync(user, token)
|
||||||
@@ -310,7 +185,7 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
Must.NotNull(spiralAbyssInfo!);
|
Must.NotNull(spiralAbyssInfo!);
|
||||||
|
|
||||||
return PlayerRecord.Create(Must.NotNull(user.SelectedUserGameRole!).GameUid, characters, spiralAbyssInfo);
|
return new(Must.NotNull(user.SelectedUserGameRole!).GameUid, characters, spiralAbyssInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -320,35 +195,14 @@ internal class HutaoClient : ISupportAsyncInitialization
|
|||||||
/// <param name="playerRecord">玩家记录</param>
|
/// <param name="playerRecord">玩家记录</param>
|
||||||
/// <param name="token">取消令牌</param>
|
/// <param name="token">取消令牌</param>
|
||||||
/// <returns>响应</returns>
|
/// <returns>响应</returns>
|
||||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
public async Task<Response<string>?> UploadRecordAsync(SimpleRecord playerRecord, CancellationToken token = default)
|
||||||
internal async Task<Response<string>?> UploadRecordAsync(PlayerRecord playerRecord, CancellationToken token = default)
|
|
||||||
{
|
{
|
||||||
Verify.Operation(IsInitialized, "必须在初始化后才能调用其他方法");
|
|
||||||
|
|
||||||
HttpResponseMessage response = await httpClient
|
HttpResponseMessage response = await httpClient
|
||||||
.PostAsJsonAsync($"{HutaoAPI}/Record/Upload", playerRecord, jsonSerializerOptions, token)
|
.PostAsJsonAsync($"{HutaoAPI}/Record/Upload", playerRecord, options, token)
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
|
|
||||||
return await response.Content
|
return await response.Content
|
||||||
.ReadFromJsonAsync<Response<string>>(jsonSerializerOptions, token)
|
.ReadFromJsonAsync<Response<string>>(options, token)
|
||||||
.ConfigureAwait(false);
|
.ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Auth
|
|
||||||
{
|
|
||||||
public Auth(string appid, string secret)
|
|
||||||
{
|
|
||||||
Appid = appid;
|
|
||||||
Secret = secret;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Appid { get; }
|
|
||||||
|
|
||||||
public string Secret { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private class Token
|
|
||||||
{
|
|
||||||
public string AccessToken { get; } = default!;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -4,17 +4,17 @@
|
|||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 出场数据
|
/// 出场率
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class AvatarParticipation
|
public class AvatarAppearanceRank
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 层
|
/// 楼层
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Floor { get; set; }
|
public int Floor { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 角色比率
|
/// 排行
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IEnumerable<Rate<int>> AvatarUsage { get; set; } = default!;
|
public List<ItemRate<int, double>> Ranks { get; set; } = default!;
|
||||||
}
|
}
|
||||||
15
src/Snap.Hutao/Snap.Hutao/Web/Hutao/Model/AvatarBuild.cs
Normal file
15
src/Snap.Hutao/Snap.Hutao/Web/Hutao/Model/AvatarBuild.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色相关解构
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AvatarBuild
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 角色Id
|
||||||
|
/// </summary>
|
||||||
|
public int AvatarId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色搭配
|
||||||
|
/// </summary>
|
||||||
|
public class AvatarCollocation : AvatarBuild
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 其他角色
|
||||||
|
/// </summary>
|
||||||
|
public List<ItemRate<int, double>> Avatars { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 武器
|
||||||
|
/// </summary>
|
||||||
|
public List<ItemRate<int, double>> Weapons { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 圣遗物
|
||||||
|
/// </summary>
|
||||||
|
public List<ItemRate<ReliquarySets, double>> Reliquaries { get; set; } = default!;
|
||||||
|
}
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 命座比例
|
|
||||||
/// </summary>
|
|
||||||
public class AvatarConstellation
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 角色ID
|
|
||||||
/// </summary>
|
|
||||||
public int Avatar { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 持有率
|
|
||||||
/// </summary>
|
|
||||||
public decimal HoldingRate { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 各命座比率
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Rate<int>> Rate { get; set; } = default!;
|
|
||||||
}
|
|
||||||
@@ -4,18 +4,17 @@
|
|||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 比率
|
/// 角色命座信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T"><see cref="Id"/> 的类型</typeparam>
|
public class AvatarConstellationInfo : AvatarBuild
|
||||||
public class Rate<T>
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 表示唯一标识符的实例
|
/// 持有率
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public T Id { get; set; } = default!;
|
public double HoldingRate { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 比率
|
/// 命之座
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public decimal Value { get; set; }
|
public List<ItemRate<int, double>> Constellations { get; set; } = default!;
|
||||||
}
|
}
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 圣遗物配置数据
|
|
||||||
/// </summary>
|
|
||||||
public class AvatarReliquaryUsage
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 角色Id
|
|
||||||
/// </summary>
|
|
||||||
public int Avatar { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 圣遗物比率
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Rate<ReliquarySets>> ReliquaryUsage { get; set; } = default!;
|
|
||||||
}
|
|
||||||
@@ -4,17 +4,17 @@
|
|||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 带有层的间编号
|
/// 使用率
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class LevelInfo
|
public class AvatarUsageRank
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 层
|
/// 楼层
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Floor { get; set; }
|
public int Floor { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 上下半 0,1
|
/// 排行
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Index { get; set; }
|
public List<ItemRate<int, double>> Ranks { get; set; } = default!;
|
||||||
}
|
}
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 胡桃数据库物品
|
|
||||||
/// </summary>
|
|
||||||
public class Item
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的胡桃数据库物品
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="id">物品Id</param>
|
|
||||||
/// <param name="name">名称</param>
|
|
||||||
/// <param name="url">链接</param>
|
|
||||||
[JsonConstructor]
|
|
||||||
public Item(int id, string name, string url)
|
|
||||||
{
|
|
||||||
Id = id;
|
|
||||||
Name = name;
|
|
||||||
Url = url;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 物品Id
|
|
||||||
/// </summary>
|
|
||||||
public int Id { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 名称
|
|
||||||
/// </summary>
|
|
||||||
public string Name { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 链接
|
|
||||||
/// </summary>
|
|
||||||
public string Url { get; }
|
|
||||||
}
|
|
||||||
33
src/Snap.Hutao/Snap.Hutao/Web/Hutao/Model/ItemRate.cs
Normal file
33
src/Snap.Hutao/Snap.Hutao/Web/Hutao/Model/ItemRate.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 物品与率
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="TItem">物品类型</typeparam>
|
||||||
|
/// <typeparam name="TRate">率类型</typeparam>
|
||||||
|
public class ItemRate<TItem, TRate>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构造一个新的物品与率
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item">物品</param>
|
||||||
|
/// <param name="rate">率</param>
|
||||||
|
public ItemRate(TItem item, TRate rate)
|
||||||
|
{
|
||||||
|
Item = item;
|
||||||
|
Rate = rate;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 物品
|
||||||
|
/// </summary>
|
||||||
|
public TItem Item { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 率
|
||||||
|
/// </summary>
|
||||||
|
public TRate Rate { get; set; }
|
||||||
|
}
|
||||||
@@ -9,17 +9,22 @@ namespace Snap.Hutao.Web.Hutao.Model;
|
|||||||
public class Overview
|
public class Overview
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 所有用户数量
|
/// 规划Id
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int TotalPlayerCount { get; set; }
|
public int ScheduleId { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当期提交深渊数据用户数量
|
/// 总记录数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int CollectedPlayerCount { get; set; }
|
public int RecordTotal { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当期满星用户数量
|
/// 总深渊计数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int FullStarPlayerCount { get; set; }
|
public int SpiralAbyssTotal { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 满星数
|
||||||
|
/// </summary>
|
||||||
|
public int SpiralAbyssFullStar { get; set; }
|
||||||
}
|
}
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 角色圣遗物套装
|
|
||||||
/// </summary>
|
|
||||||
public class AvatarReliquarySet
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的角色圣遗物套装
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="id">套装Id</param>
|
|
||||||
/// <param name="count">个数</param>
|
|
||||||
public AvatarReliquarySet(int id, int count)
|
|
||||||
{
|
|
||||||
Id = id;
|
|
||||||
Count = count;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的角色圣遗物套装
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="kvp">键值对</param>
|
|
||||||
public AvatarReliquarySet(KeyValuePair<int, int> kvp)
|
|
||||||
: this(kvp.Key, kvp.Value)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 套装Id
|
|
||||||
/// </summary>
|
|
||||||
public int Id { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 个数
|
|
||||||
/// </summary>
|
|
||||||
public int Count { get; }
|
|
||||||
}
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 角色武器
|
|
||||||
/// </summary>
|
|
||||||
public class AvatarWeapon
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的角色武器
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="id">武器Id</param>
|
|
||||||
/// <param name="level">武器等级</param>
|
|
||||||
/// <param name="affixLevel">精炼等级</param>
|
|
||||||
public AvatarWeapon(int id, int level, int affixLevel)
|
|
||||||
{
|
|
||||||
Id = id;
|
|
||||||
Level = level;
|
|
||||||
AffixLevel = affixLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 武器等级
|
|
||||||
/// </summary>
|
|
||||||
public int Id { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 武器等级
|
|
||||||
/// </summary>
|
|
||||||
public int Level { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 精炼
|
|
||||||
/// </summary>
|
|
||||||
public int AffixLevel { get; }
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 封装期望楼层与角色列表
|
|
||||||
/// </summary>
|
|
||||||
public class DesiredInfo
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的封装类
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="floor">楼层</param>
|
|
||||||
/// <param name="desiredAvatars">期望角色,按期望顺序排序</param>
|
|
||||||
public DesiredInfo(int floor, IEnumerable<string> desiredAvatars)
|
|
||||||
{
|
|
||||||
Floor = floor;
|
|
||||||
DesiredAvatars = desiredAvatars;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 层
|
|
||||||
/// </summary>
|
|
||||||
public int Floor { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 期望角色
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<string> DesiredAvatars { get; set; }
|
|
||||||
}
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 原神物品包装器
|
|
||||||
/// </summary>
|
|
||||||
public class GenshinItemWrapper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的原神物品包装器
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="avatars">角色</param>
|
|
||||||
/// <param name="weapons">武器</param>
|
|
||||||
/// <param name="reliquaries">圣遗物</param>
|
|
||||||
public GenshinItemWrapper(IEnumerable<Item> avatars, IEnumerable<Item> weapons, IEnumerable<Item> reliquaries)
|
|
||||||
{
|
|
||||||
Avatars = avatars;
|
|
||||||
Weapons = weapons;
|
|
||||||
Reliquaries = reliquaries;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 角色列表
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Item> Avatars { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 武器列表
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Item> Weapons { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 圣遗物列表
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Item> Reliquaries { get; }
|
|
||||||
}
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 带有层信息的间
|
|
||||||
/// </summary>
|
|
||||||
internal class IndexedLevel
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的带有层信息的间
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="floorIndex">层号</param>
|
|
||||||
/// <param name="level">间信息</param>
|
|
||||||
public IndexedLevel(int floorIndex, Level level)
|
|
||||||
{
|
|
||||||
FloorIndex = floorIndex;
|
|
||||||
Level = level;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 层号
|
|
||||||
/// </summary>
|
|
||||||
public int FloorIndex { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 层信息
|
|
||||||
/// </summary>
|
|
||||||
public Level Level { get; }
|
|
||||||
}
|
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
using Snap.Hutao.Extension;
|
|
||||||
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家角色
|
|
||||||
/// </summary>
|
|
||||||
public class PlayerAvatar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的玩家角色
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="avatar">角色</param>
|
|
||||||
internal PlayerAvatar(Character avatar)
|
|
||||||
{
|
|
||||||
Id = avatar.Id;
|
|
||||||
Level = avatar.Level;
|
|
||||||
ActivedConstellationNum = avatar.ActivedConstellationNum;
|
|
||||||
Weapon = new(avatar.Weapon.Id, avatar.Weapon.Level, avatar.Weapon.AffixLevel);
|
|
||||||
ReliquarySets = avatar.Reliquaries
|
|
||||||
.CountBy(relic => relic.ReliquarySet.Id)
|
|
||||||
.Select(kvp => new AvatarReliquarySet(kvp))
|
|
||||||
.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 角色Id
|
|
||||||
/// </summary>
|
|
||||||
public int Id { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 角色等级
|
|
||||||
/// </summary>
|
|
||||||
public int Level { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 命座
|
|
||||||
/// </summary>
|
|
||||||
public int ActivedConstellationNum { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 武器
|
|
||||||
/// </summary>
|
|
||||||
public AvatarWeapon Weapon { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 圣遗物套装
|
|
||||||
/// </summary>
|
|
||||||
public List<AvatarReliquarySet> ReliquarySets { get; }
|
|
||||||
}
|
|
||||||
@@ -1,95 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
|
|
||||||
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
|
||||||
using Snap.Hutao.Web.Response;
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家记录
|
|
||||||
/// 使用 <see cref="CreateAsync(string, List{Character}, SpiralAbyss)"/> 来构建一个实例
|
|
||||||
/// </summary>
|
|
||||||
public class PlayerRecord
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 防止从外部构造一个新的玩家记录
|
|
||||||
/// </summary>
|
|
||||||
private PlayerRecord()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// uid
|
|
||||||
/// </summary>
|
|
||||||
public string Uid { get; private set; } = default!;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家角色
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<PlayerAvatar> PlayerAvatars { get; private set; } = default!;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家深渊信息
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<PlayerSpiralAbyssLevel> PlayerSpiralAbyssesLevels { get; private set; } = default!;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 造成最多伤害
|
|
||||||
/// </summary>
|
|
||||||
public Damage? DamageMost { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 承受最多伤害
|
|
||||||
/// </summary>
|
|
||||||
public Damage? TakeDamageMost { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 建造玩家记录
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="uid">玩家的uid</param>
|
|
||||||
/// <param name="detailAvatars">角色详情信息</param>
|
|
||||||
/// <param name="spiralAbyss">深渊信息</param>
|
|
||||||
/// <returns>玩家记录</returns>
|
|
||||||
internal static PlayerRecord Create(string uid, List<Character> detailAvatars, SpiralAbyss spiralAbyss)
|
|
||||||
{
|
|
||||||
IEnumerable<PlayerAvatar> playerAvatars = detailAvatars
|
|
||||||
.Select(avatar => new PlayerAvatar(avatar));
|
|
||||||
|
|
||||||
IEnumerable<PlayerSpiralAbyssLevel> playerSpiralAbyssLevels = spiralAbyss.Floors
|
|
||||||
.SelectMany(f => f.Levels, (f, level) => new IndexedLevel(f.Index, level))
|
|
||||||
.Select(indexedLevel => new PlayerSpiralAbyssLevel(indexedLevel));
|
|
||||||
|
|
||||||
return new()
|
|
||||||
{
|
|
||||||
Uid = uid,
|
|
||||||
PlayerAvatars = playerAvatars,
|
|
||||||
PlayerSpiralAbyssesLevels = playerSpiralAbyssLevels,
|
|
||||||
DamageMost = GetDamage(spiralAbyss.DamageRank),
|
|
||||||
TakeDamageMost = GetDamage(spiralAbyss.TakeDamageRank),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 上传记录
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="hutaoClient">使用的客户端</param>
|
|
||||||
/// <param name="token">取消令牌</param>
|
|
||||||
/// <returns>上传结果</returns>
|
|
||||||
internal Task<Response<string>?> UploadAsync(HutaoClient hutaoClient, CancellationToken token = default)
|
|
||||||
{
|
|
||||||
return hutaoClient.UploadRecordAsync(this, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Damage? GetDamage(List<Rank> ranks)
|
|
||||||
{
|
|
||||||
if (ranks.Count > 0)
|
|
||||||
{
|
|
||||||
Rank rank = ranks[0];
|
|
||||||
return new Damage(rank.AvatarId, rank.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家深渊战斗间信息
|
|
||||||
/// </summary>
|
|
||||||
public class PlayerSpiralAbyssLevel
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 构造一个新的玩家深渊战斗间信息
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="indexedLevel">楼层</param>
|
|
||||||
internal PlayerSpiralAbyssLevel(IndexedLevel indexedLevel)
|
|
||||||
{
|
|
||||||
FloorIndex = indexedLevel.FloorIndex;
|
|
||||||
LevelIndex = indexedLevel.Level.Index;
|
|
||||||
Star = indexedLevel.Level.Star;
|
|
||||||
Battles = indexedLevel.Level.Battles
|
|
||||||
.Select(battle => new PlayerSpiralAbyssBattle(battle));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 层号
|
|
||||||
/// </summary>
|
|
||||||
public int FloorIndex { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 间号
|
|
||||||
/// </summary>
|
|
||||||
public int LevelIndex { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 星数
|
|
||||||
/// </summary>
|
|
||||||
public int Star { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 战斗列表 分上下半间
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<PlayerSpiralAbyssBattle> Battles { get; }
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色详情 角色
|
||||||
|
/// </summary>
|
||||||
|
public class SimpleAvatar
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构造一个新的角色详情 角色
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="character">角色</param>
|
||||||
|
public SimpleAvatar(Character character)
|
||||||
|
{
|
||||||
|
AvatarId = character.Id;
|
||||||
|
WeaponId = character.Weapon.Id;
|
||||||
|
ReliquarySetIds = character.Reliquaries.Select(r => r.ReliquarySet.Id);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色 Id
|
||||||
|
/// </summary>
|
||||||
|
public int AvatarId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 武器 Id
|
||||||
|
/// </summary>
|
||||||
|
public int WeaponId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 圣遗物套装Id
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<int> ReliquarySetIds { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 命座
|
||||||
|
/// </summary>
|
||||||
|
public int ActivedConstellationNumber { get; set; }
|
||||||
|
}
|
||||||
@@ -6,27 +6,27 @@ using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
|||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 玩家深渊某间的战斗信息
|
/// 上下半信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class PlayerSpiralAbyssBattle
|
public class SimpleBattle
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构造一个新的战斗信息
|
/// 构造一个新的战斗
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="battle">战斗</param>
|
/// <param name="battle">战斗</param>
|
||||||
internal PlayerSpiralAbyssBattle(Battle battle)
|
public SimpleBattle(Battle battle)
|
||||||
{
|
{
|
||||||
BattleIndex = battle.Index;
|
Index = battle.Index;
|
||||||
AvatarIds = battle.Avatars.Select(a => a.Id);
|
Avatars = battle.Avatars.Select(a => a.Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 战斗上下半间 0,1
|
/// 上下半遍号 1-2
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BattleIndex { get; }
|
public int Index { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 角色Id列表
|
/// 角色列表
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IEnumerable<int> AvatarIds { get; }
|
public IEnumerable<int> Avatars { get; set; } = default!;
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 层信息
|
||||||
|
/// </summary>
|
||||||
|
public class SimpleFloor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构造一个新的层信息
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="floor">层信息</param>
|
||||||
|
public SimpleFloor(Floor floor)
|
||||||
|
{
|
||||||
|
Index = floor.Index;
|
||||||
|
Star = floor.Star;
|
||||||
|
Levels = floor.Levels.Select(l => new SimpleLevel(l));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 层遍号 1-12|9-12
|
||||||
|
/// </summary>
|
||||||
|
public int Index { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 星数
|
||||||
|
/// </summary>
|
||||||
|
public int Star { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 间
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<SimpleLevel> Levels { get; set; } = default!;
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 间信息
|
||||||
|
/// </summary>
|
||||||
|
public class SimpleLevel
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构造一个新的间信息
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="level">间信息</param>
|
||||||
|
public SimpleLevel(Level level)
|
||||||
|
{
|
||||||
|
Index = level.Index;
|
||||||
|
Star = level.Star;
|
||||||
|
Battles = level.Battles.Select(b => new SimpleBattle(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 间遍号 1-3
|
||||||
|
/// </summary>
|
||||||
|
public int Index { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 星数
|
||||||
|
/// </summary>
|
||||||
|
public int Star { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 上下半信息
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<SimpleBattle> Battles { get; set; } = default!;
|
||||||
|
}
|
||||||
@@ -1,22 +1,23 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
// Licensed under the MIT license.
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 伤害信息
|
/// 数值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Damage
|
public class SimpleRank
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 构造一个新的伤害信息
|
/// 构造一个新的数值
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="avatarId">角色Id</param>
|
/// <param name="rank">排行</param>
|
||||||
/// <param name="value">值</param>
|
public SimpleRank(Rank rank)
|
||||||
public Damage(int avatarId, int value)
|
|
||||||
{
|
{
|
||||||
AvatarId = avatarId;
|
AvatarId = rank.AvatarId;
|
||||||
Value = value;
|
Value = rank.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.Avatar;
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 记录
|
||||||
|
/// </summary>
|
||||||
|
public class SimpleRecord
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构造一个新的记录
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="uid">uid</param>
|
||||||
|
/// <param name="characters">详细的角色信息</param>
|
||||||
|
/// <param name="spiralAbyss">深渊信息</param>
|
||||||
|
public SimpleRecord(string uid, List<Character> characters, SpiralAbyss spiralAbyss)
|
||||||
|
{
|
||||||
|
Uid = uid;
|
||||||
|
Identity = "Snap Hutao";
|
||||||
|
SpiralAbyss = new(spiralAbyss);
|
||||||
|
Avatars = characters.Select(a => new SimpleAvatar(a));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Uid
|
||||||
|
/// </summary>
|
||||||
|
public string Uid { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 上传者身份
|
||||||
|
/// </summary>
|
||||||
|
public string Identity { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 深境螺旋
|
||||||
|
/// </summary>
|
||||||
|
public SimpleSpiralAbyss SpiralAbyss { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<SimpleAvatar> Avatars { get; set; } = default!;
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) DGP Studio. All rights reserved.
|
||||||
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
|
using Snap.Hutao.Web.Hoyolab.Takumi.GameRecord.SpiralAbyss;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Web.Hutao.Model.Post;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 深渊数据
|
||||||
|
/// </summary>
|
||||||
|
public class SimpleSpiralAbyss
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 构造一个新的深渊信息
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="spiralAbyss">深渊信息</param>
|
||||||
|
public SimpleSpiralAbyss(SpiralAbyss spiralAbyss)
|
||||||
|
{
|
||||||
|
ScheduleId = spiralAbyss.ScheduleId;
|
||||||
|
Damage = new(spiralAbyss.DamageRank.Single());
|
||||||
|
TakeDamage = new(spiralAbyss.TakeDamageRank.Single());
|
||||||
|
Floors = spiralAbyss.Floors.Select(f => new SimpleFloor(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 计划Id
|
||||||
|
/// </summary>
|
||||||
|
public int ScheduleId { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 造成伤害
|
||||||
|
/// </summary>
|
||||||
|
public SimpleRank Damage { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 受到伤害
|
||||||
|
/// </summary>
|
||||||
|
public SimpleRank TakeDamage { get; set; } = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 层
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<SimpleFloor> Floors { get; set; } = default!;
|
||||||
|
}
|
||||||
@@ -4,27 +4,17 @@
|
|||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 排行信息
|
/// 排行包装
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class RankInfo
|
public class RankInfo
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 角色Id
|
/// 造成伤害
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int AvatarId { get; set; }
|
public ItemRate<int, double> Damage { get; set; } = default!;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 值
|
/// 受到伤害
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Value { get; set; }
|
public ItemRate<int, double> TakeDamage { get; set; } = default!;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 百分比
|
|
||||||
/// </summary>
|
|
||||||
public double Percent { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 总体百分比
|
|
||||||
/// </summary>
|
|
||||||
public double PercentTotal { get; set; }
|
|
||||||
}
|
}
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 排行包装
|
|
||||||
/// </summary>
|
|
||||||
public class RankInfoWrapper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 伤害
|
|
||||||
/// </summary>
|
|
||||||
public RankInfo? Damage { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 承受伤害
|
|
||||||
/// </summary>
|
|
||||||
public RankInfo? TakeDamage { get; set; }
|
|
||||||
}
|
|
||||||
@@ -2,19 +2,18 @@
|
|||||||
// Licensed under the MIT license.
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
namespace Snap.Hutao.Web.Hutao.Model;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 武器使用数据
|
/// 队伍出场次数
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class AvatarWeaponUsage
|
public class TeamAppearance
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 角色Id
|
/// 上半
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Avatar { get; set; }
|
public List<ItemRate<string, int>> Up { get; set; } = default!;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 武器比率
|
/// 下半
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public IEnumerable<Rate<int>> Weapons { get; set; } = default!;
|
public List<ItemRate<string, int>> Down { get; set; } = default!;
|
||||||
}
|
}
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 组队数据
|
|
||||||
/// </summary>
|
|
||||||
public class TeamCollocation
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 角色Id
|
|
||||||
/// </summary>
|
|
||||||
public int Avatar { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 角色搭配比率
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Rate<int>> Collocations { get; set; } = default!;
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 队伍上场率
|
|
||||||
/// 层间上场率
|
|
||||||
/// </summary>
|
|
||||||
public record TeamCombination
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 带有层的间
|
|
||||||
/// </summary>
|
|
||||||
public LevelInfo Level { get; set; } = null!;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 队伍
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Rate<Team>> Teams { get; set; } = null!;
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
// Copyright (c) DGP Studio. All rights reserved.
|
|
||||||
// Licensed under the MIT license.
|
|
||||||
|
|
||||||
namespace Snap.Hutao.Web.Hutao.Model;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 队伍上场率2
|
|
||||||
/// 层上场率
|
|
||||||
/// </summary>
|
|
||||||
public record TeamCombination2
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 带有层的间
|
|
||||||
/// </summary>
|
|
||||||
public int Floor { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 队伍
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<Rate<Team>> Teams { get; set; } = null!;
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user