mirror of
https://jihulab.com/DGP-Studio/Snap.Hutao.git
synced 2025-11-19 21:02:53 +08:00
Merge branch 'main' of https://github.com/Xhichn/Snap.Hutao
This commit is contained in:
11
.github/dependabot.yml
vendored
Normal file
11
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
# To get started with Dependabot version updates, you'll need to specify which
|
||||
# package ecosystems to update and where the package manifests are located.
|
||||
# Please see the documentation for all configuration options:
|
||||
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
|
||||
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "nuget" # See documentation for possible values
|
||||
directory: "/" # Location of package manifests
|
||||
schedule:
|
||||
interval: "weekly"
|
||||
@@ -306,7 +306,7 @@ internal sealed class GameService : IGameService
|
||||
game.Start();
|
||||
if (isElevated && launchOptions.MultipleInstances)
|
||||
{
|
||||
await ProcessInterop.DisableProtectionAsync(gamePath).ConfigureAwait(false);
|
||||
await ProcessInterop.DisableProtectionAsync(game, gamePath).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (isElevated && launchOptions.UnlockFps)
|
||||
|
||||
@@ -6,6 +6,7 @@ using Snap.Hutao.Core.IO;
|
||||
using Snap.Hutao.Service.Game.Unlocker;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Snap.Hutao.Service.Game;
|
||||
|
||||
@@ -65,19 +66,23 @@ internal static class ProcessInterop
|
||||
/// <summary>
|
||||
/// 尝试禁用mhypbase
|
||||
/// </summary>
|
||||
/// <param name="game">游戏进程</param>
|
||||
/// <param name="gamePath">游戏路径</param>
|
||||
/// <returns>是否禁用成功</returns>
|
||||
public static async Task<bool> DisableProtectionAsync(string gamePath)
|
||||
public static async Task<bool> DisableProtectionAsync(Process game, string gamePath)
|
||||
{
|
||||
string? gameFolder = Path.GetDirectoryName(gamePath);
|
||||
if (!string.IsNullOrEmpty(gameFolder))
|
||||
{
|
||||
string mhypbaseDll = Path.Combine(gameFolder, "mhypbase.dll");
|
||||
string mhypbaseDllBackup = Path.Combine(gameFolder, "mhypbase.dll.backup");
|
||||
|
||||
File.Move(mhypbaseDll, mhypbaseDllBackup, true);
|
||||
await Task.Delay(TimeSpan.FromSeconds(12)).ConfigureAwait(false);
|
||||
File.Move(mhypbaseDllBackup, mhypbaseDll, true);
|
||||
string pbasePath = Path.Combine(gameFolder, "mhypbase.dll");
|
||||
SafeHandle handle = File.OpenHandle(pbasePath, share: FileShare.None);
|
||||
while (true) {
|
||||
if (game.MainWindowHandle != nint.Zero) {
|
||||
handle.Close();
|
||||
break;
|
||||
}
|
||||
await Task.Delay(100).ConfigureAwait(false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user