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bump packages
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@@ -38,12 +38,10 @@ internal sealed class IslandGameFpsUnlocker : GameFpsUnlocker
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while (await timer.WaitForNextTickAsync(token).ConfigureAwait(false))
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{
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context.Logger.LogInformation("context.GameProcess.HasExited: {Value}", context.GameProcess.HasExited);
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context.Logger.LogInformation("context.FpsAddress: {Value}", context.FpsAddress);
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if (!context.GameProcess.HasExited && context.FpsAddress != 0U)
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{
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IslandState state = UpdateIslandEnvironment(handle, context, launchOptions);
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context.Logger.LogDebug("Island Environment State: {State}", state);
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context.Report();
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}
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else
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@@ -338,7 +338,7 @@
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Snap.Hutao.Elevated.Launcher.Runtime" Version="1.1.2">
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<PackageReference Include="Snap.Hutao.Elevated.Launcher.Runtime" Version="1.2.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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@@ -346,7 +346,7 @@
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Snap.Hutao.UnlockerIsland" Version="1.0.1">
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<PackageReference Include="Snap.Hutao.UnlockerIsland" Version="1.0.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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