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https://jihulab.com/DGP-Studio/Snap.Hutao.git
synced 2025-11-19 21:02:53 +08:00
fix avatar property
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@@ -28,10 +28,10 @@ internal static class SummaryAvatarProperties
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AvatarProperty hpProp = ToAvatarProperty(FightProperty.FIGHT_PROP_BASE_HP, fightPropMap);
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AvatarProperty atkProp = ToAvatarProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, fightPropMap);
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AvatarProperty defProp = ToAvatarProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, fightPropMap);
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AvatarProperty emProp = ToAvatarProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, fightPropMap);
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AvatarProperty critRateProp = ToAvatarProperty(FightProperty.FIGHT_PROP_CRITICAL, fightPropMap);
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AvatarProperty critDMGProp = ToAvatarProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, fightPropMap);
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AvatarProperty chargeEffProp = ToAvatarProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, fightPropMap);
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AvatarProperty emProp = FightPropertyFormat.ToAvatarProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, fightPropMap);
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AvatarProperty critRateProp = FightPropertyFormat.ToAvatarProperty(FightProperty.FIGHT_PROP_CRITICAL, fightPropMap);
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AvatarProperty critDMGProp = FightPropertyFormat.ToAvatarProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, fightPropMap);
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AvatarProperty chargeEffProp = FightPropertyFormat.ToAvatarProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, fightPropMap);
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List<AvatarProperty> properties = new(9) { hpProp, atkProp, defProp, emProp, critRateProp, critDMGProp, chargeEffProp };
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@@ -57,7 +57,7 @@ internal static class SummaryAvatarProperties
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return properties;
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}
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private static AvatarProperty ToAvatarProperty(FightProperty baseProp, Dictionary<FightProperty, float> fightPropMap)
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private static unsafe AvatarProperty ToAvatarProperty(FightProperty baseProp, Dictionary<FightProperty, float> fightPropMap)
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{
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// 1 2 3 2000
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// 4 5 6 2001
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@@ -67,7 +67,9 @@ internal static class SummaryAvatarProperties
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float hpPercent = fightPropMap.GetValueOrDefault(baseProp + 2);
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float hpAdd = hp + (baseHp * hpPercent);
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return FightPropertyFormat.ToAvatarProperty(baseProp + 1999, baseHp, hpAdd);
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int basePropValue = *(int*)&baseProp;
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basePropValue = ((basePropValue + 2) / 3) + 1999;
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return FightPropertyFormat.ToAvatarProperty(*(FightProperty*)&basePropValue, baseHp, hpAdd);
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}
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private static bool TryGetBonusFightProperty(Dictionary<FightProperty, float> fightPropMap, out FightProperty value)
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