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import{_ as a,X as e,Y as i,a1 as r}from"./framework-3fad1c41.js";const l={},n=r('<h1 id="祈愿系统与导出原理" tabindex="-1"><a class="header-anchor" href="#祈愿系统与导出原理" aria-hidden="true">#</a> 祈愿系统与导出原理</h1><blockquote><p>Gacha System and Principal</p></blockquote><p>胡桃的祈愿系统相较 Snap Genshin 进行了整体架构上的重新设计。</p><p>本文将解释原神的祈愿记录机制和胡桃工具箱中祈愿导出功能的技术原理。</p><h2 id="祈愿的获取" tabindex="-1"><a class="header-anchor" href="#祈愿的获取" aria-hidden="true">#</a> 祈愿的获取</h2><p>获取祈愿记录需要请求米哈游的API</p><p>关于此API, 有下列几个注意点</p><ul><li>通过米哈游服务器的API只能查询到过去6个月内的祈愿记录 <ul><li>这也是原神客户端中祈愿记录的来源</li></ul></li><li>API存在请求速率限制过快的请求会导致后续的请求失败无法正常获取数据</li></ul><p>为了请求此API我们需要四个关键参数</p><ul><li>目前有下列几种方法可以获取这些参数 <ul><li>遍历 Unity 的日志文件查找用户打开的祈愿记录URL</li><li>代理本机流量筛选祈愿记录URL</li><li>查找 CefBrowser 的浏览器缓存找到祈愿记录URL</li><li>对于包含了Stoken的Cookie调用genAuthKey API,获取参数</li><li>高级用户手动输入相关URL</li></ul></li></ul><p>在请求API后可以获取到零散的祈愿记录在对其进行拼接后即可获得一份完整的祈愿记录列表</p><h2 id="祈愿的存储" tabindex="-1"><a class="header-anchor" href="#祈愿的存储" aria-hidden="true">#</a> 祈愿的存储</h2><p>获得完整的祈愿记录列表后即可将其简单的序列化入本地数据库内,在需要时可从数据库中反序列化出来呈现给用户。</p><p>后续的对服务器的请求只需要对比数据库中的数据请求新增的部分即可。</p><p>这样,用户即可长期地保存帐号的完整祈愿记录</p><h2 id="uigf格式" tabindex="-1"><a class="header-anchor" href="#uigf格式" aria-hidden="true">#</a> UIGF格式</h2><blockquote><p>统一可交换祈愿记录标准</p><p>Uniformed Interchangeable GachaLog Format standard</p></blockquote><p>UIGF 是由我们联合其他祈愿记录应用倡导、推出并<strong>持久维护</strong>的一个统一的祈愿记录数据交换标准</p><p>标准化的数据格式将允许用户将祈愿记录在不同的转移数据,以使用到不同原神工具中各自的特色功能</p><h3 id="祈愿的导入" tabindex="-1"><a class="header-anchor" href="#祈愿的导入" aria-hidden="true">#</a> 祈愿的导入</h3><p>在使用 UIGF 数据格式的前提下,可以导入曾在其他应用中储存的数据</p><p>胡桃在处理导入时会对比本地储存中存在的最早的索引ID并仅导入较老的数据</p><p>(因为始终可以从米哈游的服务器获取较新的数据,这种原始数据有更高的精确度)</p><h3 id="祈愿的导出" tabindex="-1"><a class="header-anchor" href="#祈愿的导出" aria-hidden="true">#</a> 祈愿的导出</h3><p><s>尚未实现,正在设计</s> 已实装</p>',25),t=[n];function h(p,d){return e(),i("div",null,t)}const o=a(l,[["render",h],["__file","Gacha-system-and-export-principal.html.vue"]]);export{o as default};

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import{ae as a,H as e,I as i,af as r}from"./framework-4cdd1fd0.js";const l={},n=r('<h1 id="祈愿系统与导出原理" tabindex="-1"><a class="header-anchor" href="#祈愿系统与导出原理" aria-hidden="true">#</a> 祈愿系统与导出原理</h1><blockquote><p>Gacha System and Principal</p></blockquote><p>胡桃的祈愿系统相较 Snap Genshin 进行了整体架构上的重新设计。</p><p>本文将解释原神的祈愿记录机制和胡桃工具箱中祈愿导出功能的技术原理。</p><h2 id="祈愿的获取" tabindex="-1"><a class="header-anchor" href="#祈愿的获取" aria-hidden="true">#</a> 祈愿的获取</h2><p>获取祈愿记录需要请求米哈游的API</p><p>关于此API, 有下列几个注意点</p><ul><li>通过米哈游服务器的API只能查询到过去6个月内的祈愿记录 <ul><li>这也是原神客户端中祈愿记录的来源</li></ul></li><li>API存在请求速率限制过快的请求会导致后续的请求失败无法正常获取数据</li></ul><p>为了请求此API我们需要四个关键参数</p><ul><li>目前有下列几种方法可以获取这些参数 <ul><li>遍历 Unity 的日志文件查找用户打开的祈愿记录URL</li><li>代理本机流量筛选祈愿记录URL</li><li>查找 CefBrowser 的浏览器缓存找到祈愿记录URL</li><li>对于包含了Stoken的Cookie调用genAuthKey API,获取参数</li><li>高级用户手动输入相关URL</li></ul></li></ul><p>在请求API后可以获取到零散的祈愿记录在对其进行拼接后即可获得一份完整的祈愿记录列表</p><h2 id="祈愿的存储" tabindex="-1"><a class="header-anchor" href="#祈愿的存储" aria-hidden="true">#</a> 祈愿的存储</h2><p>获得完整的祈愿记录列表后即可将其简单的序列化入本地数据库内,在需要时可从数据库中反序列化出来呈现给用户。</p><p>后续的对服务器的请求只需要对比数据库中的数据请求新增的部分即可。</p><p>这样,用户即可长期地保存帐号的完整祈愿记录</p><h2 id="uigf格式" tabindex="-1"><a class="header-anchor" href="#uigf格式" aria-hidden="true">#</a> UIGF格式</h2><blockquote><p>统一可交换祈愿记录标准</p><p>Uniformed Interchangeable GachaLog Format standard</p></blockquote><p>UIGF 是由我们联合其他祈愿记录应用倡导、推出并<strong>持久维护</strong>的一个统一的祈愿记录数据交换标准</p><p>标准化的数据格式将允许用户将祈愿记录在不同的转移数据,以使用到不同原神工具中各自的特色功能</p><h3 id="祈愿的导入" tabindex="-1"><a class="header-anchor" href="#祈愿的导入" aria-hidden="true">#</a> 祈愿的导入</h3><p>在使用 UIGF 数据格式的前提下,可以导入曾在其他应用中储存的数据</p><p>胡桃在处理导入时会对比本地储存中存在的最早的索引ID并仅导入较老的数据</p><p>(因为始终可以从米哈游的服务器获取较新的数据,这种原始数据有更高的精确度)</p><h3 id="祈愿的导出" tabindex="-1"><a class="header-anchor" href="#祈愿的导出" aria-hidden="true">#</a> 祈愿的导出</h3><p><s>尚未实现,正在设计</s> 已实装</p>',25),t=[n];function h(p,d){return e(),i("div",null,t)}const o=a(l,[["render",h],["__file","Gacha-system-and-export-principal.html.vue"]]);export{o as default};

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import{_ as a,X as e,Y as i,a1 as r}from"./framework-3fad1c41.js";const l={},n=r('<h1 id="祈愿系统与导出原理" tabindex="-1"><a class="header-anchor" href="#祈愿系统与导出原理" aria-hidden="true">#</a> 祈愿系统与导出原理</h1><blockquote><p>Gacha System and Principal</p></blockquote><p>胡桃的祈愿系统相较 Snap Genshin 进行了整体架构上的重新设计。</p><p>本文将解释原神的祈愿记录机制和胡桃工具箱中祈愿导出功能的技术原理。</p><h2 id="祈愿的获取" tabindex="-1"><a class="header-anchor" href="#祈愿的获取" aria-hidden="true">#</a> 祈愿的获取</h2><p>获取祈愿记录需要请求米哈游的API</p><p>关于此API, 有下列几个注意点</p><ul><li>通过米哈游服务器的API只能查询到过去6个月内的祈愿记录 <ul><li>这也是原神客户端中祈愿记录的来源</li></ul></li><li>API存在请求速率限制过快的请求会导致后续的请求失败无法正常获取数据</li></ul><p>为了请求此API我们需要四个关键参数</p><ul><li>目前有下列几种方法可以获取这些参数 <ul><li>遍历 Unity 的日志文件查找用户打开的祈愿记录URL</li><li>代理本机流量筛选祈愿记录URL</li><li>查找 CefBrowser 的浏览器缓存找到祈愿记录URL</li><li>对于包含了Stoken的Cookie调用genAuthKey API,获取参数</li><li>高级用户手动输入相关URL</li></ul></li></ul><p>在请求API后可以获取到零散的祈愿记录在对其进行拼接后即可获得一份完整的祈愿记录列表</p><h2 id="祈愿的存储" tabindex="-1"><a class="header-anchor" href="#祈愿的存储" aria-hidden="true">#</a> 祈愿的存储</h2><p>获得完整的祈愿记录列表后即可将其简单的序列化入本地数据库内,在需要时可从数据库中反序列化出来呈现给用户。</p><p>后续的对服务器的请求只需要对比数据库中的数据请求新增的部分即可。</p><p>这样,用户即可长期地保存帐号的完整祈愿记录</p><h2 id="uigf格式" tabindex="-1"><a class="header-anchor" href="#uigf格式" aria-hidden="true">#</a> UIGF格式</h2><blockquote><p>统一可交换祈愿记录标准</p><p>Uniformed Interchangeable GachaLog Format standard</p></blockquote><p>UIGF 是由我们联合其他祈愿记录应用倡导、推出并<strong>持久维护</strong>的一个统一的祈愿记录数据交换标准</p><p>标准化的数据格式将允许用户将祈愿记录在不同的转移数据,以使用到不同原神工具中各自的特色功能</p><h3 id="祈愿的导入" tabindex="-1"><a class="header-anchor" href="#祈愿的导入" aria-hidden="true">#</a> 祈愿的导入</h3><p>在使用 UIGF 数据格式的前提下,可以导入曾在其他应用中储存的数据</p><p>胡桃在处理导入时会对比本地储存中存在的最早的索引ID并仅导入较老的数据</p><p>(因为始终可以从米哈游的服务器获取较新的数据,这种原始数据有更高的精确度)</p><h3 id="祈愿的导出" tabindex="-1"><a class="header-anchor" href="#祈愿的导出" aria-hidden="true">#</a> 祈愿的导出</h3><p><s>尚未实现,正在设计</s> 已实装</p>',25),t=[n];function h(p,d){return e(),i("div",null,t)}const o=a(l,[["render",h],["__file","Gacha-system-and-export-principal.md.html.vue"]]);export{o as default};

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import{_ as a,X as e,Y as i,a1 as r}from"./framework-3fad1c41.js";const l={},n=r('<h1 id="祈愿系统与导出原理" tabindex="-1"><a class="header-anchor" href="#祈愿系统与导出原理" aria-hidden="true">#</a> 祈愿系统与导出原理</h1><blockquote><p>Gacha System and Principal</p></blockquote><p>胡桃的祈愿系统相较 Snap Genshin 进行了整体架构上的重新设计。</p><p>本文将解释原神的祈愿记录机制和胡桃工具箱中祈愿导出功能的技术原理。</p><h2 id="祈愿的获取" tabindex="-1"><a class="header-anchor" href="#祈愿的获取" aria-hidden="true">#</a> 祈愿的获取</h2><p>获取祈愿记录需要请求米哈游的API</p><p>关于此API, 有下列几个注意点</p><ul><li>通过米哈游服务器的API只能查询到过去6个月内的祈愿记录 <ul><li>这也是原神客户端中祈愿记录的来源</li></ul></li><li>API存在请求速率限制过快的请求会导致后续的请求失败无法正常获取数据</li></ul><p>为了请求此API我们需要四个关键参数</p><ul><li>目前有下列几种方法可以获取这些参数 <ul><li>遍历 Unity 的日志文件查找用户打开的祈愿记录URL</li><li>代理本机流量筛选祈愿记录URL</li><li>查找 CefBrowser 的浏览器缓存找到祈愿记录URL</li><li>对于包含了Stoken的Cookie调用genAuthKey API,获取参数</li><li>高级用户手动输入相关URL</li></ul></li></ul><p>在请求API后可以获取到零散的祈愿记录在对其进行拼接后即可获得一份完整的祈愿记录列表</p><h2 id="祈愿的存储" tabindex="-1"><a class="header-anchor" href="#祈愿的存储" aria-hidden="true">#</a> 祈愿的存储</h2><p>获得完整的祈愿记录列表后即可将其简单的序列化入本地数据库内,在需要时可从数据库中反序列化出来呈现给用户。</p><p>后续的对服务器的请求只需要对比数据库中的数据请求新增的部分即可。</p><p>这样,用户即可长期地保存帐号的完整祈愿记录</p><h2 id="uigf格式" tabindex="-1"><a class="header-anchor" href="#uigf格式" aria-hidden="true">#</a> UIGF格式</h2><blockquote><p>统一可交换祈愿记录标准</p><p>Uniformed Interchangeable GachaLog Format standard</p></blockquote><p>UIGF 是由我们联合其他祈愿记录应用倡导、推出并<strong>持久维护</strong>的一个统一的祈愿记录数据交换标准</p><p>标准化的数据格式将允许用户将祈愿记录在不同的转移数据,以使用到不同原神工具中各自的特色功能</p><h3 id="祈愿的导入" tabindex="-1"><a class="header-anchor" href="#祈愿的导入" aria-hidden="true">#</a> 祈愿的导入</h3><p>在使用 UIGF 数据格式的前提下,可以导入曾在其他应用中储存的数据</p><p>胡桃在处理导入时会对比本地储存中存在的最早的索引ID并仅导入较老的数据</p><p>(因为始终可以从米哈游的服务器获取较新的数据,这种原始数据有更高的精确度)</p><h3 id="祈愿的导出" tabindex="-1"><a class="header-anchor" href="#祈愿的导出" aria-hidden="true">#</a> 祈愿的导出</h3><p><s>尚未实现,正在设计</s> 已实装</p>',25),t=[n];function h(p,d){return e(),i("div",null,t)}const o=a(l,[["render",h],["__file","Gacha-system-and-export-principal.md.html.vue"]]);export{o as default};

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import{ae as a,H as e,I as i,af as r}from"./framework-4cdd1fd0.js";const l={},n=r('<h1 id="祈愿系统与导出原理" tabindex="-1"><a class="header-anchor" href="#祈愿系统与导出原理" aria-hidden="true">#</a> 祈愿系统与导出原理</h1><blockquote><p>Gacha System and Principal</p></blockquote><p>胡桃的祈愿系统相较 Snap Genshin 进行了整体架构上的重新设计。</p><p>本文将解释原神的祈愿记录机制和胡桃工具箱中祈愿导出功能的技术原理。</p><h2 id="祈愿的获取" tabindex="-1"><a class="header-anchor" href="#祈愿的获取" aria-hidden="true">#</a> 祈愿的获取</h2><p>获取祈愿记录需要请求米哈游的API</p><p>关于此API, 有下列几个注意点</p><ul><li>通过米哈游服务器的API只能查询到过去6个月内的祈愿记录 <ul><li>这也是原神客户端中祈愿记录的来源</li></ul></li><li>API存在请求速率限制过快的请求会导致后续的请求失败无法正常获取数据</li></ul><p>为了请求此API我们需要四个关键参数</p><ul><li>目前有下列几种方法可以获取这些参数 <ul><li>遍历 Unity 的日志文件查找用户打开的祈愿记录URL</li><li>代理本机流量筛选祈愿记录URL</li><li>查找 CefBrowser 的浏览器缓存找到祈愿记录URL</li><li>对于包含了Stoken的Cookie调用genAuthKey API,获取参数</li><li>高级用户手动输入相关URL</li></ul></li></ul><p>在请求API后可以获取到零散的祈愿记录在对其进行拼接后即可获得一份完整的祈愿记录列表</p><h2 id="祈愿的存储" tabindex="-1"><a class="header-anchor" href="#祈愿的存储" aria-hidden="true">#</a> 祈愿的存储</h2><p>获得完整的祈愿记录列表后即可将其简单的序列化入本地数据库内,在需要时可从数据库中反序列化出来呈现给用户。</p><p>后续的对服务器的请求只需要对比数据库中的数据请求新增的部分即可。</p><p>这样,用户即可长期地保存帐号的完整祈愿记录</p><h2 id="uigf格式" tabindex="-1"><a class="header-anchor" href="#uigf格式" aria-hidden="true">#</a> UIGF格式</h2><blockquote><p>统一可交换祈愿记录标准</p><p>Uniformed Interchangeable GachaLog Format standard</p></blockquote><p>UIGF 是由我们联合其他祈愿记录应用倡导、推出并<strong>持久维护</strong>的一个统一的祈愿记录数据交换标准</p><p>标准化的数据格式将允许用户将祈愿记录在不同的转移数据,以使用到不同原神工具中各自的特色功能</p><h3 id="祈愿的导入" tabindex="-1"><a class="header-anchor" href="#祈愿的导入" aria-hidden="true">#</a> 祈愿的导入</h3><p>在使用 UIGF 数据格式的前提下,可以导入曾在其他应用中储存的数据</p><p>胡桃在处理导入时会对比本地储存中存在的最早的索引ID并仅导入较老的数据</p><p>(因为始终可以从米哈游的服务器获取较新的数据,这种原始数据有更高的精确度)</p><h3 id="祈愿的导出" tabindex="-1"><a class="header-anchor" href="#祈愿的导出" aria-hidden="true">#</a> 祈愿的导出</h3><p><s>尚未实现,正在设计</s> 已实装</p>',25),t=[n];function h(p,d){return e(),i("div",null,t)}const o=a(l,[["render",h],["__file","Gacha-system-and-export-principal.md.html.vue"]]);export{o as default};

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import{ae as a,H as e,I as i,af as r}from"./framework-4cdd1fd0.js";const l={},n=r('<h1 id="祈愿系统与导出原理" tabindex="-1"><a class="header-anchor" href="#祈愿系统与导出原理" aria-hidden="true">#</a> 祈愿系统与导出原理</h1><blockquote><p>Gacha System and Principal</p></blockquote><p>胡桃的祈愿系统相较 Snap Genshin 进行了整体架构上的重新设计。</p><p>本文将解释原神的祈愿记录机制和胡桃工具箱中祈愿导出功能的技术原理。</p><h2 id="祈愿的获取" tabindex="-1"><a class="header-anchor" href="#祈愿的获取" aria-hidden="true">#</a> 祈愿的获取</h2><p>获取祈愿记录需要请求米哈游的API</p><p>关于此API, 有下列几个注意点</p><ul><li>通过米哈游服务器的API只能查询到过去6个月内的祈愿记录 <ul><li>这也是原神客户端中祈愿记录的来源</li></ul></li><li>API存在请求速率限制过快的请求会导致后续的请求失败无法正常获取数据</li></ul><p>为了请求此API我们需要四个关键参数</p><ul><li>目前有下列几种方法可以获取这些参数 <ul><li>遍历 Unity 的日志文件查找用户打开的祈愿记录URL</li><li>代理本机流量筛选祈愿记录URL</li><li>查找 CefBrowser 的浏览器缓存找到祈愿记录URL</li><li>对于包含了Stoken的Cookie调用genAuthKey API,获取参数</li><li>高级用户手动输入相关URL</li></ul></li></ul><p>在请求API后可以获取到零散的祈愿记录在对其进行拼接后即可获得一份完整的祈愿记录列表</p><h2 id="祈愿的存储" tabindex="-1"><a class="header-anchor" href="#祈愿的存储" aria-hidden="true">#</a> 祈愿的存储</h2><p>获得完整的祈愿记录列表后即可将其简单的序列化入本地数据库内,在需要时可从数据库中反序列化出来呈现给用户。</p><p>后续的对服务器的请求只需要对比数据库中的数据请求新增的部分即可。</p><p>这样,用户即可长期地保存帐号的完整祈愿记录</p><h2 id="uigf格式" tabindex="-1"><a class="header-anchor" href="#uigf格式" aria-hidden="true">#</a> UIGF格式</h2><blockquote><p>统一可交换祈愿记录标准</p><p>Uniformed Interchangeable GachaLog Format standard</p></blockquote><p>UIGF 是由我们联合其他祈愿记录应用倡导、推出并<strong>持久维护</strong>的一个统一的祈愿记录数据交换标准</p><p>标准化的数据格式将允许用户将祈愿记录在不同的转移数据,以使用到不同原神工具中各自的特色功能</p><h3 id="祈愿的导入" tabindex="-1"><a class="header-anchor" href="#祈愿的导入" aria-hidden="true">#</a> 祈愿的导入</h3><p>在使用 UIGF 数据格式的前提下,可以导入曾在其他应用中储存的数据</p><p>胡桃在处理导入时会对比本地储存中存在的最早的索引ID并仅导入较老的数据</p><p>(因为始终可以从米哈游的服务器获取较新的数据,这种原始数据有更高的精确度)</p><h3 id="祈愿的导出" tabindex="-1"><a class="header-anchor" href="#祈愿的导出" aria-hidden="true">#</a> 祈愿的导出</h3><p><s>尚未实现,正在设计</s> 已实装</p>',25),t=[n];function h(p,d){return e(),i("div",null,t)}const o=a(l,[["render",h],["__file","Gacha-system-and-export-principal.md.html.vue"]]);export{o as default};

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import{ae as a,H as t,I as r,F as l,V as i,O as o,ag as n,af as c,Y as u}from"./framework-4cdd1fd0.js";const s={},d=c('<h1 id="角色资料" tabindex="-1"><a class="header-anchor" href="#角色资料" aria-hidden="true">#</a> 角色资料</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN017m1hd11g6dtvZP5UA_!!1797064093.png" alt="characters-wiki" loading="lazy"></p><p>角色资料是胡桃工具箱中内置的用于查询各个角色的基础信息、天赋数值、命之座、培养材料等数据的 wiki</p><h2 id="已包含的数据" tabindex="-1"><a class="header-anchor" href="#已包含的数据" aria-hidden="true">#</a> 已包含的数据</h2><ul><li>角色列表 <ul><li>使用列表左上角的按钮,可切换列表显示的方式:即&quot;缩略图与名称&quot;或&quot;仅缩略图&quot;</li><li>单击列表中的缩略图或名称,即可跳转到相应的介绍页面</li></ul></li><li>数据内容 <ul><li>角色基本信息 <ul><li>介绍</li><li>各等级下的数值</li><li>属性</li></ul></li></ul></li><li>天赋 <ul><li>基本介绍</li><li>可切换至对应等级天赋的各项数值</li></ul></li><li>命之座</li><li>根据&quot;胡桃数据库&quot;的统计信息而展示的<strong>角色队伍搭配、武器搭配以及圣遗物搭配</strong>的相关推荐</li><li>其他信息 <ul><li>角色立绘</li><li>特色料理</li><li>衣装信息</li><li>角色资料</li><li>角色故事</li></ul></li></ul><h2 id="添加至养成计划" tabindex="-1"><a class="header-anchor" href="#添加至养成计划" aria-hidden="true">#</a> 添加至养成计划</h2>',6),h=l("code",null,"养成计算",-1),_=l("li",null,"该养成计划将默认从角色1级开始培养",-1);function m(f,p){const e=u("RouterLink");return t(),r("div",null,[d,l("ul",null,[l("li",null,[i("在角色资料页面,你可以在选定角色后,点击右上角的"),h,i("按钮来将该角色添加至你的养成计划中 "),l("ul",null,[_,l("li",null,[i("如果你需要基于当前已有的角色创建养成计划,可以使用"),o(e,{to:"/features/character-data.html"},{default:n(()=>[i("我的角色")]),_:1}),i("功能")])])])])])}const x=a(s,[["render",m],["__file","character-wiki.html.vue"]]);export{x as default};

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import{_ as a,X as t,Y as r,Z as l,$ as i,a0 as o,a2 as n,a1 as c,C as u}from"./framework-3fad1c41.js";const s={},d=c('<h1 id="角色资料" tabindex="-1"><a class="header-anchor" href="#角色资料" aria-hidden="true">#</a> 角色资料</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN017m1hd11g6dtvZP5UA_!!1797064093.png" alt="characters-wiki" loading="lazy"></p><p>角色资料是胡桃工具箱中内置的用于查询各个角色的基础信息、天赋数值、命之座、培养材料等数据的 wiki</p><h2 id="已包含的数据" tabindex="-1"><a class="header-anchor" href="#已包含的数据" aria-hidden="true">#</a> 已包含的数据</h2><ul><li>角色列表 <ul><li>使用列表左上角的按钮,可切换列表显示的方式:即&quot;缩略图与名称&quot;或&quot;仅缩略图&quot;</li><li>单击列表中的缩略图或名称,即可跳转到相应的介绍页面</li></ul></li><li>数据内容 <ul><li>角色基本信息 <ul><li>介绍</li><li>各等级下的数值</li><li>属性</li></ul></li></ul></li><li>天赋 <ul><li>基本介绍</li><li>可切换至对应等级天赋的各项数值</li></ul></li><li>命之座</li><li>根据&quot;胡桃数据库&quot;的统计信息而展示的<strong>角色队伍搭配、武器搭配以及圣遗物搭配</strong>的相关推荐</li><li>其他信息 <ul><li>角色立绘</li><li>特色料理</li><li>衣装信息</li><li>角色资料</li><li>角色故事</li></ul></li></ul><h2 id="添加至养成计划" tabindex="-1"><a class="header-anchor" href="#添加至养成计划" aria-hidden="true">#</a> 添加至养成计划</h2>',6),h=l("code",null,"养成计算",-1),_=l("li",null,"该养成计划将默认从角色1级开始培养",-1);function m(f,p){const e=u("RouterLink");return t(),r("div",null,[d,l("ul",null,[l("li",null,[i("在角色资料页面,你可以在选定角色后,点击右上角的"),h,i("按钮来将该角色添加至你的养成计划中 "),l("ul",null,[_,l("li",null,[i("如果你需要基于当前已有的角色创建养成计划,可以使用"),o(e,{to:"/en/features/character-data.html"},{default:n(()=>[i("我的角色")]),_:1}),i("功能")])])])])])}const g=a(s,[["render",m],["__file","character-wiki.md.html.vue"]]);export{g as default};
import{ae as a,H as t,I as r,F as l,V as i,O as o,ag as n,af as c,Y as u}from"./framework-4cdd1fd0.js";const s={},d=c('<h1 id="角色资料" tabindex="-1"><a class="header-anchor" href="#角色资料" aria-hidden="true">#</a> 角色资料</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN017m1hd11g6dtvZP5UA_!!1797064093.png" alt="characters-wiki" loading="lazy"></p><p>角色资料是胡桃工具箱中内置的用于查询各个角色的基础信息、天赋数值、命之座、培养材料等数据的 wiki</p><h2 id="已包含的数据" tabindex="-1"><a class="header-anchor" href="#已包含的数据" aria-hidden="true">#</a> 已包含的数据</h2><ul><li>角色列表 <ul><li>使用列表左上角的按钮,可切换列表显示的方式:即&quot;缩略图与名称&quot;或&quot;仅缩略图&quot;</li><li>单击列表中的缩略图或名称,即可跳转到相应的介绍页面</li></ul></li><li>数据内容 <ul><li>角色基本信息 <ul><li>介绍</li><li>各等级下的数值</li><li>属性</li></ul></li></ul></li><li>天赋 <ul><li>基本介绍</li><li>可切换至对应等级天赋的各项数值</li></ul></li><li>命之座</li><li>根据&quot;胡桃数据库&quot;的统计信息而展示的<strong>角色队伍搭配、武器搭配以及圣遗物搭配</strong>的相关推荐</li><li>其他信息 <ul><li>角色立绘</li><li>特色料理</li><li>衣装信息</li><li>角色资料</li><li>角色故事</li></ul></li></ul><h2 id="添加至养成计划" tabindex="-1"><a class="header-anchor" href="#添加至养成计划" aria-hidden="true">#</a> 添加至养成计划</h2>',6),h=l("code",null,"养成计算",-1),_=l("li",null,"该养成计划将默认从角色1级开始培养",-1);function m(f,p){const e=u("RouterLink");return t(),r("div",null,[d,l("ul",null,[l("li",null,[i("在角色资料页面,你可以在选定角色后,点击右上角的"),h,i("按钮来将该角色添加至你的养成计划中 "),l("ul",null,[_,l("li",null,[i("如果你需要基于当前已有的角色创建养成计划,可以使用"),o(e,{to:"/ko/features/character-data.html"},{default:n(()=>[i("我的角色")]),_:1}),i("功能")])])])])])}const k=a(s,[["render",m],["__file","character-wiki.md.html.vue"]]);export{k as default};

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import{_ as a,X as t,Y as r,Z as l,$ as i,a0 as o,a2 as n,a1 as c,C as u}from"./framework-3fad1c41.js";const s={},d=c('<h1 id="角色资料" tabindex="-1"><a class="header-anchor" href="#角色资料" aria-hidden="true">#</a> 角色资料</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN017m1hd11g6dtvZP5UA_!!1797064093.png" alt="characters-wiki" loading="lazy"></p><p>角色资料是胡桃工具箱中内置的用于查询各个角色的基础信息、天赋数值、命之座、培养材料等数据的 wiki</p><h2 id="已包含的数据" tabindex="-1"><a class="header-anchor" href="#已包含的数据" aria-hidden="true">#</a> 已包含的数据</h2><ul><li>角色列表 <ul><li>使用列表左上角的按钮,可切换列表显示的方式:即&quot;缩略图与名称&quot;或&quot;仅缩略图&quot;</li><li>单击列表中的缩略图或名称,即可跳转到相应的介绍页面</li></ul></li><li>数据内容 <ul><li>角色基本信息 <ul><li>介绍</li><li>各等级下的数值</li><li>属性</li></ul></li></ul></li><li>天赋 <ul><li>基本介绍</li><li>可切换至对应等级天赋的各项数值</li></ul></li><li>命之座</li><li>根据&quot;胡桃数据库&quot;的统计信息而展示的<strong>角色队伍搭配、武器搭配以及圣遗物搭配</strong>的相关推荐</li><li>其他信息 <ul><li>角色立绘</li><li>特色料理</li><li>衣装信息</li><li>角色资料</li><li>角色故事</li></ul></li></ul><h2 id="添加至养成计划" tabindex="-1"><a class="header-anchor" href="#添加至养成计划" aria-hidden="true">#</a> 添加至养成计划</h2>',6),h=l("code",null,"养成计算",-1),_=l("li",null,"该养成计划将默认从角色1级开始培养",-1);function m(f,p){const e=u("RouterLink");return t(),r("div",null,[d,l("ul",null,[l("li",null,[i("在角色资料页面,你可以在选定角色后,点击右上角的"),h,i("按钮来将该角色添加至你的养成计划中 "),l("ul",null,[_,l("li",null,[i("如果你需要基于当前已有的角色创建养成计划,可以使用"),o(e,{to:"/ko/features/character-data.html"},{default:n(()=>[i("我的角色")]),_:1}),i("功能")])])])])])}const x=a(s,[["render",m],["__file","character-wiki.md.html.vue"]]);export{x as default};
import{ae as a,H as t,I as r,F as l,V as i,O as o,ag as n,af as c,Y as u}from"./framework-4cdd1fd0.js";const s={},d=c('<h1 id="角色资料" tabindex="-1"><a class="header-anchor" href="#角色资料" aria-hidden="true">#</a> 角色资料</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN017m1hd11g6dtvZP5UA_!!1797064093.png" alt="characters-wiki" loading="lazy"></p><p>角色资料是胡桃工具箱中内置的用于查询各个角色的基础信息、天赋数值、命之座、培养材料等数据的 wiki</p><h2 id="已包含的数据" tabindex="-1"><a class="header-anchor" href="#已包含的数据" aria-hidden="true">#</a> 已包含的数据</h2><ul><li>角色列表 <ul><li>使用列表左上角的按钮,可切换列表显示的方式:即&quot;缩略图与名称&quot;或&quot;仅缩略图&quot;</li><li>单击列表中的缩略图或名称,即可跳转到相应的介绍页面</li></ul></li><li>数据内容 <ul><li>角色基本信息 <ul><li>介绍</li><li>各等级下的数值</li><li>属性</li></ul></li></ul></li><li>天赋 <ul><li>基本介绍</li><li>可切换至对应等级天赋的各项数值</li></ul></li><li>命之座</li><li>根据&quot;胡桃数据库&quot;的统计信息而展示的<strong>角色队伍搭配、武器搭配以及圣遗物搭配</strong>的相关推荐</li><li>其他信息 <ul><li>角色立绘</li><li>特色料理</li><li>衣装信息</li><li>角色资料</li><li>角色故事</li></ul></li></ul><h2 id="添加至养成计划" tabindex="-1"><a class="header-anchor" href="#添加至养成计划" aria-hidden="true">#</a> 添加至养成计划</h2>',6),h=l("code",null,"养成计算",-1),_=l("li",null,"该养成计划将默认从角色1级开始培养",-1);function m(f,p){const e=u("RouterLink");return t(),r("div",null,[d,l("ul",null,[l("li",null,[i("在角色资料页面,你可以在选定角色后,点击右上角的"),h,i("按钮来将该角色添加至你的养成计划中 "),l("ul",null,[_,l("li",null,[i("如果你需要基于当前已有的角色创建养成计划,可以使用"),o(e,{to:"/en/features/character-data.html"},{default:n(()=>[i("我的角色")]),_:1}),i("功能")])])])])])}const x=a(s,[["render",m],["__file","character-wiki.md.html.vue"]]);export{x as default};

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import{ae as n,H as o,I as d,F as l,V as i,O as t,ag as a,af as s,Y as c}from"./framework-4cdd1fd0.js";const r={},u=l("h1",{id:"实时便笺",tabindex:"-1"},[l("a",{class:"header-anchor",href:"#实时便笺","aria-hidden":"true"},"#"),i(" 实时便笺")],-1),h={class:"hint-container info"},_=l("p",{class:"hint-container-title"},"相关信息",-1),m=l("p",null,[l("img",{src:"https://img.alicdn.com/imgextra/i2/1797064093/O1CN01tiu6aD1g6duB3mtYQ_!!1797064093.png",alt:"live-data-tracking",loading:"lazy"})],-1),f=l("h2",{id:"添加角色",tabindex:"-1"},[l("a",{class:"header-anchor",href:"#添加角色","aria-hidden":"true"},"#"),i(" 添加角色")],-1),p=l("li",null,[i("点击"),l("code",null,"添加角色"),i("按钮")],-1),x=l("li",null,[i("在弹出的"),l("code",null,"添加角色"),i("浮窗中,选择您要添加的游戏角色,并单击其右侧的加号按钮")],-1),g=l("li",null,[i("实时便笺是间隔固定时间自动刷新的 "),l("ul",null,[l("li",null,[i("你可以点击窗口右上角的"),l("code",null,"通知设置"),i("来设置查询的间隔时间")]),l("li",null,[i("如您需要立即刷新以获取实时的最新数值,请单击"),l("code",null,"立即刷新"),i("按钮")])])],-1),k=s('<h2 id="全局通知设置" tabindex="-1"><a class="header-anchor" href="#全局通知设置" aria-hidden="true">#</a> 全局通知设置</h2><ul><li>在窗口右上角点击<code>通知设置</code>可以修改实时便笺的全局设置,包括: <ul><li>数据刷新间隔时间</li><li>通知免打扰</li><li>高优先度通知 <ul><li>这将避免胡桃工具箱的通知被自动收入操作中心</li><li>请注意,开启此设置可能会让您在日常使用电脑期间受到打扰</li></ul></li></ul></li></ul><h2 id="帐号独立设置" tabindex="-1"><a class="header-anchor" href="#帐号独立设置" aria-hidden="true">#</a> 帐号独立设置</h2><ul><li>胡桃工具箱的实时便笺功能允许用户对每一个被监控的帐号给予不同的设置</li><li>将鼠标停留在<strong>需要被设置的</strong>角色实时便笺的窗体上</li><li>点击其窗体右上角出现的设置图案按钮,即可修改如下参数 <ul><li>原粹树脂提醒阈值</li><li>洞天宝钱提醒阈值</li><li>启用参量质变仪提醒</li><li>启用每日委托上限提醒</li><li>启用探索派遣完成提醒</li><li>启用在主页显示卡片 (未上线的新功能)</li></ul></li><li>点击<code>保存</code>,即可保存您当前所设置的通知选项</li></ul><h2 id="删除角色" tabindex="-1"><a class="header-anchor" href="#删除角色" aria-hidden="true">#</a> 删除角色</h2><ul><li>将鼠标停留在需要被设置的角色实时便笺的窗体上</li><li>点击其窗体右上角出现的移除标志按钮,即可移除该角色对应的实时便笺</li></ul>',6);function v(N,b){const e=c("RouterLink");return o(),d("div",null,[u,l("div",h,[_,l("p",null,[i("该功能需要你在胡桃工具箱中登录米游社帐号,登录方法可见"),t(e,{to:"/ko/features/mhy-account-switch.html"},{default:a(()=>[i("米游社多帐号切换")]),_:1}),i("文档")])]),m,f,l("ul",null,[p,x,l("li",null,[i("此时您添加的游戏角色即可显示在实时便笺页面中 "),l("ul",null,[g,l("li",null,[i('如出现"账号有风险,请前往米游社查看"字样的提示 '),l("ul",null,[l("li",null,[i("请参考"),t(e,{to:"/ko/advanced/mihoyo-risk-tip.html"},{default:a(()=>[i("账号风险提示")]),_:1}),i("文档")])])])])])]),k])}const V=n(r,[["render",v],["__file","daily-notes.md.html.vue"]]);export{V as default};

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import{_ as n,X as o,Y as d,Z as l,$ as i,a0 as t,a2 as a,a1 as s,C as c}from"./framework-3fad1c41.js";const r={},u=l("h1",{id:"实时便笺",tabindex:"-1"},[l("a",{class:"header-anchor",href:"#实时便笺","aria-hidden":"true"},"#"),i(" 实时便笺")],-1),h={class:"hint-container info"},_=l("p",{class:"hint-container-title"},"Info",-1),m=l("p",null,[l("img",{src:"https://img.alicdn.com/imgextra/i2/1797064093/O1CN01tiu6aD1g6duB3mtYQ_!!1797064093.png",alt:"live-data-tracking",loading:"lazy"})],-1),f=l("h2",{id:"添加角色",tabindex:"-1"},[l("a",{class:"header-anchor",href:"#添加角色","aria-hidden":"true"},"#"),i(" 添加角色")],-1),p=l("li",null,[i("点击"),l("code",null,"添加角色"),i("按钮")],-1),x=l("li",null,[i("在弹出的"),l("code",null,"添加角色"),i("浮窗中,选择您要添加的游戏角色,并单击其右侧的加号按钮")],-1),g=l("li",null,[i("实时便笺是间隔固定时间自动刷新的 "),l("ul",null,[l("li",null,[i("你可以点击窗口右上角的"),l("code",null,"通知设置"),i("来设置查询的间隔时间")]),l("li",null,[i("如您需要立即刷新以获取实时的最新数值,请单击"),l("code",null,"立即刷新"),i("按钮")])])],-1),k=s('<h2 id="全局通知设置" tabindex="-1"><a class="header-anchor" href="#全局通知设置" aria-hidden="true">#</a> 全局通知设置</h2><ul><li>在窗口右上角点击<code>通知设置</code>可以修改实时便笺的全局设置,包括: <ul><li>数据刷新间隔时间</li><li>通知免打扰</li><li>高优先度通知 <ul><li>这将避免胡桃工具箱的通知被自动收入操作中心</li><li>请注意,开启此设置可能会让您在日常使用电脑期间受到打扰</li></ul></li></ul></li></ul><h2 id="帐号独立设置" tabindex="-1"><a class="header-anchor" href="#帐号独立设置" aria-hidden="true">#</a> 帐号独立设置</h2><ul><li>胡桃工具箱的实时便笺功能允许用户对每一个被监控的帐号给予不同的设置</li><li>将鼠标停留在<strong>需要被设置的</strong>角色实时便笺的窗体上</li><li>点击其窗体右上角出现的设置图案按钮,即可修改如下参数 <ul><li>原粹树脂提醒阈值</li><li>洞天宝钱提醒阈值</li><li>启用参量质变仪提醒</li><li>启用每日委托上限提醒</li><li>启用探索派遣完成提醒</li><li>启用在主页显示卡片 (未上线的新功能)</li></ul></li><li>点击<code>保存</code>,即可保存您当前所设置的通知选项</li></ul><h2 id="删除角色" tabindex="-1"><a class="header-anchor" href="#删除角色" aria-hidden="true">#</a> 删除角色</h2><ul><li>将鼠标停留在需要被设置的角色实时便笺的窗体上</li><li>点击其窗体右上角出现的移除标志按钮,即可移除该角色对应的实时便笺</li></ul>',6);function v(N,b){const e=c("RouterLink");return o(),d("div",null,[u,l("div",h,[_,l("p",null,[i("该功能需要你在胡桃工具箱中登录米游社帐号,登录方法可见"),t(e,{to:"/en/features/mhy-account-switch.html"},{default:a(()=>[i("米游社多帐号切换")]),_:1}),i("文档")])]),m,f,l("ul",null,[p,x,l("li",null,[i("此时您添加的游戏角色即可显示在实时便笺页面中 "),l("ul",null,[g,l("li",null,[i('如出现"账号有风险,请前往米游社查看"字样的提示 '),l("ul",null,[l("li",null,[i("请参考"),t(e,{to:"/en/advanced/mihoyo-risk-tip.html"},{default:a(()=>[i("账号风险提示")]),_:1}),i("文档")])])])])])]),k])}const B=n(r,[["render",v],["__file","daily-notes.md.html.vue"]]);export{B as default};
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import{_ as a,X as i,Y as l,Z as o,$ as e,a0 as u,a2 as r,a1 as d,C as n}from"./framework-3fad1c41.js";const c={},h=d('<h1 id="养成计划" tabindex="-1"><a class="header-anchor" href="#养成计划" aria-hidden="true">#</a> 养成计划</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01huh2t51g6du5DUiGt_!!1797064093.png" alt="dev-plan" loading="lazy"></p><h2 id="添加养成目标进入材料清单" tabindex="-1"><a class="header-anchor" href="#添加养成目标进入材料清单" aria-hidden="true">#</a> 添加养成目标进入材料清单</h2><h3 id="基于-wiki-资料添加" tabindex="-1"><a class="header-anchor" href="#基于-wiki-资料添加" aria-hidden="true">#</a> 基于 WIKI 资料添加</h3><ul><li>在胡桃工具箱的左侧栏目中,点击<code>角色资料</code>或<code>武器资料</code>功能</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的起始等级以及目标等级 <ul><li>基于 WIKI 资料添加的养成目标默认初始值为1级</li></ul></li></ul><h3 id="基于玩家数据添加" tabindex="-1"><a class="header-anchor" href="#基于玩家数据添加" aria-hidden="true">#</a> 基于玩家数据添加</h3><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击<code>我的角色</code>功能</li><li>在选中角色后,点击右上角的<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的&quot;起始等级&quot;以及&quot;目标等级&quot; <ul><li>基于玩家数据添加的养成目标,默认初始等级为玩家当前的角色等级</li><li>请参考<a href="character-data#%E5%B0%86%E5%BD%93%E5%89%8D%E9%80%89%E5%AE%9A%E8%A7%92%E8%89%B2%E5%8A%A0%E5%85%A5%E5%85%BB%E6%88%90%E8%AE%A1%E7%AE%97">属性统计</a>文档以获取更多信息</li></ul></li></ul><h2 id="背包物品" tabindex="-1"><a class="header-anchor" href="#背包物品" aria-hidden="true">#</a> 背包物品</h2><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击&quot;养成计划&quot;功能</li><li>点击&quot;背包物品&quot;功能栏</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击&quot;新建计划&quot;按钮</li><li>在弹出的&quot;创建新的养成计划&quot;的窗口中,填写需要创建的养成计划名称 <ul><li>此处可勾选&quot;绑定当前选中的账号角色&quot;</li><li>&quot;新建计划&quot;按钮左侧的下拉选项框,可<strong>自行切换不同的养成计划</strong></li></ul></li><li>点击下方的任意物品图标或数字区域,即可手动编辑该种材料的数目 <ul><li>背包物品的具体材料信息,<strong>对应于</strong>其修改时,所切换至的养成计划</li></ul></li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,可点击&quot;删除计划&quot;按钮,将当前的养成计划删除 <ul><li>在删除当前养成计划后,处于切换至该养成计划时,输入的背包物品信息将一同删除</li></ul></li></ul><h2 id="功能说明" tabindex="-1"><a class="header-anchor" href="#功能说明" aria-hidden="true">#</a> 功能说明</h2>',10);function s(q,_){const t=n("RouterLink");return i(),l("div",null,[h,o("p",null,[e("此功能尚在完善阶段,若您有建设性的建议,或发现了显著的问题,请按"),u(t,{to:"/statements/bug-report.html"},{default:r(()=>[e("此页面")]),_:1}),e("直接向我们反馈,感谢您的贡献!")])])}const p=a(c,[["render",s],["__file","develop-plan.html.vue"]]);export{p as default};
import{ae as a,H as i,I as l,F as o,V as e,O as u,ag as r,af as d,Y as n}from"./framework-4cdd1fd0.js";const c={},h=d('<h1 id="养成计划" tabindex="-1"><a class="header-anchor" href="#养成计划" aria-hidden="true">#</a> 养成计划</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01huh2t51g6du5DUiGt_!!1797064093.png" alt="dev-plan" loading="lazy"></p><h2 id="添加养成目标进入材料清单" tabindex="-1"><a class="header-anchor" href="#添加养成目标进入材料清单" aria-hidden="true">#</a> 添加养成目标进入材料清单</h2><h3 id="基于-wiki-资料添加" tabindex="-1"><a class="header-anchor" href="#基于-wiki-资料添加" aria-hidden="true">#</a> 基于 WIKI 资料添加</h3><ul><li>在胡桃工具箱的左侧栏目中,点击<code>角色资料</code>或<code>武器资料</code>功能</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的起始等级以及目标等级 <ul><li>基于 WIKI 资料添加的养成目标默认初始值为1级</li></ul></li></ul><h3 id="基于玩家数据添加" tabindex="-1"><a class="header-anchor" href="#基于玩家数据添加" aria-hidden="true">#</a> 基于玩家数据添加</h3><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击<code>我的角色</code>功能</li><li>在选中角色后,点击右上角的<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的&quot;起始等级&quot;以及&quot;目标等级&quot; <ul><li>基于玩家数据添加的养成目标,默认初始等级为玩家当前的角色等级</li><li>请参考<a href="character-data#%E5%B0%86%E5%BD%93%E5%89%8D%E9%80%89%E5%AE%9A%E8%A7%92%E8%89%B2%E5%8A%A0%E5%85%A5%E5%85%BB%E6%88%90%E8%AE%A1%E7%AE%97">属性统计</a>文档以获取更多信息</li></ul></li></ul><h2 id="背包物品" tabindex="-1"><a class="header-anchor" href="#背包物品" aria-hidden="true">#</a> 背包物品</h2><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击&quot;养成计划&quot;功能</li><li>点击&quot;背包物品&quot;功能栏</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击&quot;新建计划&quot;按钮</li><li>在弹出的&quot;创建新的养成计划&quot;的窗口中,填写需要创建的养成计划名称 <ul><li>此处可勾选&quot;绑定当前选中的账号角色&quot;</li><li>&quot;新建计划&quot;按钮左侧的下拉选项框,可<strong>自行切换不同的养成计划</strong></li></ul></li><li>点击下方的任意物品图标或数字区域,即可手动编辑该种材料的数目 <ul><li>背包物品的具体材料信息,<strong>对应于</strong>其修改时,所切换至的养成计划</li></ul></li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,可点击&quot;删除计划&quot;按钮,将当前的养成计划删除 <ul><li>在删除当前养成计划后,处于切换至该养成计划时,输入的背包物品信息将一同删除</li></ul></li></ul><h2 id="功能说明" tabindex="-1"><a class="header-anchor" href="#功能说明" aria-hidden="true">#</a> 功能说明</h2>',10);function s(q,E){const t=n("RouterLink");return i(),l("div",null,[h,o("p",null,[e("此功能尚在完善阶段,若您有建设性的建议,或发现了显著的问题,请按"),u(t,{to:"/statements/bug-report.html"},{default:r(()=>[e("此页面")]),_:1}),e("直接向我们反馈,感谢您的贡献!")])])}const f=a(c,[["render",s],["__file","develop-plan.html.vue"]]);export{f as default};

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import{_ as a,X as i,Y as l,Z as o,$ as e,a0 as u,a2 as d,a1 as r,C as n}from"./framework-3fad1c41.js";const c={},h=r('<h1 id="养成计划" tabindex="-1"><a class="header-anchor" href="#养成计划" aria-hidden="true">#</a> 养成计划</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01huh2t51g6du5DUiGt_!!1797064093.png" alt="dev-plan" loading="lazy"></p><h2 id="添加养成目标进入材料清单" tabindex="-1"><a class="header-anchor" href="#添加养成目标进入材料清单" aria-hidden="true">#</a> 添加养成目标进入材料清单</h2><h3 id="基于-wiki-资料添加" tabindex="-1"><a class="header-anchor" href="#基于-wiki-资料添加" aria-hidden="true">#</a> 基于 WIKI 资料添加</h3><ul><li>在胡桃工具箱的左侧栏目中,点击<code>角色资料</code>或<code>武器资料</code>功能</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的起始等级以及目标等级 <ul><li>基于 WIKI 资料添加的养成目标默认初始值为1级</li></ul></li></ul><h3 id="基于玩家数据添加" tabindex="-1"><a class="header-anchor" href="#基于玩家数据添加" aria-hidden="true">#</a> 基于玩家数据添加</h3><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击<code>我的角色</code>功能</li><li>在选中角色后,点击右上角的<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的&quot;起始等级&quot;以及&quot;目标等级&quot; <ul><li>基于玩家数据添加的养成目标,默认初始等级为玩家当前的角色等级</li><li>请参考<a href="character-data#%E5%B0%86%E5%BD%93%E5%89%8D%E9%80%89%E5%AE%9A%E8%A7%92%E8%89%B2%E5%8A%A0%E5%85%A5%E5%85%BB%E6%88%90%E8%AE%A1%E7%AE%97">属性统计</a>文档以获取更多信息</li></ul></li></ul><h2 id="背包物品" tabindex="-1"><a class="header-anchor" href="#背包物品" aria-hidden="true">#</a> 背包物品</h2><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击&quot;养成计划&quot;功能</li><li>点击&quot;背包物品&quot;功能栏</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击&quot;新建计划&quot;按钮</li><li>在弹出的&quot;创建新的养成计划&quot;的窗口中,填写需要创建的养成计划名称 <ul><li>此处可勾选&quot;绑定当前选中的账号角色&quot;</li><li>&quot;新建计划&quot;按钮左侧的下拉选项框,可<strong>自行切换不同的养成计划</strong></li></ul></li><li>点击下方的任意物品图标或数字区域,即可手动编辑该种材料的数目 <ul><li>背包物品的具体材料信息,<strong>对应于</strong>其修改时,所切换至的养成计划</li></ul></li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,可点击&quot;删除计划&quot;按钮,将当前的养成计划删除 <ul><li>在删除当前养成计划后,处于切换至该养成计划时,输入的背包物品信息将一同删除</li></ul></li></ul><h2 id="功能说明" tabindex="-1"><a class="header-anchor" href="#功能说明" aria-hidden="true">#</a> 功能说明</h2>',10);function s(q,_){const t=n("RouterLink");return i(),l("div",null,[h,o("p",null,[e("此功能尚在完善阶段,若您有建设性的建议,或发现了显著的问题,请按"),u(t,{to:"/en/statements/bug-report.html"},{default:d(()=>[e("此页面")]),_:1}),e("直接向我们反馈,感谢您的贡献!")])])}const m=a(c,[["render",s],["__file","develop-plan.md.html.vue"]]);export{m as default};
import{ae as a,H as i,I as l,F as o,V as e,O as u,ag as d,af as r,Y as n}from"./framework-4cdd1fd0.js";const c={},h=r('<h1 id="养成计划" tabindex="-1"><a class="header-anchor" href="#养成计划" aria-hidden="true">#</a> 养成计划</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01huh2t51g6du5DUiGt_!!1797064093.png" alt="dev-plan" loading="lazy"></p><h2 id="添加养成目标进入材料清单" tabindex="-1"><a class="header-anchor" href="#添加养成目标进入材料清单" aria-hidden="true">#</a> 添加养成目标进入材料清单</h2><h3 id="基于-wiki-资料添加" tabindex="-1"><a class="header-anchor" href="#基于-wiki-资料添加" aria-hidden="true">#</a> 基于 WIKI 资料添加</h3><ul><li>在胡桃工具箱的左侧栏目中,点击<code>角色资料</code>或<code>武器资料</code>功能</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的起始等级以及目标等级 <ul><li>基于 WIKI 资料添加的养成目标默认初始值为1级</li></ul></li></ul><h3 id="基于玩家数据添加" tabindex="-1"><a class="header-anchor" href="#基于玩家数据添加" aria-hidden="true">#</a> 基于玩家数据添加</h3><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击<code>我的角色</code>功能</li><li>在选中角色后,点击右上角的<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的&quot;起始等级&quot;以及&quot;目标等级&quot; <ul><li>基于玩家数据添加的养成目标,默认初始等级为玩家当前的角色等级</li><li>请参考<a href="character-data#%E5%B0%86%E5%BD%93%E5%89%8D%E9%80%89%E5%AE%9A%E8%A7%92%E8%89%B2%E5%8A%A0%E5%85%A5%E5%85%BB%E6%88%90%E8%AE%A1%E7%AE%97">属性统计</a>文档以获取更多信息</li></ul></li></ul><h2 id="背包物品" tabindex="-1"><a class="header-anchor" href="#背包物品" aria-hidden="true">#</a> 背包物品</h2><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击&quot;养成计划&quot;功能</li><li>点击&quot;背包物品&quot;功能栏</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击&quot;新建计划&quot;按钮</li><li>在弹出的&quot;创建新的养成计划&quot;的窗口中,填写需要创建的养成计划名称 <ul><li>此处可勾选&quot;绑定当前选中的账号角色&quot;</li><li>&quot;新建计划&quot;按钮左侧的下拉选项框,可<strong>自行切换不同的养成计划</strong></li></ul></li><li>点击下方的任意物品图标或数字区域,即可手动编辑该种材料的数目 <ul><li>背包物品的具体材料信息,<strong>对应于</strong>其修改时,所切换至的养成计划</li></ul></li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,可点击&quot;删除计划&quot;按钮,将当前的养成计划删除 <ul><li>在删除当前养成计划后,处于切换至该养成计划时,输入的背包物品信息将一同删除</li></ul></li></ul><h2 id="功能说明" tabindex="-1"><a class="header-anchor" href="#功能说明" aria-hidden="true">#</a> 功能说明</h2>',10);function s(q,_){const t=n("RouterLink");return i(),l("div",null,[h,o("p",null,[e("此功能尚在完善阶段,若您有建设性的建议,或发现了显著的问题,请按"),u(t,{to:"/en/statements/bug-report.html"},{default:d(()=>[e("此页面")]),_:1}),e("直接向我们反馈,感谢您的贡献!")])])}const f=a(c,[["render",s],["__file","develop-plan.md.html.vue"]]);export{f as default};

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import{_ as a,X as i,Y as l,Z as o,$ as e,a0 as u,a2 as d,a1 as r,C as n}from"./framework-3fad1c41.js";const c={},h=r('<h1 id="养成计划" tabindex="-1"><a class="header-anchor" href="#养成计划" aria-hidden="true">#</a> 养成计划</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01huh2t51g6du5DUiGt_!!1797064093.png" alt="dev-plan" loading="lazy"></p><h2 id="添加养成目标进入材料清单" tabindex="-1"><a class="header-anchor" href="#添加养成目标进入材料清单" aria-hidden="true">#</a> 添加养成目标进入材料清单</h2><h3 id="基于-wiki-资料添加" tabindex="-1"><a class="header-anchor" href="#基于-wiki-资料添加" aria-hidden="true">#</a> 基于 WIKI 资料添加</h3><ul><li>在胡桃工具箱的左侧栏目中,点击<code>角色资料</code>或<code>武器资料</code>功能</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的起始等级以及目标等级 <ul><li>基于 WIKI 资料添加的养成目标默认初始值为1级</li></ul></li></ul><h3 id="基于玩家数据添加" tabindex="-1"><a class="header-anchor" href="#基于玩家数据添加" aria-hidden="true">#</a> 基于玩家数据添加</h3><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击<code>我的角色</code>功能</li><li>在选中角色后,点击右上角的<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的&quot;起始等级&quot;以及&quot;目标等级&quot; <ul><li>基于玩家数据添加的养成目标,默认初始等级为玩家当前的角色等级</li><li>请参考<a href="character-data#%E5%B0%86%E5%BD%93%E5%89%8D%E9%80%89%E5%AE%9A%E8%A7%92%E8%89%B2%E5%8A%A0%E5%85%A5%E5%85%BB%E6%88%90%E8%AE%A1%E7%AE%97">属性统计</a>文档以获取更多信息</li></ul></li></ul><h2 id="背包物品" tabindex="-1"><a class="header-anchor" href="#背包物品" aria-hidden="true">#</a> 背包物品</h2><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击&quot;养成计划&quot;功能</li><li>点击&quot;背包物品&quot;功能栏</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击&quot;新建计划&quot;按钮</li><li>在弹出的&quot;创建新的养成计划&quot;的窗口中,填写需要创建的养成计划名称 <ul><li>此处可勾选&quot;绑定当前选中的账号角色&quot;</li><li>&quot;新建计划&quot;按钮左侧的下拉选项框,可<strong>自行切换不同的养成计划</strong></li></ul></li><li>点击下方的任意物品图标或数字区域,即可手动编辑该种材料的数目 <ul><li>背包物品的具体材料信息,<strong>对应于</strong>其修改时,所切换至的养成计划</li></ul></li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,可点击&quot;删除计划&quot;按钮,将当前的养成计划删除 <ul><li>在删除当前养成计划后,处于切换至该养成计划时,输入的背包物品信息将一同删除</li></ul></li></ul><h2 id="功能说明" tabindex="-1"><a class="header-anchor" href="#功能说明" aria-hidden="true">#</a> 功能说明</h2>',10);function s(q,_){const t=n("RouterLink");return i(),l("div",null,[h,o("p",null,[e("此功能尚在完善阶段,若您有建设性的建议,或发现了显著的问题,请按"),u(t,{to:"/ko/statements/bug-report.html"},{default:d(()=>[e("此页面")]),_:1}),e("直接向我们反馈,感谢您的贡献!")])])}const m=a(c,[["render",s],["__file","develop-plan.md.html.vue"]]);export{m as default};
import{ae as a,H as i,I as l,F as o,V as e,O as u,ag as d,af as r,Y as n}from"./framework-4cdd1fd0.js";const c={},h=r('<h1 id="养成计划" tabindex="-1"><a class="header-anchor" href="#养成计划" aria-hidden="true">#</a> 养成计划</h1><p><img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01huh2t51g6du5DUiGt_!!1797064093.png" alt="dev-plan" loading="lazy"></p><h2 id="添加养成目标进入材料清单" tabindex="-1"><a class="header-anchor" href="#添加养成目标进入材料清单" aria-hidden="true">#</a> 添加养成目标进入材料清单</h2><h3 id="基于-wiki-资料添加" tabindex="-1"><a class="header-anchor" href="#基于-wiki-资料添加" aria-hidden="true">#</a> 基于 WIKI 资料添加</h3><ul><li>在胡桃工具箱的左侧栏目中,点击<code>角色资料</code>或<code>武器资料</code>功能</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的起始等级以及目标等级 <ul><li>基于 WIKI 资料添加的养成目标默认初始值为1级</li></ul></li></ul><h3 id="基于玩家数据添加" tabindex="-1"><a class="header-anchor" href="#基于玩家数据添加" aria-hidden="true">#</a> 基于玩家数据添加</h3><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击<code>我的角色</code>功能</li><li>在选中角色后,点击右上角的<code>养成计算</code>按钮</li><li>在弹出的&quot;添加到当前养成计划&quot;的窗口中,填写角色需要计算的各项属性的&quot;起始等级&quot;以及&quot;目标等级&quot; <ul><li>基于玩家数据添加的养成目标,默认初始等级为玩家当前的角色等级</li><li>请参考<a href="character-data#%E5%B0%86%E5%BD%93%E5%89%8D%E9%80%89%E5%AE%9A%E8%A7%92%E8%89%B2%E5%8A%A0%E5%85%A5%E5%85%BB%E6%88%90%E8%AE%A1%E7%AE%97">属性统计</a>文档以获取更多信息</li></ul></li></ul><h2 id="背包物品" tabindex="-1"><a class="header-anchor" href="#背包物品" aria-hidden="true">#</a> 背包物品</h2><ul><li>在&quot;胡桃工具箱&quot;的左侧栏目中,点击&quot;养成计划&quot;功能</li><li>点击&quot;背包物品&quot;功能栏</li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,点击&quot;新建计划&quot;按钮</li><li>在弹出的&quot;创建新的养成计划&quot;的窗口中,填写需要创建的养成计划名称 <ul><li>此处可勾选&quot;绑定当前选中的账号角色&quot;</li><li>&quot;新建计划&quot;按钮左侧的下拉选项框,可<strong>自行切换不同的养成计划</strong></li></ul></li><li>点击下方的任意物品图标或数字区域,即可手动编辑该种材料的数目 <ul><li>背包物品的具体材料信息,<strong>对应于</strong>其修改时,所切换至的养成计划</li></ul></li><li>在&quot;胡桃工具箱&quot;的整体界面右上部分,可点击&quot;删除计划&quot;按钮,将当前的养成计划删除 <ul><li>在删除当前养成计划后,处于切换至该养成计划时,输入的背包物品信息将一同删除</li></ul></li></ul><h2 id="功能说明" tabindex="-1"><a class="header-anchor" href="#功能说明" aria-hidden="true">#</a> 功能说明</h2>',10);function s(q,_){const t=n("RouterLink");return i(),l("div",null,[h,o("p",null,[e("此功能尚在完善阶段,若您有建设性的建议,或发现了显著的问题,请按"),u(t,{to:"/ko/statements/bug-report.html"},{default:d(()=>[e("此页面")]),_:1}),e("直接向我们反馈,感谢您的贡献!")])])}const f=a(c,[["render",s],["__file","develop-plan.md.html.vue"]]);export{f as default};

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import{aC as r}from"./mermaid.core-25817304.js";import"./app-829c62c3.js";import"./framework-3fad1c41.js";const e=()=>"",t=e,p={db:{clear:()=>{}},styles:t,renderer:r,parser:{parser:{yy:{}},parse:()=>{}},init:()=>{}};export{p as diagram};

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import{_ as i,X as r,Y as a,Z as e,$ as t,a0 as n,a1 as l,C as s}from"./framework-3fad1c41.js";const d={},c=e("h1",{id:"常见的程序异常",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#常见的程序异常","aria-hidden":"true"},"#"),t(" 常见的程序异常")],-1),h=e("p",null,[t("该文档包含由"),e("strong",null,"用户端错误"),t("造成的问题")],-1),u=e("h2",{id:"runtimeenvironmentexception",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#runtimeenvironmentexception","aria-hidden":"true"},"#"),t(" RuntimeEnvironmentException")],-1),p=e("li",null,[t("异常:"),e("code",null,"RuntimeEnvironmentException"),e("ul",null,[e("li",null,[t("提示:"),e("code",null,"未开启长路径功能,无法设置注册表键值")])])],-1),_=e("li",null,"问题来源:没有解除 Windows 目录长度限制",-1),f={href:"https://d.hut.ao/d/tools/EnableLongPaths.zip",target:"_blank",rel:"noopener noreferrer"},m=e("code",null,".reg",-1),b=l('<h2 id="return-code-10001" tabindex="-1"><a class="header-anchor" href="#return-code-10001" aria-hidden="true">#</a> Return Code: -10001</h2><ul><li>该异常实际上来源于米游社的返回信息,包括: <ul><li><code>Return Code: -10001</code></li><li><code>Return Code: -100</code></li></ul></li><li>问题来源: <ol><li>Cookie 过期或网络异常</li><li>系统时间错误</li></ol></li><li>解决方案: <ol><li>在帐号面板中,点击<code>刷新 Cookie</code></li><li>删除帐号后重新添加米游社帐号</li><li>在系统设置中启用自动同步时间并立刻同步时间</li></ol></li></ul><h2 id="httprequestexception-元数据校验文件下载失败" tabindex="-1"><a class="header-anchor" href="#httprequestexception-元数据校验文件下载失败" aria-hidden="true">#</a> HttpRequestException 元数据校验文件下载失败</h2><h3 id="_403-forbidden" tabindex="-1"><a class="header-anchor" href="#_403-forbidden" aria-hidden="true">#</a> 403 (Forbidden)</h3>',4),x={href:"https://apps.microsoft.com/store/detail/snap-hutao/9PH4NXJ2JN52",target:"_blank",rel:"noopener noreferrer"},g=e("h3",{id:"_502-bad-gateway",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#_502-bad-gateway","aria-hidden":"true"},"#"),t(" 502 (Bad Gateway)")],-1),k={href:"https://github.com/DGP-Studio/Snap.Hutao/issues/100",target:"_blank",rel:"noopener noreferrer"},E=e("p",null,[t("当胡桃工具箱无法从远程服务器获取到必要资源时(通常是配置文件和图片缓存),会在用户界面抛出如下图所示的 "),e("code",null,"HttpRequestException"),t(" 错误。")],-1),w=e("p",null,[e("img",{src:"https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Tb2RUm1g6du5YeNuy_!!1797064093.jpg",alt:"HttpRequestException",loading:"lazy"})],-1),C=e("p",null,"当你遇到该情况,且已经确定本地网络没有互联网连接问题时,请检查是否启用了系统代理程序。如果是,请关闭。胡桃工具箱的远程服务器在全世界范围内都有类似的体验效果, 你无需为了胡桃工具箱的网络连接而使用代理网络。",-1),N={href:"https://www.telerik.com/fiddler/add-ons",target:"_blank",rel:"noopener noreferrer"},R={href:"https://learn.microsoft.com/zh-CN/windows/iot-core/develop-your-app/loopback",target:"_blank",rel:"noopener noreferrer"};function v(y,P){const o=s("ExternalLinkIcon");return r(),a("div",null,[c,h,u,e("ul",null,[p,_,e("li",null,[t("解决方案:下载 "),e("a",f,[t("EnableLongPaths.zip"),n(o)]),t(" 后解压,以管理员身份运行解压后的 "),m,t(" 文件")])]),b,e("p",null,[t("解决方案:更新胡桃工具箱至"),e("a",x,[t("最新版本"),n(o)])]),g,e("blockquote",null,[e("p",null,[t("相关 Issue: "),e("a",k,[t("https://github.com/DGP-Studio/Snap.Hutao/issues/100"),n(o)])])]),E,w,C,e("p",null,[t("如果系统代理是你的网络必须选项,请关闭系统代理而使用 TUN 模式代理;或者也可以通过 "),e("a",N,[t("Windows 8 AppContainer Loopback Utility"),n(o)]),t(" 解除 "),e("a",R,[t("Windows APP Container Loopback 的限制"),n(o)]),t(" 。")])])}const H=i(d,[["render",v],["__file","exceptions.html.vue"]]);export{H as default};
import{ae as i,H as r,I as a,F as e,V as t,O as n,af as l,Y as s}from"./framework-4cdd1fd0.js";const d={},c=e("h1",{id:"常见的程序异常",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#常见的程序异常","aria-hidden":"true"},"#"),t(" 常见的程序异常")],-1),h=e("p",null,[t("该文档包含由"),e("strong",null,"用户端错误"),t("造成的问题")],-1),u=e("h2",{id:"runtimeenvironmentexception",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#runtimeenvironmentexception","aria-hidden":"true"},"#"),t(" RuntimeEnvironmentException")],-1),p=e("li",null,[t("异常:"),e("code",null,"RuntimeEnvironmentException"),e("ul",null,[e("li",null,[t("提示:"),e("code",null,"未开启长路径功能,无法设置注册表键值")])])],-1),_=e("li",null,"问题来源:没有解除 Windows 目录长度限制",-1),f={href:"https://d.hut.ao/d/tools/EnableLongPaths.zip",target:"_blank",rel:"noopener noreferrer"},m=e("code",null,".reg",-1),b=l('<h2 id="return-code-10001" tabindex="-1"><a class="header-anchor" href="#return-code-10001" aria-hidden="true">#</a> Return Code: -10001</h2><ul><li>该异常实际上来源于米游社的返回信息,包括: <ul><li><code>Return Code: -10001</code></li><li><code>Return Code: -100</code></li></ul></li><li>问题来源: <ol><li>Cookie 过期或网络异常</li><li>系统时间错误</li></ol></li><li>解决方案: <ol><li>在帐号面板中,点击<code>刷新 Cookie</code></li><li>删除帐号后重新添加米游社帐号</li><li>在系统设置中启用自动同步时间并立刻同步时间</li></ol></li></ul><h2 id="httprequestexception-元数据校验文件下载失败" tabindex="-1"><a class="header-anchor" href="#httprequestexception-元数据校验文件下载失败" aria-hidden="true">#</a> HttpRequestException 元数据校验文件下载失败</h2><h3 id="_403-forbidden" tabindex="-1"><a class="header-anchor" href="#_403-forbidden" aria-hidden="true">#</a> 403 (Forbidden)</h3>',4),x={href:"https://apps.microsoft.com/store/detail/snap-hutao/9PH4NXJ2JN52",target:"_blank",rel:"noopener noreferrer"},g=e("h3",{id:"_502-bad-gateway",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#_502-bad-gateway","aria-hidden":"true"},"#"),t(" 502 (Bad Gateway)")],-1),k={href:"https://github.com/DGP-Studio/Snap.Hutao/issues/100",target:"_blank",rel:"noopener noreferrer"},E=e("p",null,[t("当胡桃工具箱无法从远程服务器获取到必要资源时(通常是配置文件和图片缓存),会在用户界面抛出如下图所示的 "),e("code",null,"HttpRequestException"),t(" 错误。")],-1),w=e("p",null,[e("img",{src:"https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Tb2RUm1g6du5YeNuy_!!1797064093.jpg",alt:"HttpRequestException",loading:"lazy"})],-1),C=e("p",null,"当你遇到该情况,且已经确定本地网络没有互联网连接问题时,请检查是否启用了系统代理程序。如果是,请关闭。胡桃工具箱的远程服务器在全世界范围内都有类似的体验效果, 你无需为了胡桃工具箱的网络连接而使用代理网络。",-1),N={href:"https://www.telerik.com/fiddler/add-ons",target:"_blank",rel:"noopener noreferrer"},R={href:"https://learn.microsoft.com/zh-CN/windows/iot-core/develop-your-app/loopback",target:"_blank",rel:"noopener noreferrer"};function v(y,H){const o=s("ExternalLinkIcon");return r(),a("div",null,[c,h,u,e("ul",null,[p,_,e("li",null,[t("解决方案:下载 "),e("a",f,[t("EnableLongPaths.zip"),n(o)]),t(" 后解压,以管理员身份运行解压后的 "),m,t(" 文件")])]),b,e("p",null,[t("解决方案:更新胡桃工具箱至"),e("a",x,[t("最新版本"),n(o)])]),g,e("blockquote",null,[e("p",null,[t("相关 Issue: "),e("a",k,[t("https://github.com/DGP-Studio/Snap.Hutao/issues/100"),n(o)])])]),E,w,C,e("p",null,[t("如果系统代理是你的网络必须选项,请关闭系统代理而使用 TUN 模式代理;或者也可以通过 "),e("a",N,[t("Windows 8 AppContainer Loopback Utility"),n(o)]),t(" 解除 "),e("a",R,[t("Windows APP Container Loopback 的限制"),n(o)]),t(" 。")])])}const q=i(d,[["render",v],["__file","exceptions.html.vue"]]);export{q as default};

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import{_ as i,X as r,Y as a,Z as e,$ as t,a0 as n,a1 as l,C as s}from"./framework-3fad1c41.js";const d={},c=e("h1",{id:"常见的程序异常",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#常见的程序异常","aria-hidden":"true"},"#"),t(" 常见的程序异常")],-1),h=e("p",null,[t("该文档包含由"),e("strong",null,"用户端错误"),t("造成的问题")],-1),u=e("h2",{id:"runtimeenvironmentexception",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#runtimeenvironmentexception","aria-hidden":"true"},"#"),t(" RuntimeEnvironmentException")],-1),p=e("li",null,[t("异常:"),e("code",null,"RuntimeEnvironmentException"),e("ul",null,[e("li",null,[t("提示:"),e("code",null,"未开启长路径功能,无法设置注册表键值")])])],-1),_=e("li",null,"问题来源:没有解除 Windows 目录长度限制",-1),m={href:"https://d.hut.ao/d/tools/EnableLongPaths.zip",target:"_blank",rel:"noopener noreferrer"},f=e("code",null,".reg",-1),b=l('<h2 id="return-code-10001" tabindex="-1"><a class="header-anchor" href="#return-code-10001" aria-hidden="true">#</a> Return Code: -10001</h2><ul><li>该异常实际上来源于米游社的返回信息,包括: <ul><li><code>Return Code: -10001</code></li><li><code>Return Code: -100</code></li></ul></li><li>问题来源: <ol><li>Cookie 过期或网络异常</li><li>系统时间错误</li></ol></li><li>解决方案: <ol><li>在帐号面板中,点击<code>刷新 Cookie</code></li><li>删除帐号后重新添加米游社帐号</li><li>在系统设置中启用自动同步时间并立刻同步时间</li></ol></li></ul><h2 id="httprequestexception-元数据校验文件下载失败" tabindex="-1"><a class="header-anchor" href="#httprequestexception-元数据校验文件下载失败" aria-hidden="true">#</a> HttpRequestException 元数据校验文件下载失败</h2><h3 id="_403-forbidden" tabindex="-1"><a class="header-anchor" href="#_403-forbidden" aria-hidden="true">#</a> 403 (Forbidden)</h3>',4),x={href:"https://apps.microsoft.com/store/detail/snap-hutao/9PH4NXJ2JN52",target:"_blank",rel:"noopener noreferrer"},g=e("h3",{id:"_502-bad-gateway",tabindex:"-1"},[e("a",{class:"header-anchor",href:"#_502-bad-gateway","aria-hidden":"true"},"#"),t(" 502 (Bad Gateway)")],-1),k={href:"https://github.com/DGP-Studio/Snap.Hutao/issues/100",target:"_blank",rel:"noopener noreferrer"},E=e("p",null,[t("当胡桃工具箱无法从远程服务器获取到必要资源时(通常是配置文件和图片缓存),会在用户界面抛出如下图所示的 "),e("code",null,"HttpRequestException"),t(" 错误。")],-1),w=e("p",null,[e("img",{src:"https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Tb2RUm1g6du5YeNuy_!!1797064093.jpg",alt:"HttpRequestException",loading:"lazy"})],-1),C=e("p",null,"当你遇到该情况,且已经确定本地网络没有互联网连接问题时,请检查是否启用了系统代理程序。如果是,请关闭。胡桃工具箱的远程服务器在全世界范围内都有类似的体验效果, 你无需为了胡桃工具箱的网络连接而使用代理网络。",-1),N={href:"https://www.telerik.com/fiddler/add-ons",target:"_blank",rel:"noopener noreferrer"},R={href:"https://learn.microsoft.com/zh-CN/windows/iot-core/develop-your-app/loopback",target:"_blank",rel:"noopener noreferrer"};function v(y,P){const o=s("ExternalLinkIcon");return r(),a("div",null,[c,h,u,e("ul",null,[p,_,e("li",null,[t("解决方案:下载 "),e("a",m,[t("EnableLongPaths.zip"),n(o)]),t(" 后解压,以管理员身份运行解压后的 "),f,t(" 文件")])]),b,e("p",null,[t("解决方案:更新胡桃工具箱至"),e("a",x,[t("最新版本"),n(o)])]),g,e("blockquote",null,[e("p",null,[t("相关 Issue: "),e("a",k,[t("https://github.com/DGP-Studio/Snap.Hutao/issues/100"),n(o)])])]),E,w,C,e("p",null,[t("如果系统代理是你的网络必须选项,请关闭系统代理而使用 TUN 模式代理;或者也可以通过 "),e("a",N,[t("Windows 8 AppContainer Loopback Utility"),n(o)]),t(" 解除 "),e("a",R,[t("Windows APP Container Loopback 的限制"),n(o)]),t(" 。")])])}const H=i(d,[["render",v],["__file","exceptions.md.html.vue"]]);export{H as default};
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import{_ as n,X as a,Y as c,Z as e,$ as o,a0 as l,a1 as i,C as r}from"./framework-3fad1c41.js";const d={},s=i('<h1 id="使用第三方工具获取有-stoken-的-cookie" tabindex="-1"><a class="header-anchor" href="#使用第三方工具获取有-stoken-的-cookie" aria-hidden="true">#</a> 使用第三方工具获取有 Stoken 的 cookie</h1><div class="hint-container warning"><p class="hint-container-title">注意</p><ul><li>以下步骤中涉及的软件、开源项目等资源均来源于互联网,与 DGP-Studio 无关</li><li>本说明文档仅提供有关的解决思路,仅供学习使用,具体操作与操作后果与本项目无关</li></ul></div><h2 id="android" tabindex="-1"><a class="header-anchor" href="#android" aria-hidden="true">#</a> Android</h2><p>Android 用户可以使用开源项目 GetToken 来获取包含 Stoken 字段的 cookie</p>',4),h={class:"hint-container tip"},k=e("p",{class:"hint-container-title"},"GetToken 开源项目",-1),p={href:"https://github.com/HolographicHat/GetToken",target:"_blank",rel:"noopener noreferrer"},u=i('<ul><li>GetToken 项目的发布会包含两个 apk 文件,两者最终效果相同。根据你的设备情况选择适合你的版本即可 <ul><li><code>app-release.apk</code> 为一个 LSPosed 插件允许用户在官方米游社中使用 GetToken 功能</li><li>名称以<code>lspatched</code>结尾的 apk 文件是一个已包含 GetToken 功能的修改版米游社程序 <ul><li>你需要卸载官方版米游社以安装该版本的米游社</li></ul></li></ul></li><li>启用插件或安装修改版米游社后打开米游社,在底栏点击&quot;我的&quot;,然后登录您的通行证</li><li>在右上角点击形如🔑形状的按钮</li><li>点击勾选 <code>Stoken</code> 选项</li><li>点击<code>复制登录信息</code></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li></ul><h2 id="ios" tabindex="-1"><a class="header-anchor" href="#ios" aria-hidden="true">#</a> iOS</h2><p>iOS 用户可以在 App Store 下载抓包软件 Stream 来获取包含 Stoken 字段的 cookie</p>',3),_={href:"https://apps.apple.com/cn/app/stream/id1312141691",target:"_blank",rel:"noopener noreferrer"},m=i("<li>对域名 <code>api-takumi.mihoyo.com</code> 进行抓包分析</li><li>找到并复制带有 <code>Stoken</code> 的数据 <ul><li>形如<code>stuid=****;stoken=v2****;mid=****;</code></li></ul></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li>",5);function S(f,T){const t=r("ExternalLinkIcon");return a(),c("div",null,[s,e("div",h,[k,e("ul",null,[e("li",null,[o("GitHub"),e("a",p,[o("HolographicHat/GetToken"),l(t)])])])]),u,e("ul",null,[e("li",null,[o("从 App Store 下载 "),e("a",_,[o("Stream"),l(t)])]),m])])}const G=n(d,[["render",S],["__file","get-stoken-cookie-from-the-third-party.html.vue"]]);export{G as default};
import{ae as n,H as a,I as c,F as e,V as o,O as l,af as i,Y as r}from"./framework-4cdd1fd0.js";const d={},s=i('<h1 id="使用第三方工具获取有-stoken-的-cookie" tabindex="-1"><a class="header-anchor" href="#使用第三方工具获取有-stoken-的-cookie" aria-hidden="true">#</a> 使用第三方工具获取有 Stoken 的 cookie</h1><div class="hint-container warning"><p class="hint-container-title">注意</p><ul><li>以下步骤中涉及的软件、开源项目等资源均来源于互联网,与 DGP-Studio 无关</li><li>本说明文档仅提供有关的解决思路,仅供学习使用,具体操作与操作后果与本项目无关</li></ul></div><h2 id="android" tabindex="-1"><a class="header-anchor" href="#android" aria-hidden="true">#</a> Android</h2><p>Android 用户可以使用开源项目 GetToken 来获取包含 Stoken 字段的 cookie</p>',4),h={class:"hint-container tip"},k=e("p",{class:"hint-container-title"},"GetToken 开源项目",-1),p={href:"https://github.com/HolographicHat/GetToken",target:"_blank",rel:"noopener noreferrer"},u=i('<ul><li>GetToken 项目的发布会包含两个 apk 文件,两者最终效果相同。根据你的设备情况选择适合你的版本即可 <ul><li><code>app-release.apk</code> 为一个 LSPosed 插件允许用户在官方米游社中使用 GetToken 功能</li><li>名称以<code>lspatched</code>结尾的 apk 文件是一个已包含 GetToken 功能的修改版米游社程序 <ul><li>你需要卸载官方版米游社以安装该版本的米游社</li></ul></li></ul></li><li>启用插件或安装修改版米游社后打开米游社,在底栏点击&quot;我的&quot;,然后登录您的通行证</li><li>在右上角点击形如🔑形状的按钮</li><li>点击勾选 <code>Stoken</code> 选项</li><li>点击<code>复制登录信息</code></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li></ul><h2 id="ios" tabindex="-1"><a class="header-anchor" href="#ios" aria-hidden="true">#</a> iOS</h2><p>iOS 用户可以在 App Store 下载抓包软件 Stream 来获取包含 Stoken 字段的 cookie</p>',3),_={href:"https://apps.apple.com/cn/app/stream/id1312141691",target:"_blank",rel:"noopener noreferrer"},m=i("<li>对域名 <code>api-takumi.mihoyo.com</code> 进行抓包分析</li><li>找到并复制带有 <code>Stoken</code> 的数据 <ul><li>形如<code>stuid=****;stoken=v2****;mid=****;</code></li></ul></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li>",5);function S(f,T){const t=r("ExternalLinkIcon");return a(),c("div",null,[s,e("div",h,[k,e("ul",null,[e("li",null,[o("GitHub"),e("a",p,[o("HolographicHat/GetToken"),l(t)])])])]),u,e("ul",null,[e("li",null,[o("从 App Store 下载 "),e("a",_,[o("Stream"),l(t)])]),m])])}const G=n(d,[["render",S],["__file","get-stoken-cookie-from-the-third-party.html.vue"]]);export{G as default};

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import{_ as n,X as a,Y as c,Z as e,$ as o,a0 as l,a1 as i,C as d}from"./framework-3fad1c41.js";const r={},s=i('<h1 id="使用第三方工具获取有-stoken-的-cookie" tabindex="-1"><a class="header-anchor" href="#使用第三方工具获取有-stoken-的-cookie" aria-hidden="true">#</a> 使用第三方工具获取有 Stoken 的 cookie</h1><div class="hint-container warning"><p class="hint-container-title">注意</p><ul><li>以下步骤中涉及的软件、开源项目等资源均来源于互联网,与 DGP-Studio 无关</li><li>本说明文档仅提供有关的解决思路,仅供学习使用,具体操作与操作后果与本项目无关</li></ul></div><h2 id="android" tabindex="-1"><a class="header-anchor" href="#android" aria-hidden="true">#</a> Android</h2><p>Android 用户可以使用开源项目 GetToken 来获取包含 Stoken 字段的 cookie</p>',4),h={class:"hint-container tip"},k=e("p",{class:"hint-container-title"},"GetToken 开源项目",-1),p={href:"https://github.com/HolographicHat/GetToken",target:"_blank",rel:"noopener noreferrer"},u=i('<ul><li>GetToken 项目的发布会包含两个 apk 文件,两者最终效果相同。根据你的设备情况选择适合你的版本即可 <ul><li><code>app-release.apk</code> 为一个 LSPosed 插件允许用户在官方米游社中使用 GetToken 功能</li><li>名称以<code>lspatched</code>结尾的 apk 文件是一个已包含 GetToken 功能的修改版米游社程序 <ul><li>你需要卸载官方版米游社以安装该版本的米游社</li></ul></li></ul></li><li>启用插件或安装修改版米游社后打开米游社,在底栏点击&quot;我的&quot;,然后登录您的通行证</li><li>在右上角点击形如🔑形状的按钮</li><li>点击勾选 <code>Stoken</code> 选项</li><li>点击<code>复制登录信息</code></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li></ul><h2 id="ios" tabindex="-1"><a class="header-anchor" href="#ios" aria-hidden="true">#</a> iOS</h2><p>iOS 用户可以在 App Store 下载抓包软件 Stream 来获取包含 Stoken 字段的 cookie</p>',3),_={href:"https://apps.apple.com/cn/app/stream/id1312141691",target:"_blank",rel:"noopener noreferrer"},m=i("<li>对域名 <code>api-takumi.mihoyo.com</code> 进行抓包分析</li><li>找到并复制带有 <code>Stoken</code> 的数据 <ul><li>形如<code>stuid=****;stoken=v2****;mid=****;</code></li></ul></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li>",5);function S(f,T){const t=d("ExternalLinkIcon");return a(),c("div",null,[s,e("div",h,[k,e("ul",null,[e("li",null,[o("GitHub"),e("a",p,[o("HolographicHat/GetToken"),l(t)])])])]),u,e("ul",null,[e("li",null,[o("从 App Store 下载 "),e("a",_,[o("Stream"),l(t)])]),m])])}const G=n(r,[["render",S],["__file","get-stoken-cookie-from-the-third-party.md.html.vue"]]);export{G as default};
import{ae as n,H as a,I as c,F as e,V as o,O as l,af as i,Y as d}from"./framework-4cdd1fd0.js";const r={},s=i('<h1 id="使用第三方工具获取有-stoken-的-cookie" tabindex="-1"><a class="header-anchor" href="#使用第三方工具获取有-stoken-的-cookie" aria-hidden="true">#</a> 使用第三方工具获取有 Stoken 的 cookie</h1><div class="hint-container warning"><p class="hint-container-title">注意</p><ul><li>以下步骤中涉及的软件、开源项目等资源均来源于互联网,与 DGP-Studio 无关</li><li>本说明文档仅提供有关的解决思路,仅供学习使用,具体操作与操作后果与本项目无关</li></ul></div><h2 id="android" tabindex="-1"><a class="header-anchor" href="#android" aria-hidden="true">#</a> Android</h2><p>Android 用户可以使用开源项目 GetToken 来获取包含 Stoken 字段的 cookie</p>',4),h={class:"hint-container tip"},k=e("p",{class:"hint-container-title"},"GetToken 开源项目",-1),p={href:"https://github.com/HolographicHat/GetToken",target:"_blank",rel:"noopener noreferrer"},u=i('<ul><li>GetToken 项目的发布会包含两个 apk 文件,两者最终效果相同。根据你的设备情况选择适合你的版本即可 <ul><li><code>app-release.apk</code> 为一个 LSPosed 插件允许用户在官方米游社中使用 GetToken 功能</li><li>名称以<code>lspatched</code>结尾的 apk 文件是一个已包含 GetToken 功能的修改版米游社程序 <ul><li>你需要卸载官方版米游社以安装该版本的米游社</li></ul></li></ul></li><li>启用插件或安装修改版米游社后打开米游社,在底栏点击&quot;我的&quot;,然后登录您的通行证</li><li>在右上角点击形如🔑形状的按钮</li><li>点击勾选 <code>Stoken</code> 选项</li><li>点击<code>复制登录信息</code></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li></ul><h2 id="ios" tabindex="-1"><a class="header-anchor" href="#ios" aria-hidden="true">#</a> iOS</h2><p>iOS 用户可以在 App Store 下载抓包软件 Stream 来获取包含 Stoken 字段的 cookie</p>',3),_={href:"https://apps.apple.com/cn/app/stream/id1312141691",target:"_blank",rel:"noopener noreferrer"},m=i("<li>对域名 <code>api-takumi.mihoyo.com</code> 进行抓包分析</li><li>找到并复制带有 <code>Stoken</code> 的数据 <ul><li>形如<code>stuid=****;stoken=v2****;mid=****;</code></li></ul></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li>",5);function S(f,T){const t=d("ExternalLinkIcon");return a(),c("div",null,[s,e("div",h,[k,e("ul",null,[e("li",null,[o("GitHub"),e("a",p,[o("HolographicHat/GetToken"),l(t)])])])]),u,e("ul",null,[e("li",null,[o("从 App Store 下载 "),e("a",_,[o("Stream"),l(t)])]),m])])}const G=n(r,[["render",S],["__file","get-stoken-cookie-from-the-third-party.md.html.vue"]]);export{G as default};

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import{_ as n,X as a,Y as c,Z as e,$ as o,a0 as l,a1 as i,C as d}from"./framework-3fad1c41.js";const r={},s=i('<h1 id="使用第三方工具获取有-stoken-的-cookie" tabindex="-1"><a class="header-anchor" href="#使用第三方工具获取有-stoken-的-cookie" aria-hidden="true">#</a> 使用第三方工具获取有 Stoken 的 cookie</h1><div class="hint-container warning"><p class="hint-container-title">Note</p><ul><li>以下步骤中涉及的软件、开源项目等资源均来源于互联网,与 DGP-Studio 无关</li><li>本说明文档仅提供有关的解决思路,仅供学习使用,具体操作与操作后果与本项目无关</li></ul></div><h2 id="android" tabindex="-1"><a class="header-anchor" href="#android" aria-hidden="true">#</a> Android</h2><p>Android 用户可以使用开源项目 GetToken 来获取包含 Stoken 字段的 cookie</p>',4),h={class:"hint-container tip"},k=e("p",{class:"hint-container-title"},"GetToken 开源项目",-1),p={href:"https://github.com/HolographicHat/GetToken",target:"_blank",rel:"noopener noreferrer"},u=i('<ul><li>GetToken 项目的发布会包含两个 apk 文件,两者最终效果相同。根据你的设备情况选择适合你的版本即可 <ul><li><code>app-release.apk</code> 为一个 LSPosed 插件允许用户在官方米游社中使用 GetToken 功能</li><li>名称以<code>lspatched</code>结尾的 apk 文件是一个已包含 GetToken 功能的修改版米游社程序 <ul><li>你需要卸载官方版米游社以安装该版本的米游社</li></ul></li></ul></li><li>启用插件或安装修改版米游社后打开米游社,在底栏点击&quot;我的&quot;,然后登录您的通行证</li><li>在右上角点击形如🔑形状的按钮</li><li>点击勾选 <code>Stoken</code> 选项</li><li>点击<code>复制登录信息</code></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li></ul><h2 id="ios" tabindex="-1"><a class="header-anchor" href="#ios" aria-hidden="true">#</a> iOS</h2><p>iOS 用户可以在 App Store 下载抓包软件 Stream 来获取包含 Stoken 字段的 cookie</p>',3),_={href:"https://apps.apple.com/cn/app/stream/id1312141691",target:"_blank",rel:"noopener noreferrer"},m=i("<li>对域名 <code>api-takumi.mihoyo.com</code> 进行抓包分析</li><li>找到并复制带有 <code>Stoken</code> 的数据 <ul><li>形如<code>stuid=****;stoken=v2****;mid=****;</code></li></ul></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li>",5);function S(f,T){const t=d("ExternalLinkIcon");return a(),c("div",null,[s,e("div",h,[k,e("ul",null,[e("li",null,[o("GitHub"),e("a",p,[o("HolographicHat/GetToken"),l(t)])])])]),u,e("ul",null,[e("li",null,[o("从 App Store 下载 "),e("a",_,[o("Stream"),l(t)])]),m])])}const G=n(r,[["render",S],["__file","get-stoken-cookie-from-the-third-party.md.html.vue"]]);export{G as default};
import{ae as n,H as a,I as c,F as e,V as o,O as l,af as i,Y as d}from"./framework-4cdd1fd0.js";const r={},s=i('<h1 id="使用第三方工具获取有-stoken-的-cookie" tabindex="-1"><a class="header-anchor" href="#使用第三方工具获取有-stoken-的-cookie" aria-hidden="true">#</a> 使用第三方工具获取有 Stoken 的 cookie</h1><div class="hint-container warning"><p class="hint-container-title">Note</p><ul><li>以下步骤中涉及的软件、开源项目等资源均来源于互联网,与 DGP-Studio 无关</li><li>本说明文档仅提供有关的解决思路,仅供学习使用,具体操作与操作后果与本项目无关</li></ul></div><h2 id="android" tabindex="-1"><a class="header-anchor" href="#android" aria-hidden="true">#</a> Android</h2><p>Android 用户可以使用开源项目 GetToken 来获取包含 Stoken 字段的 cookie</p>',4),h={class:"hint-container tip"},k=e("p",{class:"hint-container-title"},"GetToken 开源项目",-1),p={href:"https://github.com/HolographicHat/GetToken",target:"_blank",rel:"noopener noreferrer"},u=i('<ul><li>GetToken 项目的发布会包含两个 apk 文件,两者最终效果相同。根据你的设备情况选择适合你的版本即可 <ul><li><code>app-release.apk</code> 为一个 LSPosed 插件允许用户在官方米游社中使用 GetToken 功能</li><li>名称以<code>lspatched</code>结尾的 apk 文件是一个已包含 GetToken 功能的修改版米游社程序 <ul><li>你需要卸载官方版米游社以安装该版本的米游社</li></ul></li></ul></li><li>启用插件或安装修改版米游社后打开米游社,在底栏点击&quot;我的&quot;,然后登录您的通行证</li><li>在右上角点击形如🔑形状的按钮</li><li>点击勾选 <code>Stoken</code> 选项</li><li>点击<code>复制登录信息</code></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li></ul><h2 id="ios" tabindex="-1"><a class="header-anchor" href="#ios" aria-hidden="true">#</a> iOS</h2><p>iOS 用户可以在 App Store 下载抓包软件 Stream 来获取包含 Stoken 字段的 cookie</p>',3),_={href:"https://apps.apple.com/cn/app/stream/id1312141691",target:"_blank",rel:"noopener noreferrer"},m=i("<li>对域名 <code>api-takumi.mihoyo.com</code> 进行抓包分析</li><li>找到并复制带有 <code>Stoken</code> 的数据 <ul><li>形如<code>stuid=****;stoken=v2****;mid=****;</code></li></ul></li><li>将复制到的 Stoken 发送到已经安装了胡桃工具箱的电脑</li><li>在<code>胡桃工具箱</code>中的账号登录位置,点击<code>手动输入</code></li><li>将之前获取到的 cookie 输入,此时即可完成登录</li>",5);function S(f,T){const t=d("ExternalLinkIcon");return a(),c("div",null,[s,e("div",h,[k,e("ul",null,[e("li",null,[o("GitHub"),e("a",p,[o("HolographicHat/GetToken"),l(t)])])])]),u,e("ul",null,[e("li",null,[o("从 App Store 下载 "),e("a",_,[o("Stream"),l(t)])]),m])])}const G=n(r,[["render",S],["__file","get-stoken-cookie-from-the-third-party.md.html.vue"]]);export{G as default};

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import{_ as l,X as t,Y as i,a0 as a,a1 as o,C as c}from"./framework-3fad1c41.js";const s={},n=o('<h1 id="胡桃数据库-深渊统计" tabindex="-1"><a class="header-anchor" href="#胡桃数据库-深渊统计" aria-hidden="true">#</a> 胡桃数据库/深渊统计</h1><p>胡桃工具箱提供两个主要的深境螺旋挑战统计的功能</p><ul><li>侧栏中的<code>深渊统计</code>是一个旨在通过统计并展示广大玩家深境螺旋挑战数据,来帮助对原神对战系统不熟悉玩家组建队伍、通关深渊、获取奖励的功能</li><li>侧栏中的<code>深渊记录</code>是一个通过保存玩家每一期深境螺旋挑战数据来帮助个人玩家回顾游戏经历及个人数据收集的统计功能 <ul><li>众多的玩家通过上传个人的<code>深渊记录</code>来形成胡桃数据库的<code>深渊统计</code>数据集</li></ul></li></ul>',3),d=o('<h2 id="查看深渊数据" tabindex="-1"><a class="header-anchor" href="#查看深渊数据" aria-hidden="true">#</a> 查看深渊数据</h2><div class="hint-container warning"><p class="hint-container-title">注意</p><p>所有计算数据都基于<strong>已上传至胡桃数据库中的玩家数据</strong>,无法代表全部原神玩家的平均数据,数据仅做参考用途</p></div><div class="hint-container info"><p class="hint-container-title">数据刷新周期</p><ol><li>深境螺旋统计数据角色使用率、角色出场率、队伍出场在北京时间每月1日和16日的4点自动清理。 <ul><li>点击界面右上角的信息按钮你可以查看当前实时已上传的总数据</li></ul></li><li>同时若用户在30天内没有重新上传记录以更新数据则其的角色持有数据将被清理</li></ol></div><ul><li>在主界面点击左侧菜单栏进入<code>深渊统计</code>页面</li><li>点击<code>角色使用</code>以查看角色使用率数据 <ul><li>角色使用率 = 角色在当前层数出场次数 / 持有该角色的玩家在该层数的总记录数</li></ul></li><li>点击<code>角色出场</code>以查看角色出场率数据 <ul><li>角色出场率 = 角色在当前层数出场次数 / 当前层数总记录数</li></ul></li><li>点击<code>角色持有</code>以查看角色持有率数据<sup class="footnote-ref"><a href="#footnote1">[1]</a><a class="footnote-anchor" id="footnote-ref1"></a></sup><ul><li>角色持有率<sup class="footnote-ref"><a href="#footnote2">[2]</a><a class="footnote-anchor" id="footnote-ref2"></a></sup> = 所有拥有该角色的玩家数量 / 全部玩家数量</li></ul></li><li>点击<code>队伍出场</code>以查看队伍组合出场次数数据 <ul><li>各种角色组队情况下出场次数的排名</li></ul></li></ul><h2 id="上传深境螺旋数据" tabindex="-1"><a class="header-anchor" href="#上传深境螺旋数据" aria-hidden="true">#</a> 上传深境螺旋数据</h2><ul><li>在主界面点击左侧菜单栏进入<code>深渊记录</code>功能页面</li><li>点击右上角的<code>刷新数据</code>以确保胡桃工具箱客户端已经获取到最新的个人深境螺旋数据</li><li>点击右上角的<code>上传数据</code>以上传你的深境螺旋数据 <ul><li>这可能需要花费数秒,上传成功后你将会看到如下图的成功提示 <img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Zt7yQp1g6duBDALeX_!!1797064093.png" alt="upload-hutaoapi" loading="lazy"></li></ul></li></ul><hr class="footnotes-sep"><section class="footnotes"><ol class="footnotes-list"><li id="footnote1" class="footnote-item"><p>角色持有数据与深境螺旋记录独立 <a href="#footnote-ref1" class="footnote-backref">↩︎</a></p></li><li id="footnote2" class="footnote-item"><p>只要拥有该角色,即使没有在深境螺旋中登场,也会被计入拥有的状态; 只要上传过深境螺旋记录,即会被计入全部玩家的数据中。 <a href="#footnote-ref2" class="footnote-backref">↩︎</a></p></li></ol></section>',8);function r(f,h){const e=c("Tabs");return t(),i("div",null,[n,a(e,{id:"25",data:[]}),d])}const p=l(s,[["render",r],["__file","hutao-API.md.html.vue"]]);export{p as default};
import{ae as l,H as t,I as i,O as a,af as o,Y as c}from"./framework-4cdd1fd0.js";const s={},n=o('<h1 id="胡桃数据库-深渊统计" tabindex="-1"><a class="header-anchor" href="#胡桃数据库-深渊统计" aria-hidden="true">#</a> 胡桃数据库/深渊统计</h1><p>胡桃工具箱提供两个主要的深境螺旋挑战统计的功能</p><ul><li>侧栏中的<code>深渊统计</code>是一个旨在通过统计并展示广大玩家深境螺旋挑战数据,来帮助对原神对战系统不熟悉玩家组建队伍、通关深渊、获取奖励的功能</li><li>侧栏中的<code>深渊记录</code>是一个通过保存玩家每一期深境螺旋挑战数据来帮助个人玩家回顾游戏经历及个人数据收集的统计功能 <ul><li>众多的玩家通过上传个人的<code>深渊记录</code>来形成胡桃数据库的<code>深渊统计</code>数据集</li></ul></li></ul>',3),d=o('<h2 id="查看深渊数据" tabindex="-1"><a class="header-anchor" href="#查看深渊数据" aria-hidden="true">#</a> 查看深渊数据</h2><div class="hint-container warning"><p class="hint-container-title">注意</p><p>所有计算数据都基于<strong>已上传至胡桃数据库中的玩家数据</strong>,无法代表全部原神玩家的平均数据,数据仅做参考用途</p></div><div class="hint-container info"><p class="hint-container-title">数据刷新周期</p><ol><li>深境螺旋统计数据角色使用率、角色出场率、队伍出场在北京时间每月1日和16日的4点自动清理。 <ul><li>点击界面右上角的信息按钮你可以查看当前实时已上传的总数据</li></ul></li><li>同时若用户在30天内没有重新上传记录以更新数据则其的角色持有数据将被清理</li></ol></div><ul><li>在主界面点击左侧菜单栏进入<code>深渊统计</code>页面</li><li>点击<code>角色使用</code>以查看角色使用率数据 <ul><li>角色使用率 = 角色在当前层数出场次数 / 持有该角色的玩家在该层数的总记录数</li></ul></li><li>点击<code>角色出场</code>以查看角色出场率数据 <ul><li>角色出场率 = 角色在当前层数出场次数 / 当前层数总记录数</li></ul></li><li>点击<code>角色持有</code>以查看角色持有率数据<sup class="footnote-ref"><a href="#footnote1">[1]</a><a class="footnote-anchor" id="footnote-ref1"></a></sup><ul><li>角色持有率<sup class="footnote-ref"><a href="#footnote2">[2]</a><a class="footnote-anchor" id="footnote-ref2"></a></sup> = 所有拥有该角色的玩家数量 / 全部玩家数量</li></ul></li><li>点击<code>队伍出场</code>以查看队伍组合出场次数数据 <ul><li>各种角色组队情况下出场次数的排名</li></ul></li></ul><h2 id="上传深境螺旋数据" tabindex="-1"><a class="header-anchor" href="#上传深境螺旋数据" aria-hidden="true">#</a> 上传深境螺旋数据</h2><ul><li>在主界面点击左侧菜单栏进入<code>深渊记录</code>功能页面</li><li>点击右上角的<code>刷新数据</code>以确保胡桃工具箱客户端已经获取到最新的个人深境螺旋数据</li><li>点击右上角的<code>上传数据</code>以上传你的深境螺旋数据 <ul><li>这可能需要花费数秒,上传成功后你将会看到如下图的成功提示 <img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Zt7yQp1g6duBDALeX_!!1797064093.png" alt="upload-hutaoapi" loading="lazy"></li></ul></li></ul><hr class="footnotes-sep"><section class="footnotes"><ol class="footnotes-list"><li id="footnote1" class="footnote-item"><p>角色持有数据与深境螺旋记录独立 <a href="#footnote-ref1" class="footnote-backref">↩︎</a></p></li><li id="footnote2" class="footnote-item"><p>只要拥有该角色,即使没有在深境螺旋中登场,也会被计入拥有的状态; 只要上传过深境螺旋记录,即会被计入全部玩家的数据中。 <a href="#footnote-ref2" class="footnote-backref">↩︎</a></p></li></ol></section>',8);function r(f,h){const e=c("Tabs");return t(),i("div",null,[n,a(e,{id:"25",data:[]}),d])}const p=l(s,[["render",r],["__file","hutao-API.md.html.vue"]]);export{p as default};

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import{_ as l,X as t,Y as i,a0 as a,a1 as o,C as c}from"./framework-3fad1c41.js";const s={},n=o('<h1 id="胡桃数据库-深渊统计" tabindex="-1"><a class="header-anchor" href="#胡桃数据库-深渊统计" aria-hidden="true">#</a> 胡桃数据库/深渊统计</h1><p>胡桃工具箱提供两个主要的深境螺旋挑战统计的功能</p><ul><li>侧栏中的<code>深渊统计</code>是一个旨在通过统计并展示广大玩家深境螺旋挑战数据,来帮助对原神对战系统不熟悉玩家组建队伍、通关深渊、获取奖励的功能</li><li>侧栏中的<code>深渊记录</code>是一个通过保存玩家每一期深境螺旋挑战数据来帮助个人玩家回顾游戏经历及个人数据收集的统计功能 <ul><li>众多的玩家通过上传个人的<code>深渊记录</code>来形成胡桃数据库的<code>深渊统计</code>数据集</li></ul></li></ul>',3),d=o('<h2 id="查看深渊数据" tabindex="-1"><a class="header-anchor" href="#查看深渊数据" aria-hidden="true">#</a> 查看深渊数据</h2><div class="hint-container warning"><p class="hint-container-title">Note</p><p>所有计算数据都基于<strong>已上传至胡桃数据库中的玩家数据</strong>,无法代表全部原神玩家的平均数据,数据仅做参考用途</p></div><div class="hint-container info"><p class="hint-container-title">数据刷新周期</p><ol><li>深境螺旋统计数据角色使用率、角色出场率、队伍出场在北京时间每月1日和16日的4点自动清理。 <ul><li>点击界面右上角的信息按钮你可以查看当前实时已上传的总数据</li></ul></li><li>同时若用户在30天内没有重新上传记录以更新数据则其的角色持有数据将被清理</li></ol></div><ul><li>在主界面点击左侧菜单栏进入<code>深渊统计</code>页面</li><li>点击<code>角色使用</code>以查看角色使用率数据 <ul><li>角色使用率 = 角色在当前层数出场次数 / 持有该角色的玩家在该层数的总记录数</li></ul></li><li>点击<code>角色出场</code>以查看角色出场率数据 <ul><li>角色出场率 = 角色在当前层数出场次数 / 当前层数总记录数</li></ul></li><li>点击<code>角色持有</code>以查看角色持有率数据<sup class="footnote-ref"><a href="#footnote1">[1]</a><a class="footnote-anchor" id="footnote-ref1"></a></sup><ul><li>角色持有率<sup class="footnote-ref"><a href="#footnote2">[2]</a><a class="footnote-anchor" id="footnote-ref2"></a></sup> = 所有拥有该角色的玩家数量 / 全部玩家数量</li></ul></li><li>点击<code>队伍出场</code>以查看队伍组合出场次数数据 <ul><li>各种角色组队情况下出场次数的排名</li></ul></li></ul><h2 id="上传深境螺旋数据" tabindex="-1"><a class="header-anchor" href="#上传深境螺旋数据" aria-hidden="true">#</a> 上传深境螺旋数据</h2><ul><li>在主界面点击左侧菜单栏进入<code>深渊记录</code>功能页面</li><li>点击右上角的<code>刷新数据</code>以确保胡桃工具箱客户端已经获取到最新的个人深境螺旋数据</li><li>点击右上角的<code>上传数据</code>以上传你的深境螺旋数据 <ul><li>这可能需要花费数秒,上传成功后你将会看到如下图的成功提示 <img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Zt7yQp1g6duBDALeX_!!1797064093.png" alt="upload-hutaoapi" loading="lazy"></li></ul></li></ul><hr class="footnotes-sep"><section class="footnotes"><ol class="footnotes-list"><li id="footnote1" class="footnote-item"><p>角色持有数据与深境螺旋记录独立 <a href="#footnote-ref1" class="footnote-backref">↩︎</a></p></li><li id="footnote2" class="footnote-item"><p>只要拥有该角色,即使没有在深境螺旋中登场,也会被计入拥有的状态; 只要上传过深境螺旋记录,即会被计入全部玩家的数据中。 <a href="#footnote-ref2" class="footnote-backref">↩︎</a></p></li></ol></section>',8);function r(f,h){const e=c("Tabs");return t(),i("div",null,[n,a(e,{id:"25",data:[]}),d])}const p=l(s,[["render",r],["__file","hutao-API.md.html.vue"]]);export{p as default};
import{ae as l,H as t,I as i,O as a,af as o,Y as c}from"./framework-4cdd1fd0.js";const s={},n=o('<h1 id="胡桃数据库-深渊统计" tabindex="-1"><a class="header-anchor" href="#胡桃数据库-深渊统计" aria-hidden="true">#</a> 胡桃数据库/深渊统计</h1><p>胡桃工具箱提供两个主要的深境螺旋挑战统计的功能</p><ul><li>侧栏中的<code>深渊统计</code>是一个旨在通过统计并展示广大玩家深境螺旋挑战数据,来帮助对原神对战系统不熟悉玩家组建队伍、通关深渊、获取奖励的功能</li><li>侧栏中的<code>深渊记录</code>是一个通过保存玩家每一期深境螺旋挑战数据来帮助个人玩家回顾游戏经历及个人数据收集的统计功能 <ul><li>众多的玩家通过上传个人的<code>深渊记录</code>来形成胡桃数据库的<code>深渊统计</code>数据集</li></ul></li></ul>',3),d=o('<h2 id="查看深渊数据" tabindex="-1"><a class="header-anchor" href="#查看深渊数据" aria-hidden="true">#</a> 查看深渊数据</h2><div class="hint-container warning"><p class="hint-container-title">Note</p><p>所有计算数据都基于<strong>已上传至胡桃数据库中的玩家数据</strong>,无法代表全部原神玩家的平均数据,数据仅做参考用途</p></div><div class="hint-container info"><p class="hint-container-title">数据刷新周期</p><ol><li>深境螺旋统计数据角色使用率、角色出场率、队伍出场在北京时间每月1日和16日的4点自动清理。 <ul><li>点击界面右上角的信息按钮你可以查看当前实时已上传的总数据</li></ul></li><li>同时若用户在30天内没有重新上传记录以更新数据则其的角色持有数据将被清理</li></ol></div><ul><li>在主界面点击左侧菜单栏进入<code>深渊统计</code>页面</li><li>点击<code>角色使用</code>以查看角色使用率数据 <ul><li>角色使用率 = 角色在当前层数出场次数 / 持有该角色的玩家在该层数的总记录数</li></ul></li><li>点击<code>角色出场</code>以查看角色出场率数据 <ul><li>角色出场率 = 角色在当前层数出场次数 / 当前层数总记录数</li></ul></li><li>点击<code>角色持有</code>以查看角色持有率数据<sup class="footnote-ref"><a href="#footnote1">[1]</a><a class="footnote-anchor" id="footnote-ref1"></a></sup><ul><li>角色持有率<sup class="footnote-ref"><a href="#footnote2">[2]</a><a class="footnote-anchor" id="footnote-ref2"></a></sup> = 所有拥有该角色的玩家数量 / 全部玩家数量</li></ul></li><li>点击<code>队伍出场</code>以查看队伍组合出场次数数据 <ul><li>各种角色组队情况下出场次数的排名</li></ul></li></ul><h2 id="上传深境螺旋数据" tabindex="-1"><a class="header-anchor" href="#上传深境螺旋数据" aria-hidden="true">#</a> 上传深境螺旋数据</h2><ul><li>在主界面点击左侧菜单栏进入<code>深渊记录</code>功能页面</li><li>点击右上角的<code>刷新数据</code>以确保胡桃工具箱客户端已经获取到最新的个人深境螺旋数据</li><li>点击右上角的<code>上传数据</code>以上传你的深境螺旋数据 <ul><li>这可能需要花费数秒,上传成功后你将会看到如下图的成功提示 <img src="https://img.alicdn.com/imgextra/i3/1797064093/O1CN01Zt7yQp1g6duBDALeX_!!1797064093.png" alt="upload-hutaoapi" loading="lazy"></li></ul></li></ul><hr class="footnotes-sep"><section class="footnotes"><ol class="footnotes-list"><li id="footnote1" class="footnote-item"><p>角色持有数据与深境螺旋记录独立 <a href="#footnote-ref1" class="footnote-backref">↩︎</a></p></li><li id="footnote2" class="footnote-item"><p>只要拥有该角色,即使没有在深境螺旋中登场,也会被计入拥有的状态; 只要上传过深境螺旋记录,即会被计入全部玩家的数据中。 <a href="#footnote-ref2" class="footnote-backref">↩︎</a></p></li></ol></section>',8);function r(f,h){const e=c("Tabs");return t(),i("div",null,[n,a(e,{id:"25",data:[]}),d])}const p=l(s,[["render",r],["__file","hutao-API.md.html.vue"]]);export{p as default};

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